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Exclusive Enchants

Every exclusive enchant from cosmetic skins and pets, listed by gear slot with its levels, the modes it works in and what it does.

Available on Skyblock, Prison, Lifesteal and Survival.

Exclusive enchants are custom enchants that come on cosmetic skins and pets instead of runes or enchanted books. Each one belongs to a themed set of skins, and the set name is shown below only so you can recognise an enchant. Exclusive enchants have been offered through limited-time lootboxes; this page describes how they work on gear you already own, not what can be obtained right now.

This guide lists all 179 exclusive enchants by the gear they go on. Damage and healing are in health points, where 2 points are 1 heart. Cooldowns are per player.

How exclusive enchants work#

Skins#

Almost every exclusive enchant sits on one skin. A skin arrives as a voucher:

  1. Redeem it. Right-click the voucher to add the skin to your collection.
  2. Apply it. Open /skins, pick the skin and press its apply button. The skin goes onto the first matching item you carry: worn armor, then your off hand, then hotbar slots 1 to 9.
  3. Use it. The item takes the skin's look, a fixed set of vanilla enchants (for example Sharpness VI, Unbreaking IV and Mending on swords) and the exclusive enchant at its level. An enchant the item already has at the same or a higher level keeps its level.
  4. Remove it. Removing the skin takes those enchants off again and restores the levels the item had before. Extracting a skin turns it back into a voucher.

A skin fits only the item it is modelled on. Armor, sword, axe, pickaxe, shovel, hoe and spear skins need the Netherite item; bow, crossbow, trident, mace, shield, fishing rod and elytra skins fit the plain item. Several sword-shaped skins (staffs, daggers, scythes, hammers and similar) all go on a Netherite sword, and an item wears one skin at a time. See Cosmetics for skins in general.

Pets#

Some exclusive enchants sit on cosmetic pets instead. Right-click the pet voucher, open /pets, click My pets, pick the pet and click Apply the pet. The enchant works only while that pet is summoned.

Levels#

The level of an exclusive enchant is fixed when the reward is created; every level in its range is equally likely. The Levels column in the tables below is the range that can appear on gear. For the Knight set and several Quantum enchants this goes higher than the maximum the in-game description lists, and the enchant works at the level it has.

Removing and salvaging#

  • Black Scrolls and Extraction Scrolls never offer exclusive enchants, so they leave an item only when the skin is removed. Harvest Reaper is the one exception: it has no exclusive rarity, so a Black Scroll can remove it.
  • The enchant shop's Salvage Books button never takes exclusive books.

Enchant Upgrade Tokens#

An Enchant Upgrade Token is a nether star whose lore names one set. It works only on the Amberwood and Space sets. One token raises that set's exclusive enchant on one skin or pet by exactly one level and is used up; it never goes past the top of the enchant's range, so Canopy Glide (level I only) cannot be upgraded, and a token of one set does not fit another set.

To use one, hold the skin or pet voucher in your other hand and right-click the token, or click the token onto the voucher in your inventory. It also works on an item that currently wears the skin. For a summoned pet, right-click the pet with the token, or right-click the token with an empty other hand. A skin that is only in your collection must be applied or extracted first.

Previewing in game#

The enchant shop has an Exclusive Enchants button that opens a menu of the sets. Opening a set lists its enchants with their descriptions. This is a preview only; nothing can be bought there.

Mode limits#

Each enchant's Modes column lists the modes where it exists. "All" means Skyblock, Prison, Lifesteal and Survival. Values are the same in every listed mode unless a row says otherwise.

  • Prison mines. Mines break blocks through their own system, so enchants that react to breaking a block (ore, logs, soil, crops) do not trigger on blocks inside the mines.
  • Prison pickaxe. The Prison pickaxe's skin menu applies a pickaxe skin as a look only, without its exclusive enchant. There the skin works with the pickaxe's Skin Mastery enchant instead; see Pickaxe Skins.
  • Prison pets. Cosmetic pets are switched off in Prison, so no pet enchant works there.
  • Lifesteal pets. Pets can be summoned, but Aura, Treasure Sense and the five Cyber pet enchants do nothing there. The three squirrel pet enchants do work.
  • Hands. Most weapon and tool enchants trigger only with the item in your main hand. Shields work in either hand, and a few "while held" effects (Cropsguard, Charred Growth, Ashplow's Haste) also count the off hand.
  • Safe zones. Many combat enchants do nothing while you or the target stand in a safe zone, and never affect allied players.

