Autumn 2025 Enchants are fourteen custom enchants from a limited-time Autumn crate set: Barkskin, Crispwind Shot, Frostspike, Harvest Cleave, Harvest Reaper, Leafscatter, Leafstep, Leafveil, Longfall, Rootreach, Sapcaller, Thicket Guard, Whiskercast and Windbound. They are Survival only. They are not sold in the enchant shop and do not come from runes or enchanted books.
How to get it#
Each enchant sits on one skin of the Autumn set, which has been offered through limited-time crates and is not necessarily available right now. The level is rolled when the reward is created; every level from I up to the enchant's maximum is equally likely.
| Skin | Enchant | Levels | Vanilla enchants on the skin |
|---|---|---|---|
| Autumn Helmet | Leafveil | I to III | Protection V, Respiration IV, Aqua Affinity, Unbreaking IV, Mending |
| Autumn Chestplate | Barkskin | I to V | Protection V, Unbreaking IV, Mending |
| Autumn Leggings | Windbound | I to V | Protection V, Unbreaking IV, Mending |
| Autumn Boots | Leafstep | I to V | Protection V, Feather Falling V, Depth Strider IV, Unbreaking IV, Mending |
| Autumn Sword | Harvest Cleave | I to X | Sharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending |
| Autumn Axe | Harvest Reaper | I to III | Efficiency VI, Sharpness V, Unbreaking IV, Mending |
| Autumn Trident | Sapcaller | I to V | Loyalty III, Impaling V, Unbreaking IV, Mending |
| Autumn Shield | Thicket Guard | I to V | Unbreaking IV, Mending |
| Autumn Bow | Longfall | I to V | Power VI, Infinity, Flame II, Unbreaking IV, Mending |
| Autumn Crossbow | Crispwind Shot | I to V | Piercing V, Quick Charge III, Multishot, Unbreaking IV, Mending |
| Autumn Pickaxe | Frostspike | I to V | Efficiency VI, Fortune IV, Unbreaking IV, Mending |
| Autumn Shovel | Leafscatter | I to V | Efficiency VI, Unbreaking IV, Mending |
| Autumn Hoe | Rootreach | I to III | Efficiency VI, Fortune IV, Unbreaking IV, Mending |
| Autumn Fishing Rod | Whiskercast | I to V | Lure IV, Luck of the Sea IV, Unbreaking IV, Mending |
See Crates for how crates and keys work.
- Open a crate that carries the set. Keys for limited-time crates are sold in the store while they are offered.
- Redeem the skin voucher. The skin arrives as a voucher item. Right-click it to add the skin to your collection.
- Apply the skin. Open
/skins, pick the skin and press its apply button. The skin goes onto the first matching item you carry: worn armor, then the item in your off hand, then hotbar slots 1 to 9. Armor, sword and tool skins need the Netherite item; the bow, crossbow, trident, fishing rod and shield skins fit the plain item. The item takes the skin's look, the vanilla enchants listed above and the Autumn enchant at the rolled level. - Removing the skin takes its enchants off the item again and puts back the levels the item had before. See Cosmetics for skins in general.
Set bonus#
Wearing all four Autumn armor skins at once (Autumn Helmet, Chestplate, Leggings and Boots) gives three small bonuses:
- Foliage Flow: fall damage is reduced by 10%, and Slowness effects you receive are weakened by 10% of their level, rounded down (Slowness II becomes Slowness I; Slowness I is unchanged).
- Natural Momentum: +5% movement speed while you stand on leaf blocks.
- Falling Season: at most once every 60 seconds, as you move to a new block, a swirl of leaves appears around you and you regain 0.1 health. Its slowing effect has a radius of only 0.001 blocks, so it effectively never reaches other creatures.
