Space Enchants are the 22 custom enchants of the limited-time Space crate set: 17 come on Space skins for weapons, tools, a shield and armor, and 5 come on Cyber pets. The set has been offered in Skyblock, Prison, Lifesteal and Survival and is not necessarily available right now, and the five pet enchants only work in Skyblock and Survival. The enchants are not sold in the enchant shop and do not come from runes or enchanted books.
How to get it#
Every Space enchant is part of a reward: a skin voucher or a pet voucher from limited-time crates. The enchant's level is rolled when the reward is created, and every level in the range is equally likely. The top of each range is also the enchant's maximum level. How crates and keys work in general is on Crates; mode specifics are on Skyblock Crates, Prison Crates, Crates and Crates.
Skins#
The reward list is the same in every mode.
| Skin | Fits | Space enchant | Level range | Vanilla enchants on the skin |
|---|---|---|---|---|
| Event Horizon | Event Horizon | I to X | Efficiency VI, Fortune IV, Unbreaking IV, Mending | |
| Space Sword | Singularity | I to III | Sharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending | |
| Space Mace | Meteor Slam | I to III | Density V, Wind Burst III, Unbreaking IV, Mending | |
| Gravity Staff | Gravity Well | I to III | Sharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending | |
| Space Spear | Netherite Spear | Harpoon Lance | I to III | Lunge IV, Sharpness VI, Looting IV, Unbreaking IV, Mending |
| Space Trident | Gravity Fork | I to III | Loyalty III, Impaling V, Unbreaking IV, Mending | |
| Space Bow | Plasma Arc | I to III | Power VI, Infinity, Flame II, Unbreaking IV, Mending | |
| Space Crossbow | Railshot | I to III | Piercing V, Quick Charge III, Multishot, Unbreaking IV, Mending | |
| Space Shield | Deflector | I to III | Unbreaking IV, Mending | |
| Star Visor | Star Visor | I to III | Protection V, Respiration III, Unbreaking IV, Mending | |
| Vac Suit | Vac Suit | I to III | Protection V, Unbreaking IV, Mending | |
| Orbit Stride | Orbit Stride | I to III | Protection V, Unbreaking IV, Mending | |
| Moonwalk | Moonwalk | I to III | Protection V, Feather Falling IV, Unbreaking IV, Mending | |
| Space Axe | Solar Flare | I to III | Efficiency VI, Sharpness V, Unbreaking IV, Mending | |
| Space Shovel | Dust Scoop | I to III | Efficiency VI, Unbreaking IV, Mending | |
| Space Hoe | Hydroponics | I to III | Efficiency VI, Fortune IV, Unbreaking IV, Mending | |
| Space Rod | Comet Catch | I to III | Lure IV, Luck of the Sea IV, Unbreaking IV, Mending |
Besides these, the set has rewards without an enchant: a particle trail, an arrow trail and the Galaxy Wings back item. The Space set has no set bonus for wearing all four armor skins.
- Open a crate that carries the set. See Crates and Opening Crates. Keys for limited-time crates come from the store while they are offered.
- Redeem the voucher. Skins arrive as vouchers. Right-click a voucher to add the skin to your collection.
- Apply the skin. Open
/skins, pick the skin and press its apply button. The skin goes onto the first matching item: worn armor, then the item in your off hand, then hotbar slots 1 to 9. It must be the item type in the "Fits" column, so swords, axes, pickaxes, shovels, hoes, spears and armor must be Netherite. The item takes the skin's look, the vanilla enchants listed above and the Space enchant at the rolled level; an enchant the item already has at the same or a higher level keeps its level. - Removing the skin takes those enchants off the item again and restores the levels it had before. See Cosmetics for skins in general.
Cyber pets#
The five Cyber pets carry the pet enchants of the set. The level range is I to III for each.
| Pet | Space enchant |
|---|---|
| Cyber Alien Pet | Tractor Beam |
| Cyber Knight Pet | Ablative Plate |
| Cyber Dog Pet | Sample Return |
| Cyber Bird Pet | Ion Wake |
| Cyber Cat Pet | Star Sight |
The set also has cosmetics without an enchant: a chat color, a tag, a join message and a kill tag.
- Redeem the pet. Right-click the pet voucher to add the pet to your pets.
- Summon it. Open
/pets, click My pets, click the pet and click Apply the pet. Remove pet puts it away again. - Keep it out. A pet's enchant works only while that pet is summoned, and only in Skyblock and Survival (see below).
