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Lifesteal Economy Enchants

The seven Economy enchants of Lifesteal for money, shop sales, item pickup and chest loot, with their rarity, levels and exact numbers per level.

The Lifesteal Economy enchants are seven enchants that earn you money, raise your shop income, collect dropped items and duplicate chest loot. Four of them sit on weapons or boots and three on armor. All of them come from runes bought in the enchant shop.

How economy enchants work#

  • Weapon enchants (Bounty Hunter, Greed, Pickpocket) read the sword or axe in your main hand. Armor enchants (Banker, Magnetism, Scavenger, Treasure Hunter) must be on a piece you are wearing.
  • Each enchant has its own target: Scavenger works only on boots, while Banker, Magnetism and Treasure Hunter work on any armor piece.
  • If several worn pieces carry the same armor enchant, the highest level is used and the copies do not add up. Banker is the exception: the levels of all worn pieces add together.
  • Money rewards are paid in the money currency; see Money.
  • Rune prices: Common 5,000 XP, Uncommon 10,000 XP, Rare 20,000 XP, Legendary 50,000 XP. A rune gives a random enchant of its rarity; see Runes.
  • Lifesteal also has an Extraction Scroll, which can pull an enchant off an item into a book. See Extraction Scroll.

All Economy enchants#

EnchantRarityMax levelApplies toEffect
BankerLegendaryVAny armorShop sell prices rise by 2% per level, added across every worn piece.
Bounty HunterCommonVSwords and axesEvery player kill pays $50 plus 25% of that per level.
GreedUncommonVSwords and axes5% chance per level on a player kill to be paid $100 plus 25% of that per level.
MagnetismCommonVAny armorPulls dropped items within 4 blocks plus 1 per level to you and picks them up.
PickpocketRareVSwords and axes2% chance per level on a melee hit against a player to steal $25.
ScavengerCommonVBootsPulls dropped items within 1.5 blocks plus 0.5 per level toward you.
Treasure HunterUncommonVAny armor5% chance per level to duplicate one item stack of the loot in a chest you open.

Numbers by level#

EnchantIIIIIIIVV
Banker: sell bonus per piece+2%+4%+6%+8%+10%
Bounty Hunter: money per kill$62.50$75$87.50$100$112.50
Greed: proc chance per kill5%10%15%20%25%
Greed: bonus money$125$150$175$200$225
Magnetism: reach (blocks)56789
Pickpocket: proc chance per hit2%4%6%8%10%
Pickpocket: money stolen$25$25$25$25$25
Scavenger: reach (blocks)22.533.54
Treasure Hunter: proc chance5%10%15%20%25%

Enchants without their own page#

Bounty Hunter#

Bounty Hunter is a Common enchant for swords and axes. Each time you kill a player while holding the weapon in your main hand, you are paid $50 plus 25% of that amount per level, so $62.50 at level I and $112.50 at level V. It pays on every player kill, without a chance roll, and the money is paid to you, not taken from the victim. Mob kills do not pay. It can sit on the same weapon as Greed, and each pays out independently.

Scavenger#

Scavenger is a Common enchant for boots. Twice per second it pulls dropped items around you toward you at a steady speed, so you pick them up as you walk. The reach is 1.5 blocks plus 0.5 blocks per level, which is 2 blocks at level I and 4 blocks at level V. Unlike Magnetism, Scavenger does not move items onto you and does not depend on having a free inventory slot. It ignores items that are still in their pickup delay and items that are already within half a block of you. Use Magnetism for a larger reach and automatic pickup.

Treasure Hunter#

Treasure Hunter is an Uncommon enchant for any armor piece. When you open a chest that generates loot from a loot table, such as the chests found in generated structures, there is a 5% chance per level that one extra copy of a random item stack from that loot is added. At level V the chance is 25%. When it triggers, you see the message "Treasure Hunter uncovered bonus loot!". The highest level among your worn pieces is used.

See also#

Lifesteal