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Minion Kinds

Minion Kinds

Every Prison minion by rarity, with its boost at level 1 and at level 100 and the egg it hatches from.

There are 18 minions in six rarities: Common, Uncommon, Rare, Epic, Legendary and Mythic. Every minion has one or more boosts that grow with its level. The table shows each boost at level 1 and at level 100; a minion between those levels sits proportionally in between (level 50 is about halfway). Potion effects step up by whole levels, so a "Speed I to Speed II" minion upgrades near the top of its levels.

All minions#

MinionRarityWhat it doesAt level 1At level 100
Coal SpriteCommonBurns for you: earn more tokens.+2% tokens+8% tokens
Mercury MiteCommonSwift as quicksilver: run faster.Speed ISpeed II
Sewer RatCommonScurries ahead: a burst of speed.Speed ISpeed II
Crypt HoundUncommonHunts with you: deal more damage.+3% damage dealt+20% damage dealt
Iron WispUncommonHeavy pockets: sell for more money.+2% sell value+10% sell value
Venus CharmerUncommonLucky in love and loot.Luck ILuck II
Mars MarauderRareWar incarnate: hit harder.Strength IStrength II
Redstone ImpRareBuzzing with power: far more tokens.+4% tokens+15% tokens
Sewer HagRareBrews for you: regenerate health.Regeneration IRegeneration II
Gold GolemEpicMidas touch: sell for far more.+5% sell value+20% sell value
Jupiter JuggernautEpicA wall of storms: shrug off blows.+1 armor+3 armor, +2 toughness
WraithEpicHalf here, half gone: take less damage.-5% damage taken-25% damage taken
Diamond ElementalLegendaryBrilliant pressure: a flood of tokens.+5% tokens+25% tokens
NecromancerLegendaryFeeds on the fallen: earn far more XP.+10% experience+50% experience
Saturn SentinelLegendaryRinged guardian: more hearts.+1 heart+3 hearts
Emerald TitanMythicKing of the vault: money and tokens.+5% sell value; +5% tokens+20% sell value; +20% tokens
Neptune TyrantMythicThe abyss fights with you: deal more, take less.+5% damage dealt; -5% damage taken+30% damage dealt; -25% damage taken
Sewer WardenMythicLord of the crypt: deal more and take less.+10% damage dealt; -5% damage taken+50% damage dealt; -30% damage taken

Where each minion comes from#

MinionEgg
Coal Sprite, Iron Wisp, Redstone Imp, Gold Golem, Diamond Elemental, Emerald TitanOre Egg (Deep Mines)
Mercury Mite, Venus Charmer, Mars Marauder, Jupiter Juggernaut, Saturn Sentinel, Neptune TyrantSpace Egg (Far Stars)
Sewer Rat, Crypt Hound, Sewer Hag, Wraith, Necromancer, Sewer WardenCrypt Egg (Overgrown Crypt)

In every egg the chances are 45% for the common minion, 28% for the uncommon one, 15% for the rare, 8% for the epic, 3% for the legendary and 1% for the mythic. See Minions for hatching and Prison Crates for where eggs come from.

What the boosts mean#

BoostEffect
TokensAdds to your token income. Combines with token boosters. See Income Multipliers
Sell valueAdds to the money you receive when selling, together with boosters
Damage dealtRaises the damage you deal
Damage takenReduces the damage you take
ExperienceRaises the experience you gain
Speed, Strength, Regeneration, LuckThe matching potion effect, active while the minion is equipped
Armor and toughnessAdds armor points
HeartsAdds extra hearts (maximum health)

Damage and protection boosts are most useful in Dungeons.

Prison