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Autumn 2025 Enchants

Limited time

Fourteen limited-time custom enchants for armor, weapons and tools that come on seasonal skins in Survival.

Available on Survival.

Autumn 2025 Enchants are fourteen custom enchants from a limited-time Autumn crate set: Barkskin, Crispwind Shot, Frostspike, Harvest Cleave, Harvest Reaper, Leafscatter, Leafstep, Leafveil, Longfall, Rootreach, Sapcaller, Thicket Guard, Whiskercast and Windbound. They are Survival only. They are not sold in the enchant shop and do not come from runes or enchanted books.

How to get it#

Each enchant sits on one skin of the Autumn set, which has been offered through limited-time crates and is not necessarily available right now. The level is rolled when the reward is created; every level from I up to the enchant's maximum is equally likely.

SkinEnchantLevelsVanilla enchants on the skin
Autumn HelmetLeafveilI to IIIProtection V, Respiration IV, Aqua Affinity, Unbreaking IV, Mending
Autumn ChestplateBarkskinI to VProtection V, Unbreaking IV, Mending
Autumn LeggingsWindboundI to VProtection V, Unbreaking IV, Mending
Autumn BootsLeafstepI to VProtection V, Feather Falling V, Depth Strider IV, Unbreaking IV, Mending
Autumn SwordHarvest CleaveI to XSharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending
Autumn AxeHarvest ReaperI to IIIEfficiency VI, Sharpness V, Unbreaking IV, Mending
Autumn TridentSapcallerI to VLoyalty III, Impaling V, Unbreaking IV, Mending
Autumn ShieldThicket GuardI to VUnbreaking IV, Mending
Autumn BowLongfallI to VPower VI, Infinity, Flame II, Unbreaking IV, Mending
Autumn CrossbowCrispwind ShotI to VPiercing V, Quick Charge III, Multishot, Unbreaking IV, Mending
Autumn PickaxeFrostspikeI to VEfficiency VI, Fortune IV, Unbreaking IV, Mending
Autumn ShovelLeafscatterI to VEfficiency VI, Unbreaking IV, Mending
Autumn HoeRootreachI to IIIEfficiency VI, Fortune IV, Unbreaking IV, Mending
Autumn Fishing RodWhiskercastI to VLure IV, Luck of the Sea IV, Unbreaking IV, Mending

See Crates for how crates and keys work.

  1. Open a crate that carries the set. Keys for limited-time crates are sold in the store while they are offered.
  2. Redeem the skin voucher. The skin arrives as a voucher item. Right-click it to add the skin to your collection.
  3. Apply the skin. Open /skins, pick the skin and press its apply button. The skin goes onto the first matching item you carry: worn armor, then the item in your off hand, then hotbar slots 1 to 9. Armor, sword and tool skins need the Netherite item; the bow, crossbow, trident, fishing rod and shield skins fit the plain item. The item takes the skin's look, the vanilla enchants listed above and the Autumn enchant at the rolled level.
  4. Removing the skin takes its enchants off the item again and puts back the levels the item had before. See Cosmetics for skins in general.

Set bonus#

Wearing all four Autumn armor skins at once (Autumn Helmet, Chestplate, Leggings and Boots) gives three small bonuses:

  • Foliage Flow: fall damage is reduced by 10%, and Slowness effects you receive are weakened by 10% of their level, rounded down (Slowness II becomes Slowness I; Slowness I is unchanged).
  • Natural Momentum: +5% movement speed while you stand on leaf blocks.
  • Falling Season: at most once every 60 seconds, as you move to a new block, a swirl of leaves appears around you and you regain 0.1 health. Its slowing effect has a radius of only 0.001 blocks, so it effectively never reaches other creatures.

Enchants#

EnchantApplies toMax levelTriggerEffect
LeafveilHelmetsIIIHealth drops below 25%Invisibility for 5 seconds per level
BarkskinChestplatesVTaking a hit while holding the chestplate15% less damage for 1 second
WindboundLeggingsVSprinting onto grassChance for Speed II
LeafstepBootsVFall damageSlows nearby creatures, chance to negate the fall
Harvest CleaveSwordsXSweep attack+10% damage per level for 3 seconds
Harvest ReaperAxesIIIHitting a weak target+5% damage per level against targets at 25% health or less
SapcallerTridentsVMelee hitChance for Regeneration II
Thicket GuardShieldsVBlocking an attackChance to root the attacker for 2 seconds
LongfallBowsVArrow hits a creatureBonus damage and Slowness IV
Crispwind ShotCrossbowsVBolt hits a creatureChance to push the target back
FrostspikePickaxesVMining glassChance to break glass instantly and in a 3x3x3 area
LeafscatterShovelsVBreaking a blockChance to break nearby dirt and soul sand
RootreachHoesIIITilling soilChance to till a 9x9 area
WhiskercastFishing rodsVCatching a fishChance to double the catch

Enchant details#

All values are the same for every level unless a table is shown. Chances are rolled each time the trigger happens.

Leafveil#

Applies to: Helmets. Max level: III (the crate rolls I to III). Comes on: Autumn Helmet. Trigger: Taking damage that drops you from above 25% health to 25% or below.

You gain Invisibility for a few seconds. It triggers each time a hit takes you across that threshold, and has no chance roll or cooldown.

LevelInvisibility
I5 seconds
II10 seconds
III15 seconds

Barkskin#

Applies to: Chestplates. Max level: V (the crate rolls I to V). Comes on: Autumn Chestplate. Trigger: Taking damage from another creature while the Barkskin chestplate is in your main hand.

After you are hit, damage you take is reduced by 15% for 1 second. Each new hit restarts that second. The reduction and duration are the same at every level, and there is no chance roll.