Enchants#
| Enchant | Applies to | Max level | Trigger | Effect |
|---|---|---|---|---|
| Leafveil | Helmets | III | Health drops below 25% | Invisibility for 5 seconds per level |
| Barkskin | Chestplates | V | Taking a hit while holding the chestplate | 15% less damage for 1 second |
| Windbound | Leggings | V | Sprinting onto grass | Chance for Speed II |
| Leafstep | Boots | V | Fall damage | Slows nearby creatures, chance to negate the fall |
| Harvest Cleave | Swords | X | Sweep attack | +10% damage per level for 3 seconds |
| Harvest Reaper | Axes | III | Hitting a weak target | +5% damage per level against targets at 25% health or less |
| Sapcaller | Tridents | V | Melee hit | Chance for Regeneration II |
| Thicket Guard | Shields | V | Blocking an attack | Chance to root the attacker for 2 seconds |
| Longfall | Bows | V | Arrow hits a creature | Bonus damage and Slowness IV |
| Crispwind Shot | Crossbows | V | Bolt hits a creature | Chance to push the target back |
| Frostspike | Pickaxes | V | Mining glass | Chance to break glass instantly and in a 3x3x3 area |
| Leafscatter | Shovels | V | Breaking a block | Chance to break nearby dirt and soul sand |
| Rootreach | Hoes | III | Tilling soil | Chance to till a 9x9 area |
| Whiskercast | Fishing rods | V | Catching a fish | Chance to double the catch |
Enchant details#
All values are the same for every level unless a table is shown. Chances are rolled each time the trigger happens.
Leafveil#
Applies to: Helmets. Max level: III (the crate rolls I to III). Comes on: Autumn Helmet. Trigger: Taking damage that drops you from above 25% health to 25% or below.
You gain Invisibility for a few seconds. It triggers each time a hit takes you across that threshold, and has no chance roll or cooldown.
| Level | Invisibility |
|---|---|
| I | 5 seconds |
| II | 10 seconds |
| III | 15 seconds |
Barkskin#
Applies to: Chestplates. Max level: V (the crate rolls I to V). Comes on: Autumn Chestplate. Trigger: Taking damage from another creature while the Barkskin chestplate is in your main hand.
After you are hit, damage you take is reduced by 15% for 1 second. Each new hit restarts that second. The reduction and duration are the same at every level, and there is no chance roll.
Windbound#
Applies to: Leggings. Max level: V (the crate rolls I to V). Comes on: Autumn Leggings. Trigger: Sprinting onto a new block that has a grass block under it.
Each time you step onto a new grass block while sprinting, the enchant rolls its chance. On success you gain Speed II for 4.5 seconds; an effect with more time left is not shortened.
| Level | Chance per step |
|---|---|
| I | 1.5% |
| II | 2% |
| III | 2.5% |
| IV | 3% |
| V | 3.5% |
Leafstep#
Applies to: Boots. Max level: V (the crate rolls I to V). Comes on: Autumn Boots. Trigger: Taking fall damage while wearing the boots.
Every time you take fall damage, a leaf shockwave slows every living creature that you can see within 3 blocks of you, at about your height (players and mobs, not you), with Slowness I. Then the enchant rolls its chance to cancel the fall damage completely. The shockwave happens even when the damage is not cancelled.
| Level | Slowness duration | Chance to cancel fall damage |
|---|---|---|
| I | 1 second | 20% |
| II | 2 seconds | 30% |
| III | 3 seconds | 40% |
| IV | 4 seconds | 50% |
| V | 5 seconds | 60% |
Harvest Cleave#
Applies to: Swords. Max level: X (the crate rolls I to X). Comes on: Autumn Sword. Trigger: A sword sweep attack that damages a target.
When a sweep hits, you gain a damage bonus for 3 seconds. While it lasts, all damage you deal to creatures gets the bonus added to your other percentage damage boosts. Hitting again with a sweep restarts the 3 seconds.
| Level | Bonus damage |
|---|---|
| I | 10% |
| II | 20% |
| III | 30% |
| IV | 40% |
| V | 50% |
| VI | 60% |
| VII | 70% |
| VIII | 80% |
| IX | 90% |
| X | 100% |
Harvest Reaper#
Applies to: Axes. Max level: III (the crate rolls I to III). Comes on: Autumn Axe. Trigger: Damaging a target that is at or below 25% of its maximum health, with the axe in your main hand.
