NETHERITE OPS
Live Telemetry
Real-time TPS, average ms/tick, and process uptime across every gamemode. Built like a mission console for players who care about the numbers.
LIVE TELEMETRY
All systems operational
33/33 servers accepting players · longest process up 1d 5h
AVG TPS
20.0
AVG MS/T
4.9
READY
100%
NETWORK
20.0
TPS
4.9 ms/t
Servers ready
33/33
Avg TPS
20.0
Avg ms/tick
4.9
Longest uptime
1d 5h
Network TPS
Higher is smoother · target 20.0
OSCILLOSCOPE
Sampling telemetry… stay open for live traces
Avg ms/tick
Lower is better · 50ms budget for 20 TPS
OSCILLOSCOPE
Sampling telemetry… stay open for live traces
Gamemode constellationEXPAND A TILE FOR PER-SERVER GAUGES
20.0 TPS·3.7 ms/t·up 1d 5h
Operational
Lifesteal Grid 1
Smooth
1d 5h
20.0
TPS
ms / tick3.3 ms
050 budget100+
Lifesteal Grid 2
Smooth
1d 5h
20.0
TPS
ms / tick10.2 ms
050 budget100+
Lifesteal Grid 3
Smooth
1d 5h
20.0
TPS
ms / tick3.9 ms
050 budget100+
Lifesteal Grid 4
Smooth
1d 5h
20.0
TPS
ms / tick1.5 ms
050 budget100+
Lifesteal Spawn 1
Smooth
1d 5h
20.0
TPS
ms / tick4.9 ms
050 budget100+
Lifesteal End 1
Smooth
1d 5h
20.0
TPS
ms / tick1.2 ms
050 budget100+
Lifesteal Afk 1
Smooth
1d 5h
20.0
TPS
ms / tick8.0 ms
050 budget100+
Lifesteal Nether 1
Smooth
1d 5h
20.0
TPS
ms / tick0.2 ms
050 budget100+
Lifesteal Lobby 1
Smooth
1d 5h
20.0
TPS
ms / tick0.1 ms
050 budget100+
20.0 TPS·4.5 ms/t·up 1d 5h
Operational
Skyblock Lobby 1
Smooth
1d 5h
20.0
TPS
ms / tick0.1 ms
050 budget100+
Skyblock Mine 1
Smooth
1d 5h
20.0
TPS
ms / tick0.2 ms
050 budget100+
Skyblock Island 1
Smooth
1d 5h
20.0
TPS
ms / tick15.1 ms
050 budget100+
Skyblock Island 2
Smooth
1d 5h
20.0
TPS
ms / tick5.6 ms
050 budget100+
Skyblock Spawn 1
Smooth
1d 5h
20.0
TPS
ms / tick1.4 ms
050 budget100+
20.0 TPS·8.1 ms/t·up 1d 5h
Operational
Survival Nether 1
Smooth
1d 3h
20.0
TPS
ms / tick4.3 ms
050 budget100+
Survival Resources 1
Smooth
1d 3h
20.0
TPS
ms / tick3.0 ms
050 budget100+
Survival Grid 1
Smooth
1d 3h
20.0
TPS
ms / tick8.1 ms
050 budget100+
Survival Grid 2
Smooth
1d 3h
20.0
TPS
ms / tick2.3 ms
050 budget100+
Survival Grid 3
Smooth
1d 3h
20.0
TPS
ms / tick33.7 ms
050 budget100+
Survival Grid 4
Smooth
1d 3h
20.0
TPS
ms / tick49.1 ms
050 budget100+
Survival Nether Resources 1
Smooth
1d 3h
20.0
TPS
ms / tick0.3 ms
050 budget100+
Survival Pvp 1
Smooth
1d 3h
20.0
TPS
ms / tick0.2 ms
050 budget100+
Survival End Resources 1
Smooth
1d 3h
20.0
TPS
ms / tick0.2 ms
050 budget100+
Survival Spawn 1
Smooth
1d 3h
20.0
TPS
ms / tick1.3 ms
050 budget100+
Survival End 1
Smooth
1d 3h
20.0
TPS
ms / tick0.6 ms
050 budget100+
Survival Lobby 1
Smooth
1d 5h
20.0
TPS
ms / tick0.1 ms
050 budget100+
Survival Afk 1
Smooth
1d 3h
20.0
TPS
ms / tick1.9 ms
050 budget100+
20.0 TPS·0.2 ms/t·up 5h 59m
Operational
Prison Spawn 1
Smooth
5h 59m
20.0
TPS
ms / tick0.2 ms
050 budget100+
Prison Mine 1
Smooth
5h 59m
20.0
TPS
ms / tick0.2 ms
050 budget100+
Prison Dungeon 1
Smooth
5h 59m
20.0
TPS
ms / tick0.2 ms
050 budget100+
Build
20.0 TPS·0.1 ms/t·up 1d 5h
Operational
Build 1
Smooth
1d 5h
20.0
TPS
ms / tick0.1 ms
050 budget100+
Hub
20.0 TPS·0.4 ms/t·up 1d 5h
Operational
Hub 1
Smooth
1d 5h
20.0
TPS
ms / tick0.5 ms
050 budget100+
Hub 2
Smooth
1d 5h
20.0
TPS
ms / tick0.3 ms
050 budget100+
HEARTBEAT STREAM · LAST SYNC 8:31:39 PMNO PLAYER COUNTS · PUBLIC SIGNALS ONLY
STATUS KEY
Operational — Smooth ticks. Go play.
Minor lag — Occasional hitching. Usually brief.
Heavy load — Everyone on that shard feels it.
Restarting — Cycling capacity. Rejoin in a minute.
Starting up — Fresh node booting into the fleet.
READOUT GLOSSARY
TPS — Ticks per second. 20.0 is the Minecraft ceiling. Below ~18 you start to feel lag.
ms/tick (MSPT) — Average wall time the server spends processing one tick. Budget is 50ms to hold 20 TPS. Lower is better.
Uptime — How long that game-server JVM process has been alive. Short uptimes mean a recent restart.
TPS ≈ min(20, 1000 / mspt)
Something feel off?
Seeing lag?
If your gamemode is green here, the hitch is likely on your path. Rejoin — you often land on a fresher shard — or try wired.
Can't connect?
Double-check the address and game version. The connect guide covers Java and Bedrock step by step.Open the connect guide
Still stuck?
Open a support ticket with your username, gamemode, and what you're seeing. We like weird tickets.Create a support ticket
PUBLIC PERFORMANCE SIGNALS ONLY · NO PLAYER COUNTS · NO HOSTNAMES · NO INTERNAL IDS