Windbound#

Applies to: Leggings. Max level: V (the crate rolls I to V). Comes on: Autumn Leggings. Trigger: Sprinting onto a new block that has a grass block under it.

Each time you step onto a new grass block while sprinting, the enchant rolls its chance. On success you gain Speed II for 4.5 seconds; an effect with more time left is not shortened.

LevelChance per step
I1.5%
II2%
III2.5%
IV3%
V3.5%

Leafstep#

Applies to: Boots. Max level: V (the crate rolls I to V). Comes on: Autumn Boots. Trigger: Taking fall damage while wearing the boots.

Every time you take fall damage, a leaf shockwave slows every living creature that you can see within 3 blocks of you, at about your height (players and mobs, not you), with Slowness I. Then the enchant rolls its chance to cancel the fall damage completely. The shockwave happens even when the damage is not cancelled.

LevelSlowness durationChance to cancel fall damage
I1 second20%
II2 seconds30%
III3 seconds40%
IV4 seconds50%
V5 seconds60%

Harvest Cleave#

Applies to: Swords. Max level: X (the crate rolls I to X). Comes on: Autumn Sword. Trigger: A sword sweep attack that damages a target.

When a sweep hits, you gain a damage bonus for 3 seconds. While it lasts, all damage you deal to creatures gets the bonus added to your other percentage damage boosts. Hitting again with a sweep restarts the 3 seconds.

LevelBonus damage
I10%
II20%
III30%
IV40%
V50%
VI60%
VII70%
VIII80%
IX90%
X100%

Harvest Reaper#

Applies to: Axes. Max level: III (the crate rolls I to III). Comes on: Autumn Axe. Trigger: Damaging a target that is at or below 25% of its maximum health, with the axe in your main hand.

The hit deals bonus damage, added to your other percentage damage boosts. There is no activation chance, and it works against players as well as mobs.

LevelBonus damage
I5%
II10%
III15%

Sapcaller#

Applies to: Tridents. Max level: V (the crate rolls I to V). Comes on: Autumn Trident. Trigger: Hitting a creature in melee with the trident in your main hand.

On a successful roll you gain Regeneration II for 2.25 seconds, with a swirl of sap around you. Thrown tridents do not trigger it.

LevelChance
I6%
II7%
III8%
IV9%
V10%

Thicket Guard#

Applies to: Shields. Max level: V (the crate rolls I to V). Comes on: Autumn Shield. Trigger: Taking an attack while blocking with the shield in either hand.

On a successful roll the attacker is rooted in place for 2 seconds and you get a message. If a projectile hit you, the shooter is the one rooted. A rooted player cannot move sideways or jump (falling still works); a rooted mob only loses its current momentum.

LevelChance
I4%
II5%
III6%
IV7%
V8%

Longfall#

Applies to: Bows. Max level: V (the crate rolls I to V). Comes on: Autumn Bow. Trigger: An arrow shot from the bow hits a living creature.

When an arrow hits, the enchant rolls its chance. On success the target takes extra damage and is slowed with Slowness IV for 2 seconds. The chance is 100% at every level, and the bonus damage applies whether or not the target is falling. When both shooter and target are players, the hit only gets the bonus damage and Slowness where player damage is allowed (protected areas are respected). Each point of damage is half a heart.

LevelChanceBonus damage
I100%0.5
II100%1.0
III100%1.5
IV100%2.0
V100%2.5

Crispwind Shot#

Applies to: Crossbows. Max level: V (the crate rolls I to V). Comes on: Autumn Crossbow. Trigger: A bolt shot from the crossbow in your main hand hits a living creature.

On a successful roll a gust pushes the target back. The push gets stronger with level.

LevelChancePush strength
I15%0.1
II24%0.2
III33%0.3
IV42%0.4
V51%0.5

Frostspike#

Applies to: Pickaxes. Max level: V (the crate rolls I to V). Comes on: Autumn Pickaxe. Trigger: Mining plain Glass blocks with the pickaxe in your main hand. Stained glass and glass panes are not affected.

Two separate effects use the same chance:

  • Instant break: when you start mining a Glass block, the enchant rolls its chance. On success the block breaks at once (the pickaxe loses durability as normal).
  • Area break: when a Glass block breaks, the enchant rolls its chance again. On success it makes one more roll with a flat 10% chance, and if that succeeds every Glass block in a 3x3x3 cube around the broken block also breaks. These extra blocks cost no durability.
LevelChance (both rolls)
I20%
II30%
III40%
IV50%
V60%

Leafscatter#

Applies to: Shovels. Max level: V (the crate rolls I to V). Comes on: Autumn Shovel. Trigger: Breaking any block with the shovel in your main hand.

On a successful roll, dirt-type blocks (dirt, grass blocks, podzol and similar) and soul sand in a 3x3x3 cube around the broken block break as well. They cost no durability.

LevelChance
I20%
II30%
III40%
IV50%
V60%

Rootreach#

Applies to: Hoes. Max level: III (the crate rolls I to III). Comes on: Autumn Hoe. Trigger: Tilling a block into farmland with the hoe in your main hand.

On a successful roll, every dirt-type block within 4 blocks of the tilled block on the same layer (a 9x9 area) is also turned into farmland. Blocks you are not allowed to build on are skipped. There is no cooldown.

LevelChance
I20%
II30%
III40%

Whiskercast#

Applies to: Fishing rods. Max level: V (the crate rolls I to V). Comes on: Autumn Fishing Rod. Trigger: Catching an item with the rod.

On a successful roll the caught item stack is doubled and you get a message.

LevelChance
I10%
II15%
III20%
IV25%
V30%

General