Armor#

Helmets#

EnchantSetLevelsModesEffect
AmberwatchAmberwoodI–IIIAllWhen you are hit, shows the attacker's direction for 1/2/3 seconds. 12 second cooldown
LeafwardAmberwoodI–IIIAllProjectile damage from hostile mobs and non-allied players reduced by 0.5/0.75/1. 20 second cooldown. Only on the Crown Alternate skin
LeafveilAutumnI–IIISurvivalInvisibility for 5 seconds per level each time a hit takes you below 25% health
SunglassesBeachIAllPermanent Night Vision; removes Blindness, Darkness and Nausea every 2 seconds
Battle FocusKnightI–VSurvivalWhen you take a critical hit, 6% to 10% chance for Night Vision and Resistance I for 5 seconds
Glowbrand VisorMagmaI–VPrison, SurvivalYour hits can make the target glow for 3 seconds; your hits on any glowing target deal 15% more damage
Abyssal VisionNautilusI–VIIPrison, SurvivalEvery 10 seconds, a chance to make mobs within 10 blocks glow for 5 seconds. Never players
Zen FocusPandaI–IIIAll5/4/3 critical hits charge it; your next non-critical hit has a 60/70/80% chance to deal 4/5/6 extra damage and stun the target for 2/2.5/3 seconds. In Lifesteal 10/15/20% and 0.5/0.75/1 second
SpyglassPirateI–IIIAllNight Vision and Water Breathing; mobs within 16/20/24 blocks glow. Players are never outlined
MindveilQuantumI–VPrison, SurvivalChance to block a harmful effect as it is applied; Night Vision at level V
Star VisorSpaceI–IIIAllNight Vision; mobs within 16/20/24 blocks glow. Players are never outlined

Chestplates#

EnchantSetLevelsModesEffect
Growth RingsAmberwoodI–IIIAllAfter 3 melee hits taken, the next one is reduced by 4/8/12% (at most 2 damage). 20 second cooldown
BarkskinAutumnI–VSurvival15% less damage for 1 second after a hit. Currently it only reacts while you hold the chestplate in your main hand, not while worn
Sand BurrowBeachI–IIIAllStart sneaking to wall yourself in temporary sand with Resistance V and Invisibility, then launch out. Up to 8 seconds (6 in Lifesteal); 20/18/16 second cooldown (25/22.5/20 in Lifesteal)
Unbreakable WillKnightI–VSurvivalWhen a hit lands while you are below 25% health and have no Absorption, 6% to 10% chance for Absorption II for 5 seconds
Ash MantleMagmaIPrison, Survival8% chance for Resistance I for 10 seconds when a hit leaves you at half health or less. Only counts the chestplate held in a hand, not worn
Mariners ShieldingNautilusI–VIIPrison, SurvivalChance to block a projectile hit; no drowning damage
Petal WardPandaI–IIIAllMoving stores charges (up to 10/12/14); sneak while blocking with a shield to heal 1 health per charge
Davy Jones' LockerPirateI–IIIAllWhen a direct hit leaves you at 30% health or less, you gain Absorption II and Resistance II and the attacker is blinded and slowed. 45 second cooldown; a killing hit does not trigger it
Entropy WardQuantumI–VIIIPrison, SurvivalChance to give a melee attacker Wither II for 2 seconds
Vac SuitSpaceI–IIIAllAll damage reduced by 4/6/8%; the first fire, burning, lava or drowning hit starts a 1.5/2.5/3.5 second seal that cancels those damage types. 40/32/24 second seal cooldown

