Armor enchants are the custom enchants for helmets, chestplates, leggings and boots in Skyblock. They add permanent potion effects, cut damage, restore health and hunger, boost XP and raise your maximum health. Thirteen are available: twelve come from runes bought in the enchant shop (/enchantshop), and the KOTH enchant Unbroken comes from the KOTH rune; see Runes for how runes work.
Overview#
| Slot | Enchant | Rarity | Max level | Effect |
|---|---|---|---|---|
| Helmet | Lantern | Common | I | Permanent Night Vision |
| Helmet | Full Belly | Uncommon | I | Restores 1 hunger point whenever you would lose hunger |
| Helmet | Scholar | Rare | V | +10% XP per level from experience you pick up |
| Helmet | Unbroken | KOTH | X | 2.5% chance per level, when a hit leaves you at 40% health or less, to remove a debuff and give Absorption II for 4 seconds; 30-second cooldown |
| Chestplate | Ashguard | Common | I | Permanent Fire Resistance |
| Chestplate | Bulwark | Uncommon | V | -7% damage per level on hits of 6 or more damage |
| Chestplate | Recovery | Uncommon | V | 50% chance to heal 0.5 heart per level when you take damage, 8-second cooldown |
| Leggings | Bracing | Common | V | Keep 85% of knockback at level I, down to 25% at level V |
| Boots | Leaping | Common | III | Permanent Jump Boost I to III |
| Boots | Softfall | Common | V | -20% fall damage per level; none at level V |
| Boots | Swiftstep | Common | V | Permanent Speed I to V |
| Any armor | Guarded | Common | V | -5% damage per level from mobs |
| Any armor | Vitality | Uncommon | V | +2 hearts per level; levels add up across pieces |
The Common pool has 20 enchants and the Uncommon and Rare pools 12 each, so a Common rune gives any particular Common enchant one time in twenty and an Uncommon or Rare rune one time in twelve. Unbroken is not sold for XP: it is one of the four enchants a KOTH rune can give, and the KOTH rune is a crate reward opened with a KOTH key, which you win by capturing the Inferno KOTH (see Skyblock Crates). See level of the book for how likely each level is.
Effects by level#
| Enchant | I | II | III | IV | V |
|---|---|---|---|---|---|
| Guarded: less damage from mobs | 5% | 10% | 15% | 20% | 25% |
| Softfall: less fall damage | 20% | 40% | 60% | 80% | 100% |
| Bracing: knockback you keep | 85% | 70% | 55% | 40% | 25% |
| Swiftstep: Speed effect | I | II | III | IV | V |
| Leaping: Jump Boost effect | I | II | III | not available | not available |
How armor enchants work#
- Worn pieces only. Armor enchants work while the piece is in an armor slot, not while it is in your inventory or hand.
- Same enchant on several pieces. Most armor enchants fit one slot type, so duplicates are impossible. Only Guarded and Vitality fit all four armor slots. For Guarded, the highest level among your worn pieces counts and levels are not added. For Vitality, the levels of all worn pieces are added together, up to level V.
- Different enchants add up. Damage reductions from different enchants are added together, not multiplied, and they come on top of vanilla armor protection.
- Conflicts. None of the armor enchants conflict with each other, so one piece can carry several.
- No particles. Permanent effects from Lantern, Ashguard, Leaping and Swiftstep show no particles and no effect icon.
- One copy per piece. An item can carry each custom enchant only once.
Helmet#
Lantern is a Common rune enchant that gives permanent Night Vision while the helmet is worn. It has one level.
Full Belly is an Uncommon rune enchant with one level. Whenever your hunger bar would drop, it restores 1 hunger point, which cancels an ordinary loss of 1 point. It never raises hunger above full.
Scholar raises the experience you collect. It has its own page: Scholar.
Unbroken is a KOTH helmet enchant with ten levels. When a single hit of at least 5 damage (2.5 hearts, after armor) leaves you alive at 40% of your maximum health or less, it has a 2.5% chance per level to fire. It removes the one debuff with the most time left among Poison, Wither, Weakness, Slowness, Mining Fatigue, Blindness, Darkness and Hunger, and gives you Absorption II for 4 seconds. The message "Unbroken cleansed your debuffs and granted Absorption!" shows when it fires. After it fires it cannot fire again for 30 seconds; a failed roll does not start the cooldown. Any kind of damage can trigger it, including falls and fire.
| Level | I | II | III | IV | V | VI | VII | VIII | IX | X |
|---|---|---|---|---|---|---|---|---|---|---|
| Unbroken chance | 2.5% | 5% | 7.5% | 10% | 12.5% | 15% | 17.5% | 20% | 22.5% | 25% |
Chestplate#
Ashguard is a Common rune enchant that gives permanent Fire Resistance while the chestplate is worn. It has one level.
Bulwark and Recovery have their own pages: Bulwark and Recovery.
Leggings#
Bracing is a Common rune enchant that cuts the knockback you take. Whenever something hits you, your knockback is reduced to a share of its normal strength: 85% at level I, 70% at level II, 55% at level III, 40% at level IV and 25% at level V. It triggers on every hit, with no chance roll. The reduction applies one tick after the hit, once the knockback has been applied.
Boots#
Leaping is a Common rune enchant that gives permanent Jump Boost while the boots are worn. Its maximum level is III, so it gives Jump Boost I to III.
Softfall is a Common rune enchant that reduces fall damage by 20% per level. At level V a fall does no damage.
Swiftstep is a Common rune enchant that gives permanent Speed while the boots are worn. The level is the Speed level, up to Speed V at level V.
Any armor#
Guarded is a Common rune enchant that reduces the damage you take from mobs by 5% per level, up to 25% at level V. It applies to hits from any attacker that is not a player; falls, fire and other non-entity damage are not reduced.
Vitality adds maximum health and has its own page: Vitality.