Collectors are battery-powered hopper blocks that automate item pickup and, for stronger types, mob killing. They store what they collect like a hopper and pass it on to attached storage.
Types#
| Type | Radius | What it does | How to get |
|---|---|---|---|
| Normal Collector | 2 | Gathers dropped items | Not sold in the Skyblock shop |
| Epic Collector | 3 | Kills mobs and gathers items | Not sold in the Skyblock shop |
| Legendary Collector | 6 | Kills mobs and gathers items; kill upgrades; works on managed spawners | Shop, $30,000,000 |
| Chunk Collector | whole chunk | Gathers every dropped item in its chunk; no mob kills | Shop, $40,000,000 |
Both shop collectors are in /shop under Miscellaneous and come with a 30-minute battery (Batteries). Right-click a collector to open its menu: the battery slot, Kill Upgrades (Legendary), and the enhancements slot.
Killing mobs#
Epic and Legendary Collectors hit mobs inside their radius for 40 damage every 0.2 seconds and pull them toward the block. Each cycle can kill several mobs at once. The Legendary Collector starts at 3 mobs per cycle and improves with Kill Upgrades:
| Level | Mobs per cycle | Price | Mobs reaped per cycle from a spawner tank |
|---|---|---|---|
| 1 | 3 | free | 24 |
| 2 | 4 | $100,000 | 32 |
| 3 | 5 | $500,000 | 40 |
| 4 | 6 | $2,500,000 | 48 |
| 5 | 8 | $10,000,000 | 64 |
Mob kills by a collector never give players quest, challenge or skills credit, and no kill enchants apply.
Harvesting managed spawners#
When a managed spawner with mobs ready is within a collector's radius, the collector takes its damage cycle from the spawner's tank instead: it reaps 8 times its normal mobs per cycle (24 at Legendary level 1, 64 at level 5), keeps the share of the drops set by the spawner's Automation yield (60% to 85%), stores the drops, and spends battery per mob (Batteries). If the collector has no room, mobs wait in the tank. 25% of the mobs also count towards Mob Mastery. See Reaping Spawners.
Enhancements#
A collector has 3 enhancement slots. Enhancements are consumable items placed in the Enhancements menu; applying the same one again refreshes its timer. Each lasts for the duration shown.
| Enhancement | Effect | Duration | Works on |
|---|---|---|---|
| Accelerate | x1.5 speed | 1.5 hours | Crop Hopper, Farming Collector |
| Compost | 25% chance to grow a crop | 1 hour | Farming Collector |
| Fertilizer | x1.5 yield | 2 hours | Crop Hopper, Farming Collector |
| Frenzy | x1.5 speed; x1.5 damage | 1.5 hours | Collector |
| Looting | +50% drops | 2 hours | Collector |
| Lucky | 20% bonus chance | 2 hours | Collector |
| Lucky Harvest | 15% bonus chance; x0.5 void chance | 2 hours | Crop Hopper, Farming Collector |
Island Booster Beacon#
A Booster Beacon in range multiplies collector speed: x1.1, x1.2 or x1.35 (Island Booster Beacon).