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Prison Armor Enchants

Every armor enchant sold as a rune in the Prison enchant shop, with rarity, levels and what each one does.

Armor enchants are the custom enchants from the Prison enchant shop that go on Diamond Chestplate helmets, chestplates, leggings and boots. Five of them are sold as runes: one Rare and four Legendary.

The enchants of the Prison pickaxe are a separate system; see Pickaxe Enchants.

All armor enchants#

EnchantRarityMax levelApplies toEffect
Feather WeightRareVIBoots4% plus 4% per level chance to negate fall damage
Anti WeaknessLegendaryIAny armor5% chance to cancel each new Weakness effect
Crystal ProtectionLegendaryIAny armorStops end crystal explosions from wearing down the piece
Gracious StepLegendaryIBootsStops you trampling farmland
Night GogglesLegendaryIHelmetsNight Vision with no time limit

How armor enchants work#

  • Most armor enchants are active while the piece is worn: Anti Weakness, Feather Weight, Gracious Step and Night Goggles. If several worn pieces carry the same one, the highest level counts and the effects do not add up.
  • Feather Weight and Gracious Step fit boots only, and Night Goggles fits helmets only. Anti Weakness and Crystal Protection fit any armor piece. Chestplates and leggings can carry only these two and Fire Forged, which fits any gear.
  • An item can carry each enchant once.

Feather Weight#

Feather Weight is a Rare boots enchant. Whenever you would take fall damage while wearing enchanted boots, the game rolls a chance to cancel that damage completely. The chance is 4% plus 4% for each level, rolled on every fall.

LevelChance to negate fall damage
I8%
II12%
III16%
IV20%
V24%
VI28%

Getting them#

Every armor enchant comes from a rune. A rune gives a random enchant of its rarity, and every enchant in that rarity's Prison pool is equally likely.

RunePricePool sizeArmor enchants in the poolChance per rune for a given one
Rare35,000 XP4Feather Weight1 in 4
Legendary50,000 XP10Anti Weakness, Crystal Protection, Gracious Step, Night Goggles1 in 10 each

The book's level is chosen at random from I up to the enchant's maximum, with every level equally likely in Prison, and it is revealed with a right-click. Only Feather Weight has more than one level. See Enchanted Books for applying books and what happens when one fails.

See also#

Prison