Leggings#

EnchantSetLevelsModesEffect
Shedding SeasonAmberwoodI–IIIAllSlowness applied to you ends 25% early, by up to 0.5/0.75/1 second. 20 second cooldown
WindboundAutumnI–VSurvivalEach sprinting step onto grass has a 1.5% to 3.5% chance for Speed II for 4.5 seconds
Inner TubeBeachI–IIIAll80/90/100% less knockback; immune to fishing-rod pulls and Levitation
Marching OrderKnightI–VSurvivalStarting to sprint has a 6% to 10% chance to give Slowness II for 2 seconds to every creature within 4 blocks, allies included
EmbercoreMagmaIPrison, SurvivalTaking fire or lava damage has a chance to give Fire Resistance for 5 seconds
TidestrideNautilusI–XPrison, SurvivalBeing hit has a chance to give Speed II and Jump Boost II for 2 seconds
Bound StridePandaI–IIIAllSprint for 3/2.5/2 seconds, then jump to be launched forward. 30/25.5/21 second cooldown
Sea LegsPirateI–IIIAll25/35/45% less knockback; removes Slowness and Nausea every 2 seconds
Slipstream StepQuantumI–VIIIPrison, SurvivalSpeed II while standing in the dark; chance to dodge a hit
Orbit StrideSpaceI–IIIAllStart sneaking for Speed I/II/III and Slow Falling for 3/4.5/6 seconds. 18/15/12 second cooldown

Boots#

EnchantSetLevelsModesEffect
Canopy CushionAmberwoodI–IIIAllFall damage reduced by 8/12/16% (at most 2 damage). 15 second cooldown
LeafstepAutumnI–VSurvivalTaking fall damage gives creatures within 3 blocks Slowness I for 1 to 5 seconds, and has a 20% to 60% chance to cancel the fall damage
Pool FloatieBeachI–IIIAllNo fall, fire or lava damage; you float up in water and lava, so you cannot dive
Iron StrideKnightI–VSurvivalStarting to sprint has a 6% to 10% chance for Speed III and knockback immunity for 5 seconds. 3 minute cooldown
FirestrideMagmaIPrison, SurvivalStarting to sprint has a 10% chance for Speed II for 5 seconds
WavewalkerNautilusIPrison, SurvivalMoving in water gives Dolphin's Grace for 7 seconds, at most once every 30 seconds
CrouchspringPandaI–IIIAllRelease sneak to launch where you look; your next fall within 10 seconds is reduced by 50/65/80%. Cooldown 2 minutes, 1:42 or 1:24
Dead Man's BootsPirateI–IIIAllEntering water gives 5/6/7 seconds of full air, no drowning damage and Dolphin's Grace. Cooldown 1:30/1:15/1:00. No fall damage when landing in water
Gravitons LedgeQuantumI–VIIIPrison, SurvivalFalls over 8 blocks have a chance to cancel the damage and give nearby creatures Slowness II for 2 seconds
MoonwalkSpaceI–IIIAllNo fall damage; Jump Boost I/II/III

Elytra#

EnchantSetLevelsModesEffect
Canopy GlideAmberwoodIAll25% chance a firework rocket used to boost is not used up; leaf trail while gliding

Melee weapons#

Swords#

Skins shaped as staffs, daggers, scythes, spears, hammers and similar weapons all go on a Netherite sword; the shape is noted where it matters.

