Recovery is an Uncommon enchant for chestplates. Each time you take damage while wearing it, there is a 50% chance that you heal half a heart per level, and after a successful heal it needs 8 seconds before it can work again.
How to get it#
- Uncommon rune. An Uncommon rune costs 15,000 XP in the enchant shop. The Uncommon pool holds 12 enchants, so one Uncommon rune in twelve gives Recovery. The book has a random success chance and an unrevealed level; see Enchanted Books.
Recovery does not appear on any crate gear.
Effect#
When you take damage of any kind (a mob hit, a fall, fire and so on) while wearing the chestplate, the enchant rolls its 50% chance. On success it heals you for 1 health per level, which is half a heart per level. The heal is added at the moment the hit lands, before that hit's damage is taken off, and it never takes you above your maximum health, so a hit taken at full health gains nothing from it.
- Cooldown. The 8-second cooldown only starts after a successful heal. A failed 50% roll does not start it, so the next hit can try again straight away.
- Chance is flat. The 50% chance is the same at every level; level only sets how much is healed.
- Worn only. It has to be in the chestplate slot.
Levels#
| Level | Chance | Heal | Heal in hearts | Cooldown |
|---|---|---|---|---|
| I | 50% | 1 | 0.5 | 8 seconds |
| II | 50% | 2 | 1 | 8 seconds |
| III | 50% | 3 | 1.5 | 8 seconds |
| IV | 50% | 4 | 2 | 8 seconds |
| V | 50% | 5 | 2.5 | 8 seconds |
Notes and tips#
- Recovery heals in small steps and at most once every 8 seconds, so it helps in long fights and with chip damage, not against a single large hit.
- It is a chestplate enchant only, and it does not conflict with Bulwark, so one chestplate can carry both.
- A rune book reveals a random level from I to V, and the lower levels are the likelier ones; see level of the book.