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Spawner Upgrades

Buy speed, amount, drop chance, storage, XP and virtual production upgrades for a spawner stack with money, level by level.

Spawner upgrades improve a placed spawner stack. You buy them from the Upgrades button in the spawner panel. Each upgrade is a short ladder of levels, bought in order with money.

How buying works#

  • Open the panel with a right-click, then click Upgrades (it shows "Levels owned: X/Y") to open the Spawner Upgrades menu.
  • Each upgrade button shows the current level, the next level, the current and next effect, the cost for the whole stack, and a status: Available, Maxed or Pending. An upgrade that cannot be bought for this spawner is not shown, for example Virtual Production on a mob with no virtual loot table.
  • Click an Available upgrade to buy the next level. Levels cannot be skipped.
  • "Pending" means a purchase is still being confirmed. It applies automatically and you are not charged twice.
  • Upgrades apply to the whole stack and stay with it. If you add or split spawners, see Stacking Spawners.
  • Upgrades are not owner-locked. Anyone who can open the panel can buy an upgrade for the spawner, paying with their own money.

Who is charged how much#

TypePrice
Speed, Amount, Drop Chance, Virtual ProductionThe listed price for each spawner in the stack. A stack of 10 pays 10 times the price.
Storage, XPThe listed price once per stack, however big the stack is.

If you change the stack size after opening the menu, the price you were shown no longer matches and the click is refused. Reopen the menu and try again.

Upgrade ladders#

All prices are in money.

Spawn speed#

Shortens the time between production cycles.

LevelSpeedTime per cyclePrice per spawner
11.25x24 seconds$1,000,000
21.5x20 seconds$3,000,000

The base cycle is 30 seconds. Speed applies to both physical and virtual production. A powered Mob Summoner near the spawner speeds the cycle up further, on top of this upgrade.

Spawn amount#

Raises how much each cycle makes: mobs in physical mode, loot rolls in virtual mode.

LevelAmountPrice per spawner
11.25x$1,000,000
21.5x$3,000,000

A physical cycle never spawns more than 64 mobs. A full stack of 64 spawners is already at that cap, so the Amount upgrade helps smaller stacks the most.

Drop chance#

Gives extra drops from mobs killed at the spawner.

LevelBonusPrice per spawner
1+25%$2,000,000
2+50%$5,000,000

Each drop from a killed mob has a chance equal to the bonus of being duplicated. The upgrade does not affect virtual production, where every roll already succeeds.

Storage capacity#

Raises how many item slots the spawner can store. Each slot holds one drop as it was produced. See Spawner Storage.

LevelCapacityPrice per stack
Base54 slotsFree
18,192 slots$500,000
232,768 slots$1,500,000

XP capacity#

Raises how much experience the spawner can hold.

LevelCapacityPrice per stack
Base10,000 XPFree
125,000 XP$500,000
2100,000 XP$2,000,000

Virtual production#

Unlocks the virtual production mode for the spawner. One level only. See Production Modes.

LevelEffectPrice per spawner
1Virtual mode unlocked$1,000,000

Virtual production is only offered for mobs with a virtual loot table: Zombie, Skeleton, Creeper, Spider, Blaze, Enderman, Cow, Iron Golem, Zombified Piglin and Pig. See Virtual Mob Drops.

Total cost to max a spawner#

GroupCost
Speed, Amount and Drop Chance (all levels), per spawner$15,000,000
Virtual production, per spawner$1,000,000
Storage and XP (all levels), per stack$4,500,000

For example, a stack of 5 Zombie spawners with every upgrade costs 5 x $16,000,000 + $4,500,000 = $84,500,000 on top of the spawners themselves.

Which mobs can be upgraded#

Every mob can be upgraded. The same ladders apply to all of them: Zombie, Skeleton, Creeper, Cow, Pig, Chicken, Sheep, Spider, Blaze, Iron Golem, Zombified Piglin and the rest.

See also#

Lifesteal