EnchantSetLevelsModesEffect
Falling EdgeAmberwoodI–IIIAllA fully charged hit marks the ground; after 0.8 seconds it bursts within 1.25 blocks for 15/20/25% of the hit, capped at 1 vs players and 2/3/4 vs mobs. 12 second cooldown
SapguardAmberwood (staff)I–IIIAllA fully charged hit gives you Resistance I for 0.75/1/1.25 seconds. 18 second cooldown
ReapstepAmberwood (scythe)I–IIIAllA fully charged hit that kills a hostile mob gives you Speed I for 1/1.5/2 seconds. 20 second cooldown
Briar NickAmberwood (dagger)I–IIIAllA fully charged hit gives the target Weakness I for 0.5/0.75/1 second. 20 second cooldown
SplinterguardAmberwood (battleaxe)I–IIIAllA fully charged hit gives you Resistance I for 0.5/0.75/1 second. 20 second cooldown
RootfallAmberwood (warhammer)I–IIIAllA fully charged hit gives the target Slowness I for 0.5/0.75/1 second. 20 second cooldown
Harvest CleaveAutumnI–XSurvivalA sweep attack gives +10% damage per level for 3 seconds
SandbaggedBeachI–IIIAll50% chance to bury the target in temporary sand, blinding and rooting it for 2.5/2.8/3.1 seconds. 30 second cooldown
Crusader's WrathKnightI–VSurvival6% to 10% chance per hit to gain a stack of +6.25% damage, up to 3 stacks; stacks end after 2 seconds without a hit
WarquakeKnight (hammer)I–VSurvival6% to 10% chance to knock back everything within 5 blocks, allies included
Infernal WoundMagmaI–IVPrison, SurvivalChance to add a 2 second wound stack (up to 3) that deals 2 damage per second per stack
Pyre ConduitMagma (staff)I–IVPrison, SurvivalChance to deal 2 damage and Weakness I for 3 seconds to everything within 3 blocks of the target
Riptide ThrustNautilus (spear)I–VIPrison, SurvivalChance to dash forward, freezing creatures within 2 blocks of you for 1 second
Oceans EdgeNautilusI–VIPrison, SurvivalChance to add a 5 second stack (up to 3) that gives Weakness and Slowness at the stack level
Coral StingNautilus (dagger)I–VIIPrison, SurvivalChance to poison the target
Deep CleaveNautilus (greatsword)I–VIPrison, SurvivalChance to push away and damage everything around you
Tridents BlessingNautilus (staff)I–XPrison, SurvivalChance to strike the target with lightning for 3 damage; it never hurts you
Bamboo TrapPandaI–IIIAllThe 4th hit on the same creature (hits no more than 4 seconds apart) gives Slowness III and roots it for 1/1.25/1.5 seconds. 4 second cooldown (1 minute in Lifesteal)
PlunderPirateI–IIIAllKills have a 25/30/35% chance for 1/2/3 extra loot items. Not the same as the Skyblock rune enchant of the same name
RipostePirate (cutlass)I–IIIAllWhen hit in melee, a chance to return 30/40/50% of the damage and gain Speed II for 4 seconds. 5 second cooldown
BackstabPirate (dagger)I–IIIAll25/40/55% more damage when hitting from behind
Reaper's HarvestPirate (scythe)I–IIIAllChance for nearby creatures to take 40/50/60% of your hit
Siren's CallPirate (staff)I–IIIAllChance to pull the target to you and give it Nausea for 3 seconds. 6 second cooldown
SoulbrandQuantumI–XPrison, SurvivalChance to add a 5 second burn stack (up to 3 from all attackers) that deals 2 damage per second per stack
SingularitySpaceI–IIIAll15/18/21% chance to pull nearby creatures to the target and blast them for 3/4/5 damage. 10 second cooldown
Gravity WellSpace (staff)I–IIIAllRight-click pulls creatures in a 5/6/7 block cone toward you, or pushes them away while sneaking. 8 second cooldown

Axes in combat#

EnchantSetLevelsModesEffect
Harvest ReaperAutumnI–IIISurvival+5% damage per level against targets at 25% health or less. Can be removed with a Black Scroll
ExecutionerKnightI–VSurvival6% to 10% chance for +25% damage against targets below 30% health
Blaze CleaveMagmaI–VPrison, SurvivalChance to deal 2 damage and 5 seconds of fire to other mobs within 3 blocks of the target. Never affects players
HeartquakeNautilusI–VIPrison, SurvivalChance for 2 extra damage and a 1 second stun
Seafloor SlamNautilus (mallet)I–VIIIPrison, SurvivalChance to freeze the target for 2 seconds
TidebreakerNautilus (hammer)I–VPrison, SurvivalChance to give Slowness II to everything around you
Boarding AxePirateI–IIIAllChance for Weakness I and a disabled shield for 4/5/6 seconds. 6 second cooldown
Cleaving HowlQuantumI–VIIPrison, SurvivalChance to deal 3 damage to creatures near the target
Seismic EdgeQuantum (hammer)I–VIIIPrison, SurvivalHitting while sneaking or in the air has a chance for a shockwave that knocks back everything within 5 blocks and deals 2 damage, players included