Milestones#
Some crates of the set add a bonus reward after a number of openings, see Opening Crates. Your opening count is per player and shared by all four modes, and the milestone icon in the crate preview shows how many openings are left until the next milestone.
Space Enchant Upgrade Token#
The Space Enchant Upgrade Token can be a crate milestone reward. In your inventory it is a nether star named Enchant Upgrade Token, and its lore names the set it belongs to.
- Effect. One token raises the Space enchant on one Space skin or Cyber pet by exactly one level and is used up. It stops at the maximum: III for most Space enchants and X for Event Horizon. On a maxed reward the game says the enchant is already at its maximum and keeps the token.
- Which rewards. Only the 17 Space skins and the five Cyber pets. Tokens of other sets do not fit.
- How to use it. Hold the skin or pet voucher in your other hand and right-click the token, or pick the token up in your inventory and click it onto the voucher. It also works on an item that currently wears the skin. For a summoned pet, right-click the pet with the token, or right-click the token with an empty other hand to upgrade the pet you have out. A skin that is only in your collection has to be applied to an item or turned back into a voucher first.
Differences between modes#
The rewards, rolled levels, maximum levels and every enchant value are the same in all four modes. What differs is where some enchants can work:
| Mode | Differences |
|---|---|
| Skyblock, Survival | All 22 enchants work. |
| Lifesteal | Cyber pets can be summoned, but their five enchants have no effect there. The 17 skin enchants work. |
| Prison | Cosmetic pets cannot be summoned in Prison, so the five Cyber pet enchants have no effect there. Event Horizon, Dust Scoop and Solar Flare do not trigger inside the mines. |
Enchants#
All values are the same in Skyblock, Prison, Lifesteal and Survival. Damage is in health points, where 2 points are 1 heart. Cooldowns are per player. For an enchant with both a chance and a cooldown, the cooldown starts only when the roll succeeds.
Movement rules. Singularity, Gravity Well, Meteor Slam, Harpoon Lance, Gravity Fork and Railshot move or freeze creatures, and they share two rules. A player who was pulled, pushed, knocked back or frozen by any of them cannot be moved or frozen by them again for 6 seconds (mobs have no such protection). And they do nothing while you or the target stand in a safe zone, and never move a creature into one. Prison has no safe zones.
| Enchant | Applies to | Max level | Trigger | Effect |
|---|---|---|---|---|
| Singularity | Swords | III | Melee hit | 15/18/21% chance to pull nearby creatures to the target and blast them for 3/4/5; 10 s cooldown |
| Gravity Well | Swords (Gravity Staff) | III | Right-click | Pulls creatures in a 5/6/7-block cone toward you, or pushes them away while sneaking; 8 s cooldown |
| Meteor Slam | Maces | III | Melee hit | 25/30/35% chance to freeze creatures around the target for 0.6/0.8/1 s; 10 s cooldown |
| Harpoon Lance | Spears | III | Melee hit | 25/30/35% chance to yank the target toward you; 8 s cooldown |
| Gravity Fork | Tridents | III | Trident hit | 25/30/35% chance to pull the target in and dash you toward it; 8 s cooldown |
| Plasma Arc | Bows | III | Arrow hit | Sets the target on fire for 2/3/4 s and adds 1/1.5/2 damage |
| Railshot | Crossbows | III | Bolt hit | Adds 1/2/3 damage and knocks the target away from you; 6 s cooldown |
| Deflector | Shields | III | Damage while blocking | 15/20/25% chance to cancel a projectile; other damage while blocking reduced by 15/20/25% |
| Star Visor | Helmets | III | Passive | Night Vision; mobs within 16/20/24 blocks glow |
| Vac Suit | Chestplates | III | Passive | All damage reduced by 4/6/8%; seals out fire, lava and drowning for 1.5/2.5/3.5 s |
| Orbit Stride | Leggings | III | Start sneaking | Speed I/II/III and Slow Falling for 3/4.5/6 s; 18/15/12 s cooldown |
| Moonwalk | Boots | III | Passive | No fall damage and Jump Boost I/II/III |
| Event Horizon | Pickaxes | X | Mining natural ore | 6% to 33% chance to collapse 3 to 14 connected ores with x1.51 to x2.5 drops |
| Solar Flare | Axes | III | Chopping a log | 10/12/14% chance to fell the tree and drop 4/6/8 treats |
| Dust Scoop | Shovels | III | Digging a loose block | 16/20/24% chance to dig 4/6/8 connected blocks and find 1/2/3 cache items |
| Hydroponics | Hoes | III | Harvesting a ripe crop | 28/36/44% chance to grow nearby crops by 1/2/3 stages; 6/5/4 s cooldown |
| Comet Catch | Fishing rods | III | Catching something | 18/24/30% chance for 1/2/3 extra treasure items |
| Tractor Beam | Pets (Cyber Alien) | III | Passive | Pulls dropped items and XP orbs within 8/12/16 blocks to you |
| Ablative Plate | Pets (Cyber Knight) | III | Passive | All damage you take reduced by 3/5/7% |
| Sample Return | Pets (Cyber Dog) | III | Mining natural ore | 12/16/20% chance for 1 extra ore product |
| Ion Wake | Pets (Cyber Bird) | III | Automatic | Speed I/II/III for 3/4.5/6 s every 18/15/12 s |
| Star Sight | Pets (Cyber Cat) | III | Passive | Night Vision; mobs within 12/16/20 blocks glow |
Enchant details#
Singularity#
Applies to: Swords. Max level: III (the crate rolls I to III). Comes on: Space Sword. Trigger: A direct melee hit on a creature with the sword in your main hand.
