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Mob Clearing

Mob Clearing

Common hostile and ambient mobs are cleared from loaded chunks on a timer so servers stay smooth. Named mobs and dungeon mobs are exempt; the interval depends on the gamemode.

Mob clearing is an automatic cleanup. On a repeating timer the server removes mobs of a fixed list of types from loaded chunks. It exists to keep the servers fast, and it is why spawned mobs sometimes disappear.

What is cleared#

The list of cleared types is the same on the hub, Prison, Lifesteal and Survival: Zombie, Skeleton, Creeper, Bat, Enderman, Spider, Squid, Dolphin, Glow Squid, Drowned, Axolotl, Blaze, Magma Cube, Nautilus, Vindicator, Pillager, Evoker, Ravager, Witch, Vex and Illusioner. Skyblock clears a shorter list: Zombie, Skeleton, Bat, Enderman, Spider, Squid and Dolphin.

Some mobs are never cleared: mobs with a custom name tag, leashed, tamed or ridden mobs, mobs released from a bucket, and mobs that would not despawn on their own. Dungeon worlds are exempt.

How often#

GamemodeInterval
Hub10 minutes
Skyblock1 hour
Prison10 minutes
Lifesteal10 minutes
Survival5 minutes

No chat warning is sent before a clear.

Tips#

  • Put a name tag on (or leash) any mob of a cleared type that you want to keep, for example a dolphin.

General