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Recovery

Uncommon chestplate enchant with a 50% chance, once per 8 seconds, to heal half a heart per level after you take damage.

Recovery is an Uncommon enchant for chestplates. Each time you take damage while wearing it, there is a 50% chance that you heal half a heart per level, and after a successful heal it needs 8 seconds before it can work again.

How to get it#

  • Uncommon rune. An Uncommon rune costs 15,000 XP in the enchant shop. The Uncommon pool holds 12 enchants, so one Uncommon rune in twelve gives Recovery. The book has a random success chance and an unrevealed level; see Enchanted Books.

Recovery does not appear on any crate gear.

Effect#

When you take damage of any kind (a mob hit, a fall, fire and so on) while wearing the chestplate, the enchant rolls its 50% chance. On success it heals you for 1 health per level, which is half a heart per level. The heal is added at the moment the hit lands, before that hit's damage is taken off, and it never takes you above your maximum health, so a hit taken at full health gains nothing from it.

  • Cooldown. The 8-second cooldown only starts after a successful heal. A failed 50% roll does not start it, so the next hit can try again straight away.
  • Chance is flat. The 50% chance is the same at every level; level only sets how much is healed.
  • Worn only. It has to be in the chestplate slot.

Levels#

LevelChanceHealHeal in heartsCooldown
I50%10.58 seconds
II50%218 seconds
III50%31.58 seconds
IV50%428 seconds
V50%52.58 seconds

Notes and tips#

  • Recovery heals in small steps and at most once every 8 seconds, so it helps in long fights and with chip damage, not against a single large hit.
  • It is a chestplate enchant only, and it does not conflict with Bulwark, so one chestplate can carry both.
  • A rune book reveals a random level from I to V, and the lower levels are the likelier ones; see level of the book.

See also#

Skyblock