On a successful roll, every other living creature near the target is pulled toward the target and then takes blast damage from you. The target itself is neither pulled nor blasted, and you are never caught. Players, mobs and animals are all affected, but a creature that the movement rules protect is skipped completely and takes no blast either. The blast is damage dealt by you, so armor reduces it and it follows the same PvP rules as a normal hit. The 10-second cooldown starts on a successful roll.
| Level | Chance | Range around the target | Blast damage |
|---|---|---|---|
| I | 15% | 3 blocks | 3 (1.5 hearts) |
| II | 18% | 3.5 blocks | 4 (2 hearts) |
| III | 21% | 4 blocks | 5 (2.5 hearts) |
Gravity Well#
Applies to: Swords. Max level: III (the crate rolls I to III). Comes on: Gravity Staff. Trigger: Right-clicking with the sword in your main hand.
A right-click pulls every living creature in front of you toward you; sneaking while you right-click pushes them away instead. The cone reaches about 63 degrees to each side of where you look, out to the listed range. It catches players, mobs and animals, each subject to the movement rules. There is no chance roll: the 8-second cooldown starts with every right-click once the enchant is ready, even if nothing is in range, and right-clicking during the cooldown shows the time left.
| Level | Range | Force |
|---|---|---|
| I | 5 blocks | 1.0 |
| II | 6 blocks | 1.2 |
| III | 7 blocks | 1.4 |
Meteor Slam#
Applies to: Maces. Max level: III (the crate rolls I to III). Comes on: Space Mace. Trigger: A direct melee hit on a creature with the mace in your main hand (any hit, not only a smash attack).
On a successful roll, every living creature around the target, the target included and you excluded, is frozen. A frozen player cannot walk or jump until the freeze ends (falling still works); mobs only lose their current momentum. The slam also pushes the creatures away from the target, but the freeze sets their movement to zero in the same moment, so the slam's push does not move them. Creatures that the movement rules protect are skipped. The 10-second cooldown starts on a successful roll.
| Level | Chance | Range around the target | Freeze |
|---|---|---|---|
| I | 25% | 3 blocks | 0.6 seconds |
| II | 30% | 3.5 blocks | 0.8 seconds |
| III | 35% | 4 blocks | 1 second |
Harpoon Lance#
Applies to: Spears. Max level: III (the crate rolls I to III). Comes on: Space Spear. Trigger: A direct melee hit on a creature with the spear in your main hand.
On a successful roll the target is yanked toward you with a slight upward lift. It works on players, mobs and animals, subject to the movement rules, and applies no slowness or bleeding. The 8-second cooldown starts on a successful roll, even if the movement rules then block the pull.
| Level | Chance | Pull strength |
|---|---|---|
| I | 25% | 1.1 |
| II | 30% | 1.25 |
| III | 35% | 1.4 |
Gravity Fork#
Applies to: Tridents. Max level: III (the crate rolls I to III). Comes on: Space Trident. Trigger: Hitting a creature with the trident.
