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Lifesteal Fishing Enchants

The four Fishing enchants of Lifesteal for fishing rods, helmets and compasses, with their rarity, levels and exact numbers per level.

The Lifesteal Fishing enchants are four enchants for exploring and fishing: two fishing rod enchants that shorten the wait for a bite and turn catches into rare sea loot, a helmet enchant that makes nearby creatures glow while you are underground, and a compass enchant that points to the nearest player or chest. All of them come from runes bought in the enchant shop.

How fishing enchants work#

  • Lure+ and Angler read the fishing rod in your main hand when you cast or reel in. A rod used from the off hand does not trigger them.
  • Sonar works only on a helmet you are wearing. A helmet in your inventory does nothing.
  • Pathfinder works while the compass is in your off hand or anywhere in your hotbar. You do not need to hold it, but a compass elsewhere in your inventory does nothing. Several Pathfinder compasses give no extra effect.
  • None of the four has a cooldown.
  • Rune prices: Common 5,000 XP, Uncommon 10,000 XP, Rare 20,000 XP, Legendary 50,000 XP. A rune gives a random enchant of its rarity; see Runes.
  • Lifesteal also has an Extraction Scroll, which can pull one of these enchants off an item into a book. See Extraction Scroll.

All Fishing enchants#

EnchantRarityMax levelApplies toEffect
AnglerUncommonVFishing rods5% chance per level that a caught item is replaced by a Nautilus Shell, Heart of the Sea or Prismarine Shard.
Lure+CommonVFishing rodsLowers the shortest and longest wait for a bite by 10% per level.
PathfinderLegendaryICompassesOnce a second, points your compass at the nearest player or chest within 16 blocks.
SonarRareVHelmetsWhile you are underground, makes creatures within 8 blocks plus 1 per level glow for 3 seconds, every 2 seconds.

Numbers by level#

EnchantIIIIIIIVV
Angler: chance of rare loot5%10%15%20%25%
Lure+: wait reduced10%20%30%40%50%
Sonar: detection range9 blocks10 blocks11 blocks12 blocks13 blocks

Pathfinder has a single level.

Enchant details#

Angler#

Angler is an Uncommon enchant for fishing rods. Each time you reel in a catch, it has a 5% chance per level to replace the caught item with one Nautilus Shell, Heart of the Sea or Prismarine Shard. The three items are equally likely.

LevelChance of rare lootChance of a Heart of the Sea per catch
I5%1.67%
II10%3.33%
III15%5%
IV20%6.67%
V25%8.33%
  • The rare item replaces the catch: when Angler triggers you get it instead of the fish, treasure or junk you would have caught.
  • Only item catches count. Hooking a mob or a player does not trigger it.
  • The experience you get from the catch is not changed.

Lure+#

Lure+ is a Common enchant for fishing rods that makes fish bite sooner. When you cast, it lowers both the shortest and the longest possible wait for a bite by 10% per level, up to 50% at level V. The shortest wait never drops below 1 second.

With no other enchant that changes the wait, a cast normally waits between 5 and 30 seconds for a bite. Lure+ changes those limits as follows:

LevelShortest waitLongest wait
None5 seconds30 seconds
I4.5 seconds27 seconds
II4 seconds24 seconds
III3.5 seconds21 seconds
IV3 seconds18 seconds
V2.5 seconds15 seconds

The enchant's description shows the total reduction for its level, for example 50% on a level V rod, even though the text says "per level".

Pathfinder#

Pathfinder is a Legendary enchant for compasses with a single level. Once a second, while a compass with Pathfinder is in your off hand or your hotbar, your compass is pointed at the nearest other player or the nearest chest within 16 blocks of you.

  • The search covers a box that reaches 16 blocks from you in every direction, up and down included.
  • Players and chests are both searched. The closer one becomes the target, and a player wins a tie.
  • Only chests and trapped chests count. Barrels, ender chests and shulker boxes are not found.
  • A player who moves is followed with an update once a second.
  • When no player or chest is in range, the compass keeps pointing at the last target it found.
  • A compass linked to a lodestone keeps pointing at its lodestone, so use an unlinked compass.

Sonar#

Sonar is a Rare enchant for helmets. Every 2 seconds, while you wear the helmet in a place that gets little sky light, every living creature near you gets the Glowing effect for 3 seconds. Because the glow is renewed before it runs out, creatures stay outlined as long as they remain in range.

  • Where it works: the sky light at your position must be 7 or lower, which is the case in caves, tunnels and closed buildings. In open air it does nothing, even at night, because only light from the sky counts.
  • Range: 8 blocks plus 1 per level, so 9 blocks at level I and 13 blocks at level V. The range is a box around you that reaches that far in every direction, up and down included.
  • What glows: mobs, animals and other players, but not you. Only your own position is checked, so creatures on the surface above you glow too while you are underground.
  • The glow is a normal Glowing effect: the outline shows through walls and every player nearby sees it, not only you.

See also#

Lifesteal