The Hell Dungeon is a co-op dungeon with Nether mobs. It opens on a schedule for everyone, or you can run it with a party of up to four. It is described in the Dungeons menu as "A fiery maze full of nether monsters with rewards sought by the bravest!" with Difficulty: Hard, Levels: 4 and Rewards: Top Damagers.
Schedule and joining#
- The dungeon starts every 6 hours. Countdown announcements come at 5, 4, 3, 2 and 1 minutes and 5 seconds before the start.
- Open
/dungeonsand click Hell Dungeon while it shows "This dungeon is active!" to teleport in. A closed dungeon shows "This dungeon is closed!". Once a run has finished, nobody new can enter it. - In the lobby, ready up with the lobby sign or
/dungeon ready. The run begins when everyone is ready or the waiting time runs out ("The dungeon begins in 10s..."). - Leave with
/dungeon leave. If you join a run that is already underway you join as a spirit until it ends.
Parties#
A party of up to 4 players can run the dungeon together in its own instance.
| Command | Effect |
|---|---|
/dungeonparty create [privacy] (alias /dparty) | Creates a party. Others join with /dungeonparty join <you>. |
/dungeonparty join <player> | Joins that player's party. |
/dungeonparty invite <player> | Lets a player join a private party. |
/dungeonparty open / /dungeonparty closed | Makes the party open to everyone or invite-only. |
/dungeonparty kick <player> | Removes a member (leader only). |
/dungeonparty info | Shows your party's size, your role and whether it is open. |
/dungeonparty difficulty <difficulty> | Sets the party's difficulty. |
/dungeonparty start <dungeon> [difficulty] | Starts the dungeon for the party (leader only). |
/dungeonparty leave | Leaves the party. |
Party menus are also available from the dungeon lobby. A party already inside the dungeon is sent to its own run instead of the public one.
Difficulty#
Party runs can pick Easy, Medium (default) or Hard. Mob strength and payouts scale:
| Difficulty | Mob health | Mob damage | Mob count | Payout |
|---|---|---|---|---|
| Easy | x0.8 | x0.75 | x0.8 | x0.7 |
| Medium | x1 | x1 | x1 | x1 |
| Hard | x1.5 | x1.4 | x1.3 | x1.6 |
Each extra player adds 30% more mobs.
Mobs and loot#
The dungeon is full of Nether mobs. Kills drop loot in addition to the final rewards:
| Mob | Drops (one roll per kill) |
|---|---|
| Blaze | Emerald 80%, Vote Key 20% |
| Piglin Brute | Emerald 66.7%, Money Pouch ($1,500 to $15,000) 16.7%, Vote Key 16.7% |
| Zombie and Skeleton | Diamond 80%, Money Pouch ($500 to $5,000) 20% |
Rewards#
| Reward | Given for |
|---|---|
| Money Pouch ($5,000 to $20,000) | Clearing level 1; again for clearing level 2 |
| Suit Upgrade Shard (+2.5% shop sell multiplier) | 1st highest damage in the run |
| Suit Upgrade Shard (+2.5% shop sell multiplier) | 2nd highest damage |
| Suit Upgrade Shard (+1.5% shop sell multiplier) | 3rd highest damage |
| Legendary Rune | 4th highest damage |
| Rare Rune | 5th highest damage |
Damage dealt to the dungeon's mobs decides the ranking, so stay in the fight until the end. Vote Keys are used at the crates (Skyblock Crates); runes feed custom enchants (Skyblock Enchants). See the weekly and season records with /dungeon top hell-dungeon [difficulty] [page].