The hit deals bonus damage, added to your other percentage damage boosts. There is no activation chance, and it works against players as well as mobs.
| Level | Bonus damage |
|---|---|
| I | 5% |
| II | 10% |
| III | 15% |
Sapcaller#
Applies to: Tridents. Max level: V (the crate rolls I to V). Comes on: Autumn Trident. Trigger: Hitting a creature in melee with the trident in your main hand.
On a successful roll you gain Regeneration II for 2.25 seconds, with a swirl of sap around you. Thrown tridents do not trigger it.
| Level | Chance |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
Thicket Guard#
Applies to: Shields. Max level: V (the crate rolls I to V). Comes on: Autumn Shield. Trigger: Taking an attack while blocking with the shield in either hand.
On a successful roll the attacker is rooted in place for 2 seconds and you get a message. If a projectile hit you, the shooter is the one rooted. A rooted player cannot move sideways or jump (falling still works); a rooted mob only loses its current momentum.
| Level | Chance |
|---|---|
| I | 4% |
| II | 5% |
| III | 6% |
| IV | 7% |
| V | 8% |
Longfall#
Applies to: Bows. Max level: V (the crate rolls I to V). Comes on: Autumn Bow. Trigger: An arrow shot from the bow hits a living creature.
When an arrow hits, the enchant rolls its chance. On success the target takes extra damage and is slowed with Slowness IV for 2 seconds. The chance is 100% at every level, and the bonus damage applies whether or not the target is falling. When both shooter and target are players, the hit only gets the bonus damage and Slowness where player damage is allowed (protected areas are respected). Each point of damage is half a heart.
| Level | Chance | Bonus damage |
|---|---|---|
| I | 100% | 0.5 |
| II | 100% | 1.0 |
| III | 100% | 1.5 |
| IV | 100% | 2.0 |
| V | 100% | 2.5 |
Crispwind Shot#
Applies to: Crossbows. Max level: V (the crate rolls I to V). Comes on: Autumn Crossbow. Trigger: A bolt shot from the crossbow in your main hand hits a living creature.
On a successful roll a gust pushes the target back. The push gets stronger with level.
| Level | Chance | Push strength |
|---|---|---|
| I | 15% | 0.1 |
| II | 24% | 0.2 |
| III | 33% | 0.3 |
| IV | 42% | 0.4 |
| V | 51% | 0.5 |
Frostspike#
Applies to: Pickaxes. Max level: V (the crate rolls I to V). Comes on: Autumn Pickaxe. Trigger: Mining plain Glass blocks with the pickaxe in your main hand. Stained glass and glass panes are not affected.
Two separate effects use the same chance:
- Instant break: when you start mining a Glass block, the enchant rolls its chance. On success the block breaks at once (the pickaxe loses durability as normal).
- Area break: when a Glass block breaks, the enchant rolls its chance again. On success it makes one more roll with a flat 10% chance, and if that succeeds every Glass block in a 3x3x3 cube around the broken block also breaks. These extra blocks cost no durability.
| Level | Chance (both rolls) |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
| IV | 50% |
| V | 60% |
Leafscatter#
Applies to: Shovels. Max level: V (the crate rolls I to V). Comes on: Autumn Shovel. Trigger: Breaking any block with the shovel in your main hand.
On a successful roll, dirt-type blocks (dirt, grass blocks, podzol and similar) and soul sand in a 3x3x3 cube around the broken block break as well. They cost no durability.
| Level | Chance |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
| IV | 50% |
| V | 60% |
Rootreach#
Applies to: Hoes. Max level: III (the crate rolls I to III). Comes on: Autumn Hoe. Trigger: Tilling a block into farmland with the hoe in your main hand.
On a successful roll, every dirt-type block within 4 blocks of the tilled block on the same layer (a 9x9 area) is also turned into farmland. Blocks you are not allowed to build on are skipped. There is no cooldown.
| Level | Chance |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
Whiskercast#
Applies to: Fishing rods. Max level: V (the crate rolls I to V). Comes on: Autumn Fishing Rod. Trigger: Catching an item with the rod.
On a successful roll the caught item stack is doubled and you get a message.
| Level | Chance |
|---|---|
| I | 10% |
| II | 15% |
| III | 20% |
| IV | 25% |
| V | 30% |