There are 18 minions in six rarities: Common, Uncommon, Rare, Epic, Legendary and Mythic. Every minion has one or more boosts that grow with its level. The table shows each boost at level 1 and at level 100; a minion between those levels sits proportionally in between (level 50 is about halfway). Potion effects step up by whole levels, so a "Speed I to Speed II" minion upgrades near the top of its levels.
All minions#
| Minion | Rarity | What it does | At level 1 | At level 100 |
|---|---|---|---|---|
| Coal Sprite | Common | Burns for you: earn more tokens. | +2% tokens | +8% tokens |
| Mercury Mite | Common | Swift as quicksilver: run faster. | Speed I | Speed II |
| Sewer Rat | Common | Scurries ahead: a burst of speed. | Speed I | Speed II |
| Crypt Hound | Uncommon | Hunts with you: deal more damage. | +3% damage dealt | +20% damage dealt |
| Iron Wisp | Uncommon | Heavy pockets: sell for more money. | +2% sell value | +10% sell value |
| Venus Charmer | Uncommon | Lucky in love and loot. | Luck I | Luck II |
| Mars Marauder | Rare | War incarnate: hit harder. | Strength I | Strength II |
| Redstone Imp | Rare | Buzzing with power: far more tokens. | +4% tokens | +15% tokens |
| Sewer Hag | Rare | Brews for you: regenerate health. | Regeneration I | Regeneration II |
| Gold Golem | Epic | Midas touch: sell for far more. | +5% sell value | +20% sell value |
| Jupiter Juggernaut | Epic | A wall of storms: shrug off blows. | +1 armor | +3 armor, +2 toughness |
| Wraith | Epic | Half here, half gone: take less damage. | -5% damage taken | -25% damage taken |
| Diamond Elemental | Legendary | Brilliant pressure: a flood of tokens. | +5% tokens | +25% tokens |
| Necromancer | Legendary | Feeds on the fallen: earn far more XP. | +10% experience | +50% experience |
| Saturn Sentinel | Legendary | Ringed guardian: more hearts. | +1 heart | +3 hearts |
| Emerald Titan | Mythic | King of the vault: money and tokens. | +5% sell value; +5% tokens | +20% sell value; +20% tokens |
| Neptune Tyrant | Mythic | The abyss fights with you: deal more, take less. | +5% damage dealt; -5% damage taken | +30% damage dealt; -25% damage taken |
| Sewer Warden | Mythic | Lord of the crypt: deal more and take less. | +10% damage dealt; -5% damage taken | +50% damage dealt; -30% damage taken |
Where each minion comes from#
| Minion | Egg |
|---|---|
| Coal Sprite, Iron Wisp, Redstone Imp, Gold Golem, Diamond Elemental, Emerald Titan | Ore Egg (Deep Mines) |
| Mercury Mite, Venus Charmer, Mars Marauder, Jupiter Juggernaut, Saturn Sentinel, Neptune Tyrant | Space Egg (Far Stars) |
| Sewer Rat, Crypt Hound, Sewer Hag, Wraith, Necromancer, Sewer Warden | Crypt Egg (Overgrown Crypt) |
In every egg the chances are 45% for the common minion, 28% for the uncommon one, 15% for the rare, 8% for the epic, 3% for the legendary and 1% for the mythic. See Minions for hatching and Prison Crates for where eggs come from.
What the boosts mean#
| Boost | Effect |
|---|---|
| Tokens | Adds to your token income. Combines with token boosters. See Income Multipliers |
| Sell value | Adds to the money you receive when selling, together with boosters |
| Damage dealt | Raises the damage you deal |
| Damage taken | Reduces the damage you take |
| Experience | Raises the experience you gain |
| Speed, Strength, Regeneration, Luck | The matching potion effect, active while the minion is equipped |
| Armor and toughness | Adds armor points |
| Hearts | Adds extra hearts (maximum health) |
Damage and protection boosts are most useful in Dungeons.