Maces#

EnchantSetLevelsModesEffect
Canopy CrashAmberwoodI–IIIAllA fully charged smash gives the target Slowness I for 2.5/3/3.5 seconds. 18 second cooldown
Beach BallBeachI–IIIAllA smash has a 50% chance to launch the target and make it bounce 3 to 5 times. 5 second cooldown
Molten CrushMagmaI–VPrison, SurvivalAny hit has a chance to set the target on fire and give it Weakness I for 3 seconds
Bamboo QuakePandaI–IIIAllA smash or hard landing traps up to 1/2/3 nearby creatures in a ring of bamboo for 8 seconds and cancels your fall damage
BroadsidePirateI–IIIAllChance for a blast that damages and knocks back creatures around the target. 8 second cooldown
Meteor SlamSpaceI–IIIAllAny hit has a 25/30/35% chance to freeze creatures around the target for 0.6/0.8/1 second. 10 second cooldown

Spears#

EnchantSetLevelsModesEffect
HeartseekerAmberwoodI–IIIAllA fully charged left-click jab deals +0.5/0.75/1 damage to targets at 80% health or more. 16 second cooldown
SunburnBeachI–IIIAllThe target takes 1 damage per second in direct sunlight for 15 to 21 seconds. 8 second cooldown
Yari ReachPandaI–IIIAllAfter a hit, your next swing at the same target pulls it toward you from up to 5/6/7 blocks
HarpoonPirateI–IIIAllChance to reel the target in with Slowness III. 5 second cooldown
Harpoon LanceSpaceI–IIIAll25/30/35% chance to yank the target toward you. 8 second cooldown

Tridents#

EnchantSetLevelsModesEffect
Sap TetherAmberwoodI–IIIAllA thrown trident hit gives you Speed I for 1/1.5/2 seconds. 16 second cooldown
SapcallerAutumnI–VSurvivalMelee hits (not thrown) have a 6% to 10% chance for Regeneration II for 2.25 seconds
SandcastleBeachI–IIIAllWhere a thrown trident lands, builds a temporary 5x5 sand fort for 6/8/10 seconds. 30/25/20 second cooldown, during which you cannot throw the trident
Inferno JavelinMagmaI–VPrison, SurvivalA landing trident has a chance to explode (no block damage) and set creatures on fire for 5 seconds
TideanchorPandaI–IIIAllRight-click to teleport back to where your thrown trident landed (within 64 blocks); the marker lasts 15/20/25 seconds. Cooldown 5/4/3 seconds (about 1 minute in Lifesteal)
Kraken's GraspPirateI–IIIAllChance to root the target and give it Mining Fatigue III. 20 second cooldown
Gravity ForkSpaceI–IIIAll25/30/35% chance to pull the target in and dash you toward it. A thrown trident counts only while you hold another Gravity Fork. 8 second cooldown

Ranged weapons#

Bows#

EnchantSetLevelsModesEffect
BriarlineAmberwoodI–IIIAllA fully drawn arrow that hits a block lays a 1/2/3 block bramble line; the first creature to cross it gets Slowness I for 1 second. 16 second cooldown
LongfallAutumnI–VSurvivalEvery arrow hit deals 0.5 to 2.5 bonus damage and gives Slowness IV for 2 seconds
SaltwaterBeachI–IIIAllThe target cannot heal for 2.5/3/3.5 seconds
Holy VowKnightI–VSurvival6% to 10% chance for lightning where the arrow lands, dealing 6 damage; it never hurts you
FirelineMagmaI–VPrison, SurvivalChance for the arrow to leave a damaging fire trail
Whirlpool ShotNautilusI–VPrison, SurvivalChance for a whirlpool where the arrow lands that pulls creatures in. On the bow skin; also listed for crossbows
MistshotPandaI–IIIAllA fully drawn arrow flies straight for 30/38/46 blocks; the impact leaves a smoke cloud that makes any player moving in it invisible
Chain ShotPirateI–IIIAllSlowness IV and no jumping for 2.5/3/3.5 seconds
PiercebaneQuantumI–VIIPrison, SurvivalChance for the arrow to ignore half of the target's armor
Plasma ArcSpaceI–IIIAllSets the target on fire for 2/3/4 seconds and adds 1/1.5/2 damage

