The Lifesteal KOTH enchants are five enchants of the KOTH rarity: Bandit, Lasso and Showdown for swords and axes, Ricochet for chestplates and Tracker for boots. They are not sold for XP. They come only from the KOTH Rune, a reward in the KOTH Crate that you earn by winning KOTH events.
How to get KOTH enchants#
- Win a KOTH Crate key. The winner of every KOTH event receives one key, and so does the player who makes the final capture in the Siege clan event. Open the key at the crates warp.
- Open the KOTH Crate. One of its seven rewards, all equally likely, is a KOTH Rune, so each opening has a 1 in 7 chance (about 14%) to give one. See KOTH Crate.
- Use the rune. Right-clicking the KOTH Rune gives you an enchanted book with one of the five KOTH enchants, each equally likely (20%). A specific KOTH enchant therefore comes from about 1 in 35 crate openings.
- Reveal and apply the book. The book follows the normal rune rules: its level is unknown until you reveal it, every level up to the enchant's maximum is equally likely, and it has a random success chance between 1% and 100%. See level of the book.
The KOTH Enchant button in the enchant shop (/enchantshop) only lets you browse the five enchants and read their descriptions; nothing can be bought there. Salvage Books does not take KOTH books: they stay in your inventory and pay no XP. The Extraction Scroll can pull a KOTH enchant off an item into a book, as it can with every custom enchant that is not exclusive.
How KOTH enchants work#
- Bandit, Lasso and Showdown read from the weapon in your main hand at the moment of the hit or kill. A weapon in your off hand or in your inventory does nothing.
- Ricochet works from the chestplate you wear and Tracker from the boots you wear.
- Lasso, Ricochet and Tracker are chance enchants. They roll on every qualifying hit, with a fixed percentage per level. None of the five has a cooldown.
- Showdown's bonus adds to the other damage bonuses and reductions on the same hit instead of multiplying. See how damage bonuses add together.
- Lasso, Ricochet and Showdown work against mobs as well as players. Bandit needs a player kill and Tracker only marks players.
All KOTH enchants#
| Enchant | Rarity | Max level | Applies to | Effect |
|---|---|---|---|---|
| Bandit | KOTH | III | Swords and axes | Speed IV for 5 seconds per level after you kill a player. |
| Lasso | KOTH | III | Swords and axes | 4% chance per level on a melee hit to give the target Slowness IV for 1.5 seconds. |
| Ricochet | KOTH | III | Chestplates | 5% chance per level, when you are hit directly, to deal 15% of the hit per level back to the attacker, at most 8 HP. |
| Showdown | KOTH | V | Swords and axes | +5% damage per level when the target has more health than you. |
| Tracker | KOTH | III | Boots | 10% chance per level, when a player hits you in melee, to make them glow for 5 seconds. |
Numbers by level#
| Enchant | I | II | III | IV | V |
|---|---|---|---|---|---|
| Bandit: Speed IV after a player kill | 5 seconds | 10 seconds | 15 seconds | - | - |
| Lasso: chance of Slowness IV for 1.5 seconds | 4% | 8% | 12% | - | - |
| Ricochet: chance to reflect | 5% | 10% | 15% | - | - |
| Ricochet: share of the hit reflected (at most 8 HP) | 15% | 30% | 45% | - | - |
| Showdown: damage bonus | +5% | +10% | +15% | +20% | +25% |
| Tracker: chance of Glowing for 5 seconds | 10% | 20% | 30% | - | - |
Enchant details#
Bandit#
Bandit is a KOTH enchant for swords and axes with three levels. When a player dies and you are credited with the kill while holding the Bandit weapon in your main hand, you get Speed IV for 5 seconds per level, so 15 seconds at level III.
- Killing mobs does nothing.
- The Speed effect shows no particles.
Lasso#
Lasso is a KOTH enchant for swords and axes with three levels. Each melee hit has a 4% chance per level to give the target Slowness IV for 1.5 seconds, so 12% at level III.
- It works on players and mobs.
- Arrows and other projectiles do not trigger it.
- The in-game description calls this a root. Slowness IV makes the target 60% slower but does not stop it completely.
Ricochet#
Ricochet is a KOTH enchant for chestplates with three levels. When a player or a mob hits you directly, it has a 5% chance per level to send part of the hit back: the attacker takes damage equal to 15% per level of the hit's damage, measured before your armor reduces it. At level III that is a 15% chance to return 45% of the hit.
- A single reflection deals at most 8 HP (4 hearts). The in-game description does not mention this limit.
- Arrows, tridents and other projectiles do not trigger it.
- You still take the full hit. Ricochet does not reduce the damage you receive.
- Reflected damage is never reflected back, even when the attacker also wears Ricochet.
Showdown#
Showdown is a KOTH enchant for swords and axes with five levels. It adds 5% damage per level, up to +25% at level V, to every hit you land while the target has more health than you.
- It compares current health in HP at the moment of the hit, not a percentage of maximum health. Absorption hearts do not count.
- It also works against mobs that have more health than you.
- The bonus adds to the other damage bonuses on the same hit, such as the Combat enchants.
Tracker#
Tracker is a KOTH enchant for boots with three levels. When another player hits you in melee, it has a 10% chance per level to give that player Glowing for 5 seconds, so 30% at level III. Glowing outlines them for everyone and shows them through walls.
- The duration is 5 seconds at every level; only the chance grows.
- Hits from mobs, arrows and other projectiles do not trigger it.