On a successful roll the target is pulled toward you, and then you dash toward the target. The level is read from the item in your main hand at the moment of the hit: a melee hit with the trident always counts, but a thrown trident only counts while you hold another Gravity Fork trident in your main hand. The pull follows the movement rules. Your own dash is skipped if a Space enchant moved or froze you in the last 6 seconds or the dash would carry you into a safe zone. The 8-second cooldown starts on a successful roll, even if the pull is then blocked.
| Level | Chance | Pull strength | Dash strength |
|---|---|---|---|
| I | 25% | 1.0 | 0.8 |
| II | 30% | 1.25 | 1.05 |
| III | 35% | 1.5 | 1.3 |
Plasma Arc#
Applies to: Bows. Max level: III (the crate rolls I to III). Comes on: Space Bow. Trigger: An arrow from the bow hitting a creature.
Every arrow shot from the bow sets the creature it hits on fire and adds bonus damage to that hit. There is no chance roll and no cooldown. The level is taken from the bow when the arrow is shot, and only the first creature the arrow damages is affected. The burn time is set to the listed value, replacing any burn the target already had, and armor reduces the bonus damage like normal damage.
| Level | Burn time | Bonus damage |
|---|---|---|
| I | 2 seconds | 1 (half a heart) |
| II | 3 seconds | 1.5 |
| III | 4 seconds | 2 (1 heart) |
Railshot#
Applies to: Crossbows. Max level: III (the crate rolls I to III). Comes on: Space Crossbow. Trigger: A crossbow bolt hitting a creature.
When an arrow fired from the crossbow damages a creature while Railshot is ready, the hit deals bonus damage, the target is knocked away from you and the 6-second cooldown starts. The level is taken from the crossbow when you shoot, and firework rockets do not count. With Multishot only the first bolt to land triggers it; the others arrive during the cooldown. The knockback follows the movement rules, and when it is blocked the bonus damage still applies.
| Level | Bonus damage | Knockback strength |
|---|---|---|
| I | 1 (half a heart) | 1.2 |
| II | 2 (1 heart) | 1.5 |
| III | 3 (1.5 hearts) | 1.8 |
Deflector#
Applies to: Shields. Max level: III (the crate rolls I to III). Comes on: Space Shield. Trigger: Taking damage while blocking with the shield raised.
While you block with the Deflector shield in either hand, each projectile hit has a chance to be cancelled completely, with a shield sound and a burst of particles. Every other source of damage you take while blocking is reduced by a percentage: melee hits, projectile hits that were not cancelled, and damage the shield does not cover, such as hits from behind. There is no cooldown.
| Level | Projectile cancel chance | Damage reduction while blocking |
|---|---|---|
| I | 15% | 15% |
| II | 20% | 20% |
| III | 25% | 25% |
Star Visor#
Applies to: Helmets. Max level: III (the crate rolls I to III). Comes on: Star Visor (helmet skin). Trigger: Passive while the helmet is worn.
Every 2 seconds while you wear the helmet, you get Night Vision (15 seconds, kept topped up, with no icon) and every mob within range gets the Glowing effect for 4 seconds, which outlines it through walls. Mobs here include animals and villagers as well as hostile mobs; players are never outlined. The glow is a normal Glowing effect, so other players see it too.
| Level | Range |
|---|---|
| I | 16 blocks |
| II | 20 blocks |
| III | 24 blocks |
Vac Suit#
Applies to: Chestplates. Max level: III (the crate rolls I to III). Comes on: Vac Suit (chestplate skin). Trigger: Passive while the chestplate is worn; the seal starts on fire, lava or drowning damage.
All damage you take is reduced by a percentage. In addition, the first fire, burning, lava or drowning damage you take while the seal is ready is cancelled and starts a seal: for the seal time, all damage of those four kinds is cancelled, each blocked fire or lava hit puts out the fire on you, and each blocked drowning hit refills your air. The seal cooldown starts when the seal starts.
| Level | Damage reduction | Seal time | Seal cooldown |
|---|---|---|---|
| I | 4% | 1.5 seconds | 40 seconds |
| II | 6% | 2.5 seconds | 32 seconds |
| III | 8% | 3.5 seconds | 24 seconds |
Orbit Stride#
Applies to: Leggings. Max level: III (the crate rolls I to III). Comes on: Orbit Stride (leggings skin). Trigger: Starting to sneak while wearing the leggings.
When you start sneaking and the enchant is ready, you get Speed and Slow Falling I for a short time, with no icons or particles, and the cooldown starts. Sneaking during the cooldown shows the time left. The effect is a burst, not a permanent bonus while worn.
| Level | Speed | Duration | Cooldown |
|---|---|---|---|
| I | Speed I | 3 seconds | 18 seconds |
| II | Speed II | 4.5 seconds | 15 seconds |
| III | Speed III | 6 seconds | 12 seconds |
Moonwalk#
Applies to: Boots. Max level: III (the crate rolls I to III). Comes on: Moonwalk (boots skin). Trigger: Passive while the boots are worn.
