The Healer Kit is the support role for clan fights. It activates when you wear a full set of golden armor. The Healer gains regeneration, speed and resistance, and can hold or use ordinary items such as Sugar and Ghast Tears to give the same kind of buffs to clanmates close by.
Activating the kit#
Wear a golden helmet, chestplate, leggings and boots together. The game confirms with "You have equipped the Healer Kit!" Taking any piece off ends the kit with "You have unequipped the Healer Kit!" and resets your Energy to zero. The kit also starts when you log in wearing the full set.
The Healer Kit has a clan cap of 1. If more than 1 of your clanmates in the same section of the world already has the Healer Kit active, you see "Your clan has reached the maximum amount of Healer Kits that can be equipped!" and the kit does not activate. See Clan Kits for how the cap is counted.
Passive effects#
While the kit is active you always have these effects, renewed every second:
| Effect | Level |
|---|---|
| Regeneration | I |
| Speed | II |
| Resistance | II |
Energy#
The Healer's active abilities cost Energy.
- Energy starts at 0 when you equip the kit.
- You gain 1 Energy every second, up to a maximum of 100, so a full bar takes 100 seconds.
- Energy is only spent when you use an effect item, and it is lost when you unequip the kit or log out.
Healer Effects#
Seven ordinary items work as Healer Effect items. Each has two modes.
- Holding the item in your main hand or off hand gives the hold effect to you and every online clanmate within 20 blocks, renewed every second. It costs nothing and does not use up the item.
- Right-clicking the item (a left-click works too) gives the stronger use effect to you and every clanmate within 20 blocks for 6 seconds. It uses up one item, spends Energy and starts a 5-second cooldown.
| Item | Effect | Hold level | Use level | Energy cost |
|---|---|---|---|---|
| Sugar | Speed | II | III | 15 |
| Ghast Tear | Regeneration | I | III | 35 |
| Iron Ingot | Resistance | I | III | 25 |
| Feather | Jump Boost | II | V | 20 |
| Blaze Powder | Strength | II | III | 30 |
| Gold Ingot | Absorption | I | VI | 55 |
| Magma Cream | Fire Resistance | I | Hold only | Not used |
Magma Cream has no stronger use mode, so clicking with it does nothing; hold it to give Fire Resistance.
Everyone in range gets the message "[Healer] {player} used the {effect} {level} effect ({cost} energy)." Only clanmates in range in the same world as the Healer are affected.
Where the items come from#
Sugar, Ghast Tears, Blaze Powder, Magma Cream, Iron Ingots and Gold Ingots are sold in the shop. Feathers have no shop listing, so you have to collect them. See Shop and Selling for prices.
Restrictions#
| Message | Cause |
|---|---|
| You cannot use this effect in this region! | Healer effects do not work inside Safe Zones, and holding an item gives nothing there either. |
| You can't use this effect for another {time}! | The 5-second use cooldown has not finished. |
| You don't have enough energy to use this effect! You currently have {current} energy. You need {required} energy to use this effect. | Your Energy is below the item's cost. |
Healer Kit menu#
/healer opens Healer Kit, a one-slot menu that shows the armor you need and the passive effects. Click the golden helmet to open Healer Effects, a paged list where every item is described as "This is a Healer Effect item." It shows what holding the item does, what right-clicking does, the Energy cost and the cooldown, and warns "These do not work in Safe Zones!"
Tips#
- Save Energy for the moment a fight turns; a full bar covers several short buffs.
- Hold Ghast Tears during a siege to keep the capturer regenerating without spending Energy. See Siege.
- Stay within 20 blocks of your clanmates, because the buffs only reach players that close.