The Lifesteal Fishing enchants are four enchants for exploring and fishing: two fishing rod enchants that shorten the wait for a bite and turn catches into rare sea loot, a helmet enchant that makes nearby creatures glow while you are underground, and a compass enchant that points to the nearest player or chest. All of them come from runes bought in the enchant shop.
How fishing enchants work#
- Lure+ and Angler read the fishing rod in your main hand when you cast or reel in. A rod used from the off hand does not trigger them.
- Sonar works only on a helmet you are wearing. A helmet in your inventory does nothing.
- Pathfinder works while the compass is in your off hand or anywhere in your hotbar. You do not need to hold it, but a compass elsewhere in your inventory does nothing. Several Pathfinder compasses give no extra effect.
- None of the four has a cooldown.
- Rune prices: Common 5,000 XP, Uncommon 10,000 XP, Rare 20,000 XP, Legendary 50,000 XP. A rune gives a random enchant of its rarity; see Runes.
- Lifesteal also has an Extraction Scroll, which can pull one of these enchants off an item into a book. See Extraction Scroll.
All Fishing enchants#
| Enchant | Rarity | Max level | Applies to | Effect |
|---|---|---|---|---|
| Angler | Uncommon | V | Fishing rods | 5% chance per level that a caught item is replaced by a Nautilus Shell, Heart of the Sea or Prismarine Shard. |
| Lure+ | Common | V | Fishing rods | Lowers the shortest and longest wait for a bite by 10% per level. |
| Pathfinder | Legendary | I | Compasses | Once a second, points your compass at the nearest player or chest within 16 blocks. |
| Sonar | Rare | V | Helmets | While you are underground, makes creatures within 8 blocks plus 1 per level glow for 3 seconds, every 2 seconds. |
Numbers by level#
| Enchant | I | II | III | IV | V |
|---|---|---|---|---|---|
| Angler: chance of rare loot | 5% | 10% | 15% | 20% | 25% |
| Lure+: wait reduced | 10% | 20% | 30% | 40% | 50% |
| Sonar: detection range | 9 blocks | 10 blocks | 11 blocks | 12 blocks | 13 blocks |
Pathfinder has a single level.
Enchant details#
Angler#
Angler is an Uncommon enchant for fishing rods. Each time you reel in a catch, it has a 5% chance per level to replace the caught item with one Nautilus Shell,
Heart of the Sea or
Prismarine Shard. The three items are equally likely.
| Level | Chance of rare loot | Chance of a Heart of the Sea per catch |
|---|---|---|
| I | 5% | 1.67% |
| II | 10% | 3.33% |
| III | 15% | 5% |
| IV | 20% | 6.67% |
| V | 25% | 8.33% |
- The rare item replaces the catch: when Angler triggers you get it instead of the fish, treasure or junk you would have caught.
- Only item catches count. Hooking a mob or a player does not trigger it.
- The experience you get from the catch is not changed.
Lure+#
Lure+ is a Common enchant for fishing rods that makes fish bite sooner. When you cast, it lowers both the shortest and the longest possible wait for a bite by 10% per level, up to 50% at level V. The shortest wait never drops below 1 second.
With no other enchant that changes the wait, a cast normally waits between 5 and 30 seconds for a bite. Lure+ changes those limits as follows:
| Level | Shortest wait | Longest wait |
|---|---|---|
| None | 5 seconds | 30 seconds |
| I | 4.5 seconds | 27 seconds |
| II | 4 seconds | 24 seconds |
| III | 3.5 seconds | 21 seconds |
| IV | 3 seconds | 18 seconds |
| V | 2.5 seconds | 15 seconds |
The enchant's description shows the total reduction for its level, for example 50% on a level V rod, even though the text says "per level".
Pathfinder#
Pathfinder is a Legendary enchant for compasses with a single level. Once a second, while a compass with Pathfinder is in your off hand or your hotbar, your compass is pointed at the nearest other player or the nearest chest within 16 blocks of you.
- The search covers a box that reaches 16 blocks from you in every direction, up and down included.
- Players and chests are both searched. The closer one becomes the target, and a player wins a tie.
- Only chests and trapped chests count. Barrels, ender chests and shulker boxes are not found.
- A player who moves is followed with an update once a second.
- When no player or chest is in range, the compass keeps pointing at the last target it found.
- A compass linked to a lodestone keeps pointing at its lodestone, so use an unlinked compass.
Sonar#
Sonar is a Rare enchant for helmets. Every 2 seconds, while you wear the helmet in a place that gets little sky light, every living creature near you gets the Glowing effect for 3 seconds. Because the glow is renewed before it runs out, creatures stay outlined as long as they remain in range.
- Where it works: the sky light at your position must be 7 or lower, which is the case in caves, tunnels and closed buildings. In open air it does nothing, even at night, because only light from the sky counts.
- Range: 8 blocks plus 1 per level, so 9 blocks at level I and 13 blocks at level V. The range is a box around you that reaches that far in every direction, up and down included.
- What glows: mobs, animals and other players, but not you. Only your own position is checked, so creatures on the surface above you glow too while you are underground.
- The glow is a normal Glowing effect: the outline shows through walls and every player nearby sees it, not only you.