Server status
Live status. Updated every 10 seconds.
LIVE STATUS
Some gamemodes are having issues
36/40 servers accepting players · longest process up 5h 23m
AVG TPS
20.0
AVG MS/T
7.7
READY
90%
NETWORK
20.0
TPS
7.7 ms/t
Servers ready
36/40
Avg TPS
20.0
Avg ms/tick
7.7
Longest uptime
5h 23m
Network TPS
Higher is smoother · target 20.0
LIVE
Collecting live samples…
Charts fill in as data arrives while this page is open
Avg ms/tick
Lower is better · 50ms budget for 20 TPS
LIVE
Collecting live samples…
Charts fill in as data arrives while this page is open
GamemodesSELECT A GAMEMODE FOR PER-SERVER DETAILS
20.0 TPS·11.7 ms/t·up 1h 31m
Operational
Lifesteal Spawn 1
Smooth
1h 26m
20.0
TPS
ms / tick14.1 ms
050 budget100+
Lifesteal Grid 1
Smooth
1h 26m
20.0
TPS
ms / tick14.5 ms
050 budget100+
Lifesteal Grid 2
Smooth
1h 26m
20.0
TPS
ms / tick5.4 ms
050 budget100+
Lifesteal Grid 3
Smooth
1h 26m
20.0
TPS
ms / tick1.9 ms
050 budget100+
Lifesteal Grid 4
Smooth
1h 26m
20.0
TPS
ms / tick6.5 ms
050 budget100+
Lifesteal End 1
Smooth
1h 31m
20.0
TPS*
ms / tick—
050 budget100+
TPS estimated · no tick sample
Lifesteal Lobby 1
Smooth
16m
20.0
TPS
ms / tick0.4 ms
050 budget100+
Lifesteal Afk 1
Smooth
16m
20.0
TPS
ms / tick38.9 ms
050 budget100+
19.8 TPS·10.8 ms/t·up 11m
Some servers restarting
Skyblock Island 1
Restarting
30m
20.0
TPS
ms / tick36.7 ms
050 budget100+
Skyblock Island 2
Restarting
30m
20.0
TPS
ms / tick26.5 ms
050 budget100+
Skyblock Island 3
Smooth
11m
20.0
TPS
ms / tick2.7 ms
050 budget100+
Skyblock Island 4
Smooth
11m
20.0
TPS
ms / tick5.1 ms
050 budget100+
Skyblock Spawn 1
Smooth
6m
20.0
TPS
ms / tick2.7 ms
050 budget100+
Skyblock Spawn 2
Restarting
25m
20.0
TPS
ms / tick10.3 ms
050 budget100+
Skyblock Pvp 1
Smooth
9m
20.0
TPS
ms / tick0.5 ms
050 budget100+
Skyblock Mine 1
Smooth
9m
20.0
TPS
ms / tick0.5 ms
050 budget100+
Skyblock Lobby 1
Smooth
11m
18.8
TPS
ms / tick53.3 ms
050 budget100+
20.0 TPS·8.3 ms/t·up 5h 23m
Some servers restarting
Survival Grid 1
Smooth
1h 22m
20.0
TPS
ms / tick9.3 ms
050 budget100+
Survival Grid 2
Smooth
1h 22m
20.0
TPS
ms / tick9.6 ms
050 budget100+
Survival Grid 3
Smooth
1h 22m
20.0
TPS
ms / tick16.5 ms
050 budget100+
Survival Grid 4
Smooth
1h 22m
20.0
TPS
ms / tick31.0 ms
050 budget100+
Survival Resources 1
Smooth
5h 23m
20.0
TPS
ms / tick0.5 ms
050 budget100+
Survival Lobby 1
Smooth
6m
20.0
TPS
ms / tick0.4 ms
050 budget100+
Survival Nether 1
Smooth
5h 23m
20.0
TPS
ms / tick4.2 ms
050 budget100+
Survival Afk 1
Smooth
6m
20.0
TPS
ms / tick3.0 ms
050 budget100+
Survival Afk 2
Restarting
24m
20.0
TPS
ms / tick6.3 ms
050 budget100+
Survival Nether Resources 1
Smooth
5h 23m
20.0
TPS
ms / tick0.4 ms
050 budget100+
Survival Spawn 1
Smooth
5h 19m
20.0
TPS
ms / tick2.2 ms
050 budget100+
Survival End 1
Smooth
1h 26m
20.0
TPS
ms / tick29.5 ms
050 budget100+
Survival End Resources 1
Smooth
1h 23m
20.0
TPS
ms / tick0.5 ms
050 budget100+
Survival Pvp 1
Smooth
6m
20.0
TPS
ms / tick0.5 ms
050 budget100+
20.0 TPS·1.3 ms/t·up 17m
Operational
Prison Spawn 1
Smooth
12m
20.0
TPS
ms / tick4.6 ms
050 budget100+
Prison Plot 1
Smooth
14m
20.0
TPS
ms / tick0.3 ms
050 budget100+
Prison Mine 1
Smooth
14m
20.0
TPS
ms / tick0.8 ms
050 budget100+
Prison Lobby 1
Smooth
17m
20.0
TPS
ms / tick0.4 ms
050 budget100+
Prison Dungeon 1
Smooth
11m
20.0
TPS
ms / tick0.4 ms
050 budget100+
Build
20.0 TPS·0.4 ms/t·up 4m
Operational
Build 1
Smooth
4m
20.0
TPS
ms / tick0.4 ms
050 budget100+
Hub
20.0 TPS·3.3 ms/t·up 19m
Operational
Hub 1
Smooth
19m
20.0
TPS
ms / tick2.8 ms
050 budget100+
Hub 2
Smooth
19m
20.0
TPS
ms / tick3.7 ms
050 budget100+
Limbo
20.0 TPS·0.3 ms/t·up 16m
Operational
Limbo 1
Smooth
16m
20.0
TPS
ms / tick0.3 ms
050 budget100+
LAST UPDATED 12:28:54 AMPUBLIC PERFORMANCE DATA ONLY
STATUS KEY
Operational — Running normally.
Minor lag — Occasional hitching. Usually brief.
Heavy load — Degraded performance on that server.
Restarting — Restart in progress. Rejoin in a minute.
Starting up — Server is booting.
READOUT GLOSSARY
TPS — Ticks per second. 20.0 is the Minecraft ceiling. Below ~18 you start to feel lag.
ms/tick (MSPT) — Average wall time the server spends processing one tick. Budget is 50ms to hold 20 TPS. Lower is better.
Uptime — How long that game-server JVM process has been alive. Short uptimes mean a recent restart.
TPS ≈ min(20, 1000 / mspt)
Report a problem
Seeing lag?
If your gamemode shows Operational here, the issue is likely with your connection. Try rejoining, or switch to a wired connection if you can.
Can't connect?
Double-check the address and game version. The connect guide covers Java and Bedrock step by step.Open the connect guide
Still stuck?
Open a support ticket with your username, gamemode, and what you're seeing. We like weird tickets.Create a support ticket
PUBLIC PERFORMANCE DATA ONLY · NO PLAYER COUNTS