The Lifesteal Armor enchants are six enchants that make you tougher in a fight: extra health, damage reduction at low health, a speed burst, less knockback, less fall damage and a chance to set attackers on fire. All of them come from runes, which the enchant shop sells. Resilience's damage reduction is limited by Combat Balance.
How armor enchants work#
- The enchant must be on a piece you are wearing. Armor in your inventory does nothing.
- Each enchant has its own target: Adrenaline, Iron Will and Resilience work only on chestplates, Padded only on boots, while Burn Shield and Vitality work on any armor piece.
- If several worn pieces carry the same enchant, the highest level is used and the copies do not add up. Vitality is the exception: each worn piece adds its own bonus.
- Rune prices: Common 5,000 XP, Uncommon 10,000 XP, Rare 20,000 XP. A rune gives a random enchant of its rarity; see Runes.
- Lifesteal also has an Extraction Scroll, which can pull an armor enchant off a piece into a book. See Extraction Scroll.
All Armor enchants#
| Enchant | Rarity | Max level | Applies to | Effect |
|---|---|---|---|---|
| Adrenaline | Rare | III | Chestplates | Speed II while your health is at or below 15% of your maximum. |
| Burn Shield | Uncommon | V | Any armor | 5% chance per level, when a mob or player hits you in melee, to set the attacker on fire for 2 seconds per level. |
| Iron Will | Common | V | Chestplates | Reduces the knockback you take by 10% per level. |
| Padded | Common | V | Boots | Reduces fall damage by 12% per level. |
| Resilience | Uncommon | V | Chestplates | Reduces damage from other entities by 3% per level while your health is at or below 30%. Shares a 25% limit with Resolve. |
| Vitality | Uncommon | VI | Any armor | +1 maximum HP (half a heart) per level on each piece that has it. |
Numbers by level#
| Enchant | I | II | III | IV | V | VI |
|---|---|---|---|---|---|---|
| Adrenaline | Speed II | Speed II | Speed II | - | - | - |
| Burn Shield: chance | 5% | 10% | 15% | 20% | 25% | - |
| Burn Shield: burn time | 2 s | 4 s | 6 s | 8 s | 10 s | - |
| Iron Will: knockback reduced | 10% | 20% | 30% | 40% | 50% | - |
| Padded: fall damage reduced | 12% | 24% | 36% | 48% | 60% | - |
| Resilience: damage reduced | 3% | 6% | 9% | 12% | 15% | - |
| Vitality: extra HP per piece | +1 | +2 | +3 | +4 | +5 | +6 |
Adrenaline's effect does not change with its level.
Enchants without their own page#
Burn Shield#
Burn Shield is an Uncommon enchant for any armor piece. When a mob or a player hits you in melee, it has a 5% chance per level to set the attacker on fire for 2 seconds per level, so up to 25% for 10 seconds at level V. An attacker who is already burning for longer keeps the longer burn. Arrows and other projectiles do not trigger it.
Iron Will#
Iron Will is a Common enchant for chestplates. When another entity hits you, the knockback you take is reduced by 10% per level, up to 50% at level V. It reduces the push from players, mobs and their projectiles. It does not make you take less damage.
Padded#
Padded is a Common enchant for boots. It reduces fall damage by 12% per level, up to 60% at level V, so a fall that would deal 10 damage deals 4 at level V.