While you wear the boots, fall damage is cancelled completely, and you get Jump Boost with no icon or particles. Jump Boost is refreshed every 2 seconds and lasts up to 4 seconds after you take the boots off. It does not give a double jump, and there is no cooldown.
| Level | Effect |
|---|---|
| I | Jump Boost I |
| II | Jump Boost II |
| III | Jump Boost III |
Event Horizon#
Applies to: Pickaxes. Max level: X (the crate rolls I to X). Comes on: Event Horizon (pickaxe skin). Trigger: Mining natural ore with the pickaxe in your main hand.
On a successful roll, the ore you mine collapses together with up to the listed number of connected ores of the same type (touching faces), and the drops of all those blocks are multiplied. The multiplier applies to each stack of vanilla ore products and rounds down, so a single item stays single until the multiplier reaches 2 at level VI; larger Fortune stacks grow sooner. Each proc also has a separate chance to drop a stellar fragment: 2 Diamonds, 3 Emeralds, 1 Netherite Scrap or 1 Gold Block, picked at random. The extra ores break as if you mined them, so blocks you are not allowed to break are skipped, and they cost no durability. There is no cooldown.
It counts coal, iron, copper, gold, redstone, emerald, lapis lazuli and diamond ore in stone and deepslate versions, Nether gold ore, Nether quartz ore and Ancient Debris. It does not trigger with Silk Touch, in Creative mode, on ore a player placed in the last 30 minutes, or on blocks broken by automation, and it does not trigger inside Prison mines.
| Level | Chance | Extra connected ores | Drop multiplier | Fragment chance per proc |
|---|---|---|---|---|
| I | 6% | 3 | x1.51 | 1.7% |
| II | 9% | 4 | x1.62 | 2.4% |
| III | 12% | 5 | x1.73 | 3.1% |
| IV | 15% | 6 | x1.84 | 3.8% |
| V | 18% | 8 | x1.95 | 4.5% |
| VI | 21% | 9 | x2.06 | 5.2% |
| VII | 24% | 10 | x2.17 | 5.9% |
| VIII | 27% | 11 | x2.28 | 6.6% |
| IX | 30% | 12 | x2.39 | 7.3% |
| X | 33% | 14 | x2.5 | 8% |
Solar Flare#
Applies to: Axes. Max level: III (the crate rolls I to III). Comes on: Space Axe. Trigger: Chopping a log with the axe in your main hand.
On a successful roll, the tree is felled: connected logs and leaves (including blocks that touch diagonally on the same level) break as if you broke them, up to about the listed number of blocks, and treats drop where you chopped. Each treat is picked at random from an Apple, a Golden Apple, a Honeycomb, 3 Glow Berries or a Blaze Powder. Any log counts, including Nether stems and logs a player placed. Blocks you are not allowed to break are skipped, and the extra breaks cost no durability. It does not trigger in Creative mode, on breaks by automation or inside Prison mines. There is no cooldown.
| Level | Chance | Blocks felled | Treats |
|---|---|---|---|
| I | 10% | 48 | 4 |
| II | 12% | 64 | 6 |
| III | 14% | 80 | 8 |
Dust Scoop#
Applies to: Shovels. Max level: III (the crate rolls I to III). Comes on: Space Shovel. Trigger: Digging a loose block with the shovel in your main hand.
Loose blocks are sand, red sand, gravel, dirt, coarse dirt, clay, soul sand, soul soil, mud and snow blocks. On a successful roll, the shovel also digs up to the listed number of connected blocks of the same type (touching faces) and drops cache items at the block you dug, each picked at random from 4 Iron Nuggets, 3 Gold Nuggets, 2 Amethyst Shards or 3 Flint. Blocks a player placed in the last 30 minutes neither trigger it nor get scooped. The extra blocks break as if you dug them, so blocks you are not allowed to break are skipped, and they cost no durability. It does not trigger in Creative mode, on breaks by automation or inside Prison mines. There is no cooldown.
| Level | Chance | Extra blocks | Cache items |
|---|---|---|---|
| I | 16% | 4 | 1 |
| II | 20% | 6 | 2 |
| III | 24% | 8 | 3 |
Hydroponics#
Applies to: Hoes. Max level: III (the crate rolls I to III). Comes on: Space Hoe. Trigger: Harvesting a fully grown crop with the hoe in your main hand.