Crossbows#

EnchantSetLevelsModesEffect
ThornmarkAmberwoodI–IIIAllA bolt hit gives the target Weakness I for 1/1.5/2 seconds. 16 second cooldown
Crispwind ShotAutumnI–VSurvivalChance to push the target back
Super SoakerBeachI–IIIAllHeavy knockback, puts out fire and gives Slowness II for 2 seconds
SiegebreakerKnightI–VSurvival6% to 10% chance to deal extra durability damage to a blocking player's shield
Blastcore BoltsMagmaI–VPrison, SurvivalChance for area damage around the impact
Maelstrom BoltNautilusI–VIIPrison, SurvivalChance for Slowness II on the creature hit
TetherboltPandaIAll10% chance per arrow to teleport you to the impact, within 32 blocks (8 in Lifesteal), if there is a safe spot
GrapeshotPirateI–IIIAllChance to fire 2/3/4 extra bolts in a fan
HexchargeQuantumI–IXPrison, SurvivalFiring 3 seconds or more after loading has a small chance for 2 extra damage
RailshotSpaceI–IIIAllAdds 1/2/3 damage and knocks the target away from you. 6 second cooldown

Space movement rules#

Singularity, Gravity Well, Meteor Slam, Harpoon Lance, Gravity Fork and Railshot all move or freeze creatures. A player moved or frozen by any of them cannot be moved or frozen by them again for 6 seconds (mobs have no such protection), and they do nothing while you or the target stand in a safe zone.

Shields#

EnchantSetLevelsModesEffect
LeafcatchAmberwoodI–IIIAllBlocking a projectile stores a leaf for 6 seconds; your next melee hit taken is reduced by 0.5/0.75/1. 18 second cooldown
Thicket GuardAutumnI–VSurvival4% to 8% chance to root the attacker for 2 seconds when you block
Boogie BoardBeachI–IIIAllAfter 2 seconds of blocking, the blocking slowdown is removed
BulwarkKnightI–VSurvivalWhen hit while blocking, 6% to 10% chance for Resistance I for 3 seconds and no knockback
Lava WardMagmaI–VPrison, SurvivalChance to reflect 50% of a blocked hit to the attacker
Tidal GuardNautilusI–VIIIPrison, SurvivalBlocking has a chance to give the attacker Resistance I
Bamboo SpringPandaI–IIIAll except PrisonBlocked hits store charges; lowering the shield releases a knockback pulse. Only where you can be combat-tagged with another player: Lifesteal outside spawn and the PvP areas of Skyblock and Survival
Hull PlatingPirateI–IIIAll15/22/29% less damage while blocking
Fracture WardQuantumI–VIPrison, SurvivalChance to reflect 0.1% of a blocked hit
DeflectorSpaceI–IIIAllWhile blocking, 15/20/25% chance to cancel a projectile; other damage reduced by 15/20/25%

Tools#

Pickaxes#

EnchantSetLevelsModesEffect
Amber ResonanceAmberwoodI–XSkyblock, Lifesteal, Survival10 to 3 natural ore breaks (by level) within 30 seconds give +1 of the ore's normal drop. Not with Silk Touch or on ore placed in the last 30 minutes. 10 second cooldown, at most 6 per minute. Not in Prison
FrostspikeAutumnI–VSurvivalPlain Glass only: a 20% to 60% chance to break it instantly; when it breaks, the same chance plus a flat 10% roll breaks all Glass in a 3x3x3 area
MirageBeachI–IIIAll30/35/40% chance to turn up to 3/4/5 nearby stone blocks into ores for 6 seconds. 6 second cooldown
Ore ScentKnightI–VSurvivalWhile held, marks one nearby ore with a glowing outline once a minute. Level does not matter
VeinburnMagmaI–VIPrison, SurvivalChance to smelt raw iron, copper and gold drops into ingots, keeping Fortune
Coral CleaverNautilusI–VIIPrison, SurvivalChance for one extra ore item, or a bonus drop from coral
Bamboo ResonancePandaI–IIIAllMining ore charges it; right-click a block to show particle trails to the nearest 8/12/16 ores
Buried GoldPirateI–IIIAllBreaking stone-type blocks (not ores) has a 13/16/19% chance to drop a coin pouch item
Echo VeinQuantumI–XPrison, SurvivalOne extra item on every coal, iron, gold, diamond or emerald ore drop. No chance roll despite the tooltip; not with Silk Touch
Event HorizonSpaceI–XAll6% to 33% chance to collapse 3 to 14 connected ores of the same type with x1.51 to x2.5 drops, plus a chance for a bonus fragment. Natural ore only: not with Silk Touch or on ore placed in the last 30 minutes

