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Prison Endgame

The long-term goals of Prison once the basics are done, from the prestige and rebirth ladder to weekly gang and dungeon prizes, beacons, Sewer Shards, crates and leaderboards.

Once you have a strong pickaxe and a high rank, Prison keeps rewarding you in four ways: a permanent climb up the prestige and rebirth ladder, weekly Gem prizes for gangs and dungeon runners, competitive boards, and gear and crates that make the next climb faster. This page maps those goals and links to the page that has the details of each.

The climb: rank, prestige and rebirth#

StageRequirementWhat it gives
RankPay money for each rank, up to rank 10,000Richer blocks and a bigger mine
PrestigeA required rank and a money fee, up to prestige 100Money and token income multiplied by 1.10 for each prestige, compounding
RebirthPrestige 100, rank 10,000, mined blocks and a token feePermanent multipliers and Rebirth Crate Keys, at the price of a large reset

Rebirth is the top of the ladder.

  • You need 50,000 mined blocks in your current life for the first rebirth, and 50,000 more for each rebirth after it.
  • The fee is 1,000,000,000 tokens for the first rebirth, multiplied by 1.55 for every rebirth you already have.
  • Each rebirth multiplies your sell value and tokens by 1.5, and your beacons by 2, compounding.
  • A rebirth resets your rank, prestige, money, tokens, pickaxe, backpack and mining robot. Beacons and your rebirth count are kept.

See Ranks for the full costs, The Pickaxe and Prison Enchants for how enchant caps rise with prestige and rebirth, and Prison Currencies for how multipliers combine.

Beacons and your gang#

Beacons are what Prison's competitive play is built on, because a gang's strength is the sum of its members' beacons.

  • Beacons drop from rare beacon blocks in mines (about 1% of generated blocks), and rebirths and boosters multiply them. See Gang Beacons.
  • The total beacons held by your members unlock gang perks. Beacon Radar, Token Vein and Fortune Pact each have five levels: Token Vein and Fortune Pact are maxed at 155,000 beacons and Beacon Radar at 232,500. War Chest unlocks at 25,000; a Co-owner or the Owner switches it on for +100% tokens, beacons and drops for 30 minutes, with a 6-hour cooldown. See Gang Perks.
  • Every Wednesday at 20:00 server time, the three gangs that grew their beacon total the most that week win 5,000, 3,500 and 1,500 Gems, paid to their owners. See Gang Leaderboard.
  • A gang holds 6