The crops are wheat, carrots, potatoes, beetroots, nether wart, cocoa, sweet berry bushes, torchflower, pitcher crops and melon and pumpkin stems. On a successful roll, every crop of those kinds that is still growing in a square around the harvested crop, from one block below to one block above it, grows by the listed number of stages, up to fully grown. The cooldown starts only after a successful roll. In Skyblock, crops in an island dimension they are not assigned to are skipped. It does not trigger in Creative mode or on breaks by automation.
| Level | Chance | Area | Growth | Cooldown |
|---|---|---|---|---|
| I | 28% | 7x7 | 1 stage | 6 seconds |
| II | 36% | 9x9 | 2 stages | 5 seconds |
| III | 44% | 11x11 | 3 stages | 4 seconds |
Comet Catch#
Applies to: Fishing rods. Max level: III (the crate rolls I to III). Comes on: Space Rod. Trigger: Reeling in a catch with the rod in your main hand.
When you catch anything (fish, treasure or junk), a successful roll adds extra treasure items that drop at your fishing hook, so they are not pulled to you like the catch. Each is picked at random from a Nautilus Shell, a Heart of the Sea, a Name Tag, a Saddle, 3 Prismarine Crystals or an Echo Shard. It does not trigger in Creative mode, and there is no cooldown.
| Level | Chance | Extra treasure items |
|---|---|---|
| I | 18% | 1 |
| II | 24% | 2 |
| III | 30% | 3 |
Tractor Beam#
Applies to: Pets. Max level: III (the pet rolls I to III). Comes on: Cyber Alien Pet. Trigger: Passive while the pet is summoned.
Four times a second, dropped items and experience orbs within range drift toward you. Items still on their pickup delay and items reserved for another player are left alone. In Survival it also leaves loot you could not pick up yourself, such as items inside a claim where you lack pickup permission. It works only in Skyblock and Survival.
| Level | Range | Pull strength |
|---|---|---|
| I | 8 blocks | 0.35 |
| II | 12 blocks | 0.45 |
| III | 16 blocks | 0.55 |
Ablative Plate#
Applies to: Pets. Max level: III (the pet rolls I to III). Comes on: Cyber Knight Pet. Trigger: Passive while the pet is summoned.
While the Cyber Knight is out, all damage you take is reduced by a percentage. There is no cooldown. It works only in Skyblock and Survival.
| Level | Damage reduction |
|---|---|
| I | 3% |
| II | 5% |
| III | 7% |
Sample Return#
Applies to: Pets. Max level: III (the pet rolls I to III). Comes on: Cyber Dog Pet. Trigger: Mining natural ore while the pet is summoned.
While the Cyber Dog is out, mining natural ore has a chance to add 1 to the ore's normal product, for example 1 extra Raw Iron or Diamond. Only vanilla ore products count, and one item is added per proc. It uses the same ore list as Event Horizon, but Ancient Debris never gets the extra item. It does not trigger with Silk Touch on the item in your main hand, in Creative mode, on ore a player placed in the last 30 minutes, or on breaks by automation. It works only in Skyblock and Survival.
| Level | Chance |
|---|---|
| I | 12% |
| II | 16% |
| III | 20% |
Ion Wake#
Applies to: Pets. Max level: III (the pet rolls I to III). Comes on: Cyber Bird Pet. Trigger: Automatic while the pet is summoned.
While the Cyber Bird is out, you get a short burst of Speed with no icon or particles, repeating on a fixed timer without any input from you. It is separate from Orbit Stride, so sneaking does not trigger it. It works only in Skyblock and Survival.
| Level | Speed | Duration | Repeats every |
|---|---|---|---|
| I | Speed I | 3 seconds | 18 seconds |
| II | Speed II | 4.5 seconds | 15 seconds |
| III | Speed III | 6 seconds | 12 seconds |
Star Sight#
Applies to: Pets. Max level: III (the pet rolls I to III). Comes on: Cyber Cat Pet. Trigger: Passive while the pet is summoned.
Every 2 seconds while the Cyber Cat is out, you get Night Vision and every mob within range glows for 2.5 seconds. Mobs here include animals and villagers as well as hostile mobs; players are never outlined, and other players see the glow too. It works only in Skyblock and Survival.
| Level | Range |
|---|---|
| I | 12 blocks |
| II | 16 blocks |
| III | 20 blocks |