Axes#

EnchantSetLevelsModesEffect
Resin RushAmberwoodI–IIIAll4 natural log breaks within 30 seconds give Haste I for 4/6/8 seconds. 15 second cooldown
PinataBeachI–IIIAll8/10/12% chance to fell the whole tree (up to 64/96/128 blocks) and drop bonus logs, saplings and treats
TimberhurlPandaI–IIIAllBreaking logs while sprinting gives Haste I/II/III for 4 seconds. 3 second cooldown
Solar FlareSpaceI–IIIAll10/12/14% chance to fell the tree and drop 4/6/8 treats

Shovels#

EnchantSetLevelsModesEffect
LoamstrideAmberwoodI–IIIAll4 natural soil breaks within 30 seconds give Speed I for 2/3/4 seconds. 15 second cooldown
LeafscatterAutumnI–VSurvivalChance to break nearby dirt and soul sand too
Metal DetectorBeachI–IIIAllDigging sand, gravel, dirt or clay has a chance for a bonus nugget or ingot, with a 4% chance that it is an emerald or diamond
DigmasterKnightI–VSurvivalDescribed as an extra drop and Haste from dirt, sand and gravel, but it does not currently trigger
AshplowMagmaI–VIIPrison, SurvivalChance to smelt the block's drops (sand becomes glass); Haste I while held from level IV
Mudflow StrikeNautilusI–VIPrison, SurvivalHitting a creature has a chance to push everything around you away
Burrow CachePandaI–IIIAllDigging 5/4/3 of the same soft block in a row opens a small loot cache
Castaway's CachePirateI–IIIAllDigging sand, dirt and similar has a 7/9/11% chance to drop 3/4/5 cache items
Dust DrifterQuantumI–VIIIPrison, SurvivalChance for extra sand or gravel, and a separate chance for a bone or (rarely) an emerald
Dust ScoopSpaceI–IIIAll16/20/24% chance to dig 4/6/8 connected blocks of the same type and find 1/2/3 cache items

Hoes#

EnchantSetLevelsModesEffect
Crop RotationAmberwoodI–IIIAllHarvesting 3 different ripe crops within 45 seconds gives 1 to 2 bone meal, 1 to 3 times per minute. In Lifesteal always 1 bone meal, once per minute
RootreachAutumnI–IIISurvivalTilling has a chance to till a 9x9 area
GreenhouseBeachI–IIIAllHarvesting a ripe plant during the day with open sky above it has a 30/45/60% chance to grow nearby plants one stage (radius 6 in Skyblock, 4 elsewhere). 6/4.5/3 second cooldown
CropsguardKnightI–VSurvivalWhile held, crops within 5 blocks grow 10% faster. Level does not matter
Charred GrowthMagmaI–VIPrison, SurvivalEvery 45 seconds while held, a chance to fully grow crops within 4 blocks of you
Seeding TideNautilusI–VIIIPrison, SurvivalChance to double kelp and sea pickle drops; blocks placed in the last 5 minutes do not count
Compost CyclePandaI–IIIAllHarvesting stores compost; right-click soil to release it as a crop growth pulse
Rum RunnerPirateI–IIIAll25/30/35% chance for double crop drops and Speed I for 5 seconds
HarvestcallQuantumI–VIPrison, SurvivalWheat, carrots, potatoes, beetroots and nether wart: replants every fully grown one you break, and you cannot break unripe ones while holding the hoe. From level V it harvests a 7x7 area
HydroponicsSpaceI–IIIAll28/36/44% chance to grow nearby crops by 1/2/3 stages. 6/5/4 second cooldown

