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Lifesteal Armor Enchants

The six Armor enchants of Lifesteal for chestplates, boots and any armor, with their rarity, levels and exact numbers per level.

The Lifesteal Armor enchants are six enchants that make you tougher in a fight: extra health, damage reduction at low health, a speed burst, less knockback, less fall damage and a chance to set attackers on fire. All of them come from runes, which the enchant shop sells. Resilience's damage reduction is limited by Combat Balance.

How armor enchants work#

  • The enchant must be on a piece you are wearing. Armor in your inventory does nothing.
  • Each enchant has its own target: Adrenaline, Iron Will and Resilience work only on chestplates, Padded only on boots, while Burn Shield and Vitality work on any armor piece.
  • If several worn pieces carry the same enchant, the highest level is used and the copies do not add up. Vitality is the exception: each worn piece adds its own bonus.
  • Rune prices: Common 5,000 XP, Uncommon 10,000 XP, Rare 20,000 XP. A rune gives a random enchant of its rarity; see Runes.
  • Lifesteal also has an Extraction Scroll, which can pull an armor enchant off a piece into a book. See Extraction Scroll.

All Armor enchants#

EnchantRarityMax levelApplies toEffect
AdrenalineRareIIIChestplatesSpeed II while your health is at or below 15% of your maximum.
Burn ShieldUncommonVAny armor5% chance per level, when a mob or player hits you in melee, to set the attacker on fire for 2 seconds per level.
Iron WillCommonVChestplatesReduces the knockback you take by 10% per level.
PaddedCommonVBootsReduces fall damage by 12% per level.
ResilienceUncommonVChestplatesReduces damage from other entities by 3% per level while your health is at or below 30%. Shares a 25% limit with Resolve.
VitalityUncommonVIAny armor+1 maximum HP (half a heart) per level on each piece that has it.

Numbers by level#

EnchantIIIIIIIVVVI
AdrenalineSpeed IISpeed IISpeed II---
Burn Shield: chance5%10%15%20%25%-
Burn Shield: burn time2 s4 s6 s8 s10 s-
Iron Will: knockback reduced10%20%30%40%50%-
Padded: fall damage reduced12%24%36%48%60%-
Resilience: damage reduced3%6%9%12%15%-
Vitality: extra HP per piece+1+2+3+4+5+6

Adrenaline's effect does not change with its level.

Enchants without their own page#

Burn Shield#

Burn Shield is an Uncommon enchant for any armor piece. When a mob or a player hits you in melee, it has a 5% chance per level to set the attacker on fire for 2 seconds per level, so up to 25% for 10 seconds at level V. An attacker who is already burning for longer keeps the longer burn. Arrows and other projectiles do not trigger it.

Iron Will#

Iron Will is a Common enchant for chestplates. When another entity hits you, the knockback you take is reduced by 10% per level, up to 50% at level V. It reduces the push from players, mobs and their projectiles. It does not make you take less damage.

Padded#

Padded is a Common enchant for boots. It reduces fall damage by 12% per level, up to 60% at level V, so a fall that would deal 10 damage deals 4 at level V.

See also#

Lifesteal