Prison enchants come in two separate systems. The pickaxe has its own enchantments, bought with tokens in the pickaxe menu. Your weapons, armor, bows and other gear use the custom enchants of the enchant shop, which are bought as runes with XP. You usually want both.
The pickaxe enchants#
Pickaxe enchants boost mining: bigger blasts, more tokens, faster mining and extra loot. You buy levels from the pickaxe enchant menu (right-click the pickaxe or use /pickaxe); see Pickaxe Enchanting. Skin Mastery is levelled from the Pickaxe Skins menu instead. Each enchant unlocks at a certain prestige, and how many levels you can buy is limited by your prestige (Pickaxe Enchant Caps) and priced by a formula (Pickaxe Enchant Costs). You can remove levels again, and the tokens you paid for them are stored in the pickaxe for other enchants (Removing Pickaxe Enchants) and have levels bought for you automatically (Pickaxe Auto Level).
The full list with details is on Pickaxe Enchants. Every pickaxe also has Fly built in. The enchants you buy:
| Enchant | Unlocks at prestige | Maximum level | What it does |
|---|---|---|---|
| Explosive | 0 | 1,000 | Breaks a 7x7x7 cube (9x9x9 from level 400, 11x11x11 from level 800) |
| Fortune | 0 | 1,090 | Multiplies the drops of every block by a random x1 to x(1 + 0.2 per level) |
| Frostbite | 0 | 1,000 | Places 9 ice blocks; hitting one breaks a sphere of radius 5 |
| Haste | 0 | 5 | Haste I to V while you hold the pickaxe |
| Night Vision | 0 | 1 | Night vision while you hold the pickaxe |
| Skin Mastery | 0 | 100 | Plays the effect of your applied exclusive pickaxe skin |
| Speed | 0 | 5 | Speed I to V while you hold the pickaxe |
| Token Finder | 0 | 1,070 | +1.5% tokens per level on every block |
| Treasure Finder | 0 | 730 | Unearths a chest paying about $12,500 or 125 tokens per level |
| Vein Miner | 0 | 1,000 | Breaks every block of the same type within 8 blocks |
| Glitch Bomb | 1 | 100 | Breaks half of the blocks in a 13x13x13 cube |
| Slicer | 2 | 5,000 | Breaks the whole vertical wall of the mine |
| Token Rush | 2 | 330 | Doubles your tokens for 1 second per level |
| Gold Rush | 3 | 1,000 | Turns the whole layer into gold blocks that pay 70 tokens and sell for $2,250 each |
| Raining Anvils | 3 | 100 | Drops anvils over a 7x7 area, each exploding in a 9x9x9 cube |
| Zeus | 3 | 100 | Lightning breaks a sphere sized to your mine (radius 1 to 12) |
| Beacon Rush | 4 | 130 | Doubles the beacons you find for 0.5 seconds per level |
| Cluster Bomb | 4 | 100 | An explosion that splits into 7 blasts of radius 3 |
| Double Slicer | 5 | 1,000 | Gives Slicer a chance to break a second wall |
| Laser | 5 | 100 | Carves a tunnel 5 blocks wide and up to 30 blocks long |
| Blackhole | 6 | 100 | A black hole consumes up to 3,000 blocks over 10 seconds |
| Solar Beam | 6 | 100 | A beam from the sky breaks a sphere of radius 5 |
| Jackhammer | 7 | 5,000 | Breaks the whole horizontal layer of the mine |
| Supernova | 7 | 100 | A shockwave consumes the entire mine |
| Double Layer | 8 | 50 | Gives Jackhammer a chance to break a second layer |
| Nuke | 8 | 1,000 | Breaks every block in your mine |
The enchant shop enchants#
Weapons, armor, bows, fishing rods and tools use the shop's runes. Prison rune prices are Common 10,000 XP, Uncommon 25,000 XP, Rare 35,000 XP and Legendary 50,000 XP; Mystery Dust costs 10,000 XP and a Black Scroll 3,000 XP. There are 23 enchants in Prison's rune pools: 7 Common, 2 Uncommon, 4 Rare and 10 Legendary (counting XP Telekinesis once; see the lists below). Rune books roll a random success chance between 1% and 100% and every level up to the maximum is equally likely when a book is revealed.
Lists by item type: Armor Enchants, Ranged Enchants, Tool Enchants, Weapon Enchants.
Limited-time lootbox sets#
Prison also has exclusive enchants that come attached to limited-time lootbox rewards. Which sets are obtainable changes as rewards rotate. Sets so far: Amberwood, Beach, Magma 2025, Nautilus 2025, Panda, Pirate, Quantum 2025 and Space. See Exclusive Enchants.