Fishing rods#

EnchantSetLevelsModesEffect
ReedlineAmberwoodI–IIIAll3 raw fish within 120 seconds give 1 extra fish. 45/35/25 second cooldown
WhiskercastAutumnI–VSurvivalChance to double the catch
Beach CleanupBeachI–IIIAll2 to 4 extra junk items per catch and a 10% chance for a rare find
Sea's TributeKnightI–VSurvival20% to 60% chance per cast for +5 Luck of the Sea on that cast; doubled in rain
HellhookMagmaI–VPrison, SurvivalChance to turn the catch into a Nether item
Leviathans HookNautilusI–XPrison, SurvivalChance per cast for 5 extra levels of Luck of the Sea
Patient CatchPandaI–IIIAllLonger waits reroll the catch toward better results: cod, salmon, bamboo or cake
Deep HaulPirateI–IIIAll20/25/30% chance for 1/2/3 extra sea items
VoidlineQuantumI–IXPrison, SurvivalChance for a fish to bite almost at once
Comet CatchSpaceI–IIIAll18/24/30% chance for 1/2/3 extra treasure items

Pets#

Pet enchants work only while that pet is summoned. Pet enchants do nothing in Prison, and some do nothing in Lifesteal; see Mode limits above.

EnchantPetLevelsModesEffect
Woodland ReflexRed squirrel (Amberwood)I–IIISkyblock, Lifesteal, SurvivalSpeed I for 1/1.5/2 seconds after a hostile melee hit. 30 second cooldown
BarkguardBrown squirrel (Amberwood)I–IIISkyblock, Lifesteal, SurvivalA hostile melee hit is reduced by 0.5/0.75/1 damage. 30 second cooldown
Canopy GraceGray squirrel (Amberwood)I–IIISkyblock, Lifesteal, SurvivalFall damage reduced by 20/30/40%. 30 second cooldown
AuraCapybara (Beach)I–IIISkyblock, Survival5% chance to reflect 50% to 80% of a direct hit to the attacker (up to 8 damage); you still take the hit
Treasure SensePirate ParrotI–IIISkyblock, SurvivalPulls dropped items and XP orbs within 6/8/10 blocks to you
Tractor BeamCyber Alien (Space)I–IIISkyblock, SurvivalPulls dropped items and XP orbs within 8/12/16 blocks to you
Ablative PlateCyber Knight (Space)I–IIISkyblock, SurvivalAll damage you take reduced by 3/5/7%
Sample ReturnCyber Dog (Space)I–IIISkyblock, SurvivalMining natural ore has a 12/16/20% chance for 1 extra ore product
Ion WakeCyber Bird (Space)I–IIISkyblock, SurvivalSpeed I/II/III for 3/4.5/6 seconds every 18/15/12 seconds
Star SightCyber Cat (Space)I–IIISkyblock, SurvivalNight Vision; mobs within 12/16/20 blocks glow

Full armor set bonuses#

Four sets give a bonus for wearing all four of their armor skins at once. The skins only need to be applied to the armor you wear; their exclusive enchants are not required. Beach, Pirate, Panda, Space, Amberwood and Knight armor has no set bonus.

SetModesBonus
AutumnSurvival10% less fall damage and weaker Slowness; +5% speed on leaf blocks; a small heal at most once a minute
MagmaPrison, Survival50% less damage from fire, burning, lava and magma blocks; 10% more damage to targets with Weakness, Slowness or Glowing
NautilusPrison, Survival15% less projectile and magic damage; melee attackers have a 20% chance to get Slowness I for 3 seconds; Water Breathing, Resistance I and Haste I while in water
QuantumPrison, Survival10% more damage to creatures below half health; 50% chance to ignore each knockback; every 6 seconds, Wither I for 3 seconds to creatures within 5 blocks that were recently fighting, players included

See also#

General