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Server status

Live status. Updated every 10 seconds.
LIVE STATUS

Some gamemodes are having issues

35/35 servers accepting players · longest process up 3d 11h

AVG TPS
19.9
AVG MS/T
4.2
READY
100%
Network TPS and MSPT gauge
NETWORK
19.9
TPS
4.2 ms/t
Servers ready
35/35
Avg TPS
19.9
Avg ms/tick
4.2
Longest uptime
3d 11h
Network TPS
Higher is smoother · target 20.0
LIVE
Collecting live samples…
Charts fill in as data arrives while this page is open
Avg ms/tick
Lower is better · 50ms budget for 20 TPS
LIVE
Collecting live samples…
Charts fill in as data arrives while this page is open
Gamemodes
Lifesteal
20.0 TPS·1.5 ms/t·up 3d 5h
Operational
Skyblock
19.6 TPS·15.0 ms/t·up 3d 5h
Minor lag
Survival
20.0 TPS·2.5 ms/t·up 3d 4h
Operational
Prison
20.0 TPS·2.1 ms/t·up 3d 11h
Operational
Build
20.0 TPS·0.2 ms/t·up 8h 57m
Operational
Hub
20.0 TPS·1.6 ms/t·up 1d 3h
Operational
LAST UPDATED 5:55:13 AM
STATUS KEY
Operational Running normally.
Minor lag Occasional hitching. Usually brief.
Heavy load Degraded performance on that server.
Restarting Restart in progress. Rejoin in a minute.
Starting up Server is booting.
READOUT GLOSSARY
TPS Ticks per second. 20.0 is the Minecraft ceiling. Below ~18 you start to feel lag.
ms/tick (MSPT) Average wall time the server spends processing one tick. Budget is 50ms to hold 20 TPS. Lower is better.
Uptime How long that game-server JVM process has been alive. Short uptimes mean a recent restart.
TPS ≈ min(20, 1000 / mspt)

Report a problem

Seeing lag?
If your gamemode shows Operational here, the issue is likely with your connection. Try rejoining, or switch to a wired connection if you can.
Can't connect?
Double-check the address and game version. The connect guide covers Java and Bedrock step by step.Open the connect guide
Still stuck?
Open a support ticket with your username, gamemode, and what you're seeing. We like weird tickets.Create a support ticket
PUBLIC PERFORMANCE DATA ONLY · NO PLAYER COUNTS