Ranged enchants are the custom enchants from the Prison enchant shop that go on the Bow. Three of them are sold as runes: Flare and Triple Shot are Common, Unsteady Arrow is Rare.
All three have the target Bow, so they fit bows only and not crossbows. The enchants of the Prison pickaxe are a separate system; see Pickaxe Enchants.
All ranged enchants#
| Enchant | Rarity | Max level | Effect |
|---|---|---|---|
| Flare | Common | V | 3% plus 3% per level chance that an arrow landing on a block places a torch |
| Triple Shot | Common | V | 2% plus 2% per level chance on a shot to fire two extra arrows 30 degrees to each side |
| Unsteady Arrow | Rare | V | 2.5% plus 2.5% per level chance that an arrow hit gives the target Nausea for 6 seconds |
How ranged enchants work#
- The enchanted bow must be in your main hand when you shoot. The level of that bow is the level used for the whole flight of the arrow.
- Triple Shot rolls when you shoot. Flare and Unsteady Arrow roll when the arrow lands.
- None of them has a cooldown, and each shot or landing rolls on its own.
- An item can carry each enchant once, so one bow can hold all three.
Chance by level#
| Level | Flare | Triple Shot | Unsteady Arrow |
|---|---|---|---|
| I | 6% | 4% | 5% |
| II | 9% | 6% | 7.5% |
| III | 12% | 8% | 10% |
| IV | 15% | 10% | 12.5% |
| V | 18% | 12% | 15% |
Flare#
Flare places a torch where your arrow lands. When an arrow from an enchanted bow hits a block, the game rolls the chance. On success a torch is placed in the empty space in front of the face of the block that the arrow struck.
- Only a hit on a block can place a torch. An arrow that hits a mob or a player does nothing.
- If the space in front of that face is not empty, no torch is placed.
- The torch is placed as if you had placed it yourself, so it only appears where you are allowed to build.
Unsteady Arrow#
Unsteady Arrow makes the target dizzy. When an arrow from an enchanted bow hits a living target, the game rolls the chance. On success the target gets Nausea I for 6 seconds, which warps the screen of a player target. The effect has the same strength and length at every level; only the chance grows.
Triple Shot#
Triple Shot has its own page: Triple Shot.
Getting them#
Every ranged enchant comes from a rune. A rune gives a random enchant of its rarity, and every enchant in that rarity's Prison pool is equally likely.
| Rune | Price | Pool size | Ranged enchants in the pool | Chance per rune for a given one |
|---|---|---|---|---|
| Common | 10,000 XP | 7 | Flare, Triple Shot | 1 in 7 each |
| Rare | 35,000 XP | 4 | Unsteady Arrow | 1 in 4 |
The book's level is chosen at random from I up to the enchant's maximum, with every level equally likely in Prison, and it is revealed with a right-click. See Enchanted Books for applying books and what happens when one fails.