The Overgrown Crypt is populated with custom mobs drawn from weighted pools. A room that was built to hold mobs spawns from the pool its designer chose, and every room that has none gets mobs from the default pool. The stats below are before the difficulty multipliers. The health multiplier applies to the mobs stocked in rooms; the damage multiplier applies to every dungeon mob. See Dungeon Difficulties.
The final boss and the mini-bosses are on Dungeon Bosses.
Default pool#
Used for rooms that are stocked automatically, which is most rooms.
| Mob | Entity | Health | Damage | Armor | Weight | Chance |
|---|---|---|---|---|---|---|
| Lizard Man | Husk | 75 | 20 | 0 | 3 | 21.6% |
| Skeleton | Skeleton | 200 | 10 | 5 | 2 | 14.4% |
| Crypt Archer | Stray | 45 | 7 | 2 | 2 | 14.4% |
| Slain Warrior | Husk | 150 | 20 | 10 | 1.5 | 10.8% |
| Crypt Crawler | Cave spider | 40 | 8 | 0 | 1.5 | 10.8% |
| Crypt Hound | Wolf | 35 | 10 | 0 | 1.5 | 10.8% |
| Bandit Cutthroat | Zombie | 70 | 12 | 4 | 1 | 7.2% |
| Ghost | Husk (looks like a zombie) | 3 | 0 | 0 | 0.8 | 5.8% |
| Sewer Hag | Witch | 70 | 6 | 0 | 0.6 | 4.3% |
Elite pool#
| Mob | Entity | Health | Damage | Armor | Weight | Chance |
|---|---|---|---|---|---|---|
| Slain Warrior (knight) | Husk | 150 | 20 | 10 | 2 | 26.7% |
| Skeleton (with a bow) | Skeleton | 200 | 10 | 5 | 2 | 26.7% |
| Necromancer | Evoker | 150 | 20 | 0 | 1.5 | 20.0% |
| Thief | Enderman | 150 | 20 | 0 | 1 | 13.3% |
| Wraith | Bee | 150 | 20 | 0 | 1 | 13.3% |
Heavy pool#
The Bandit Warrior in this pool is the same bandit that is the dungeon's final boss. See Bandit Warrior.
| Mob | Entity | Health | Damage | Armor | Weight | Chance |
|---|---|---|---|---|---|---|
| Bandit Warrior | Vindicator | 250 | 30 | 30 | 2 | 44.4% |
| Lizardman Shaman | Husk | 75 | 20 | 0 | 1.5 | 33.3% |
| Skeleton Pyromancer | Blaze, shown as a wither skeleton | 300 | 75 | 20 | 1 | 22.2% |
Pipes pool#
Vented by the pipes of the boss arena during the breach. See the pipes breach.
| Mob | Entity | Health | Damage | Armor | Weight | Chance |
|---|---|---|---|---|---|---|
| Sewer Rat | Silverfish | 14 | 5 | 0 | 3 | 27.3% |
| Lizard Man | Husk | 75 | 20 | 0 | 2.5 | 22.7% |
| Bog Drowned | Drowned | 60 | 14 | 6 | 2 | 18.2% |
| Slain Warrior | Husk | 150 | 20 | 10 | 1.5 | 13.6% |
| Skeleton | Skeleton | 200 | 10 | 5 | 1 | 9.1% |
| Crypt Hound | Wolf | 35 | 10 | 0 | 1 | 9.1% |
Sewer pool#
Mobs spawned in the rising water of the boss arena are ordinary Drowned (weight 2, about 67%) and Guardians (weight 1, about 33%). Like the pipe mobs, they hunt the nearest player within 64 blocks and are not hurt by the arena's magma.
Special behaviour#
| Mob | Behaviour |
|---|---|
| Ghost | Very fragile with 3 health. Its touch deals no damage but covers you in frost for a moment. |
| Necromancer | Summons 1 skeleton about 1 second after it spawns. |
| Wraith | Summons 1 skeleton about 1 second after it spawns. |
| Bog Drowned | 30% of its hits poison you for 2 seconds. |
| Skeleton Pyromancer | The highest attack damage of any dungeon mob (75), with 300 health. It is fast (speed 0.5) but only notices players within 20 blocks. It is a blaze underneath, so it does not count as undead. |
| Lizardman Shaman | Notices you from far away, with a follow range of 80 blocks. |
| Crypt Hound | Fast (speed 0.38) and always angry. |
| Crypt Crawler | Larger than a normal cave spider (x1.3) and fast. |
| Sewer Rat | A silverfish 1.4 times normal size. |
How many mobs#
- Rooms stocked automatically get one mob per 30 floor blocks, clamped to 2 to 8 per room, scaled by room size, difficulty and party size. See Dungeon Run Mechanics.
- Every kill is worth +10 score. See Dungeon Scoring and Loot.
- All dungeon mobs glow, so you can read a room through its walls.
- The Gravedigger weapon deals bonus damage to the undead mobs in this list. See Gravedigger.
See also#
- Dungeon Bosses for bosses and mini-bosses