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Hell Dungeon

The Hell Dungeon is a scheduled co-op run through a Nether fortress with party support, mob loot and rewards ranked by damage dealt.

The Hell Dungeon is a co-op dungeon with Nether mobs. It opens on a schedule for everyone, or you can run it with a party of up to four. It is described in the Dungeons menu as "A fiery maze full of nether monsters with rewards sought by the bravest!" with Difficulty: Hard, Levels: 4 and Rewards: Top Damagers.

Schedule and joining#

  • The dungeon starts every 6 hours. Countdown announcements come at 5, 4, 3, 2 and 1 minutes and 5 seconds before the start.
  • Open /dungeons and click Hell Dungeon while it shows "This dungeon is active!" to teleport in. A closed dungeon shows "This dungeon is closed!". Once a run has finished, nobody new can enter it.
  • In the lobby, ready up with the lobby sign or /dungeon ready. The run begins when everyone is ready or the waiting time runs out ("The dungeon begins in 10s...").
  • Leave with /dungeon leave. If you join a run that is already underway you join as a spirit until it ends.

Parties#

A party of up to 4 players can run the dungeon together in its own instance.

CommandEffect
/dungeonparty create [privacy] (alias /dparty)Creates a party. Others join with /dungeonparty join <you>.
/dungeonparty join <player>Joins that player's party.
/dungeonparty invite <player>Lets a player join a private party.
/dungeonparty open / /dungeonparty closedMakes the party open to everyone or invite-only.
/dungeonparty kick <player>Removes a member (leader only).
/dungeonparty infoShows your party's size, your role and whether it is open.
/dungeonparty difficulty <difficulty>Sets the party's difficulty.
/dungeonparty start <dungeon> [difficulty]Starts the dungeon for the party (leader only).
/dungeonparty leaveLeaves the party.

Party menus are also available from the dungeon lobby. A party already inside the dungeon is sent to its own run instead of the public one.

Difficulty#

Party runs can pick Easy, Medium (default) or Hard. Mob strength and payouts scale:

DifficultyMob healthMob damageMob countPayout
Easyx0.8x0.75x0.8x0.7
Mediumx1x1x1x1
Hardx1.5x1.4x1.3x1.6

Each extra player adds 30% more mobs.

Mobs and loot#

The dungeon is full of Nether mobs. Kills drop loot in addition to the final rewards:

MobDrops (one roll per kill)
BlazeEmerald 80%, Vote Key 20%
Piglin BruteEmerald 66.7%, Money Pouch ($1,500 to $15,000) 16.7%, Vote Key 16.7%
Zombie and SkeletonDiamond 80%, Money Pouch ($500 to $5,000) 20%

Rewards#

RewardGiven for
Money Pouch ($5,000 to $20,000)Clearing level 1; again for clearing level 2
Suit Upgrade Shard (+2.5% shop sell multiplier)1st highest damage in the run
Suit Upgrade Shard (+2.5% shop sell multiplier)2nd highest damage
Suit Upgrade Shard (+1.5% shop sell multiplier)3rd highest damage
Legendary Rune4th highest damage
Rare Rune5th highest damage

Damage dealt to the dungeon's mobs decides the ranking, so stay in the fight until the end. Vote Keys are used at the crates (Skyblock Crates); runes feed custom enchants (Skyblock Enchants). See the weekly and season records with /dungeon top hell-dungeon [difficulty] [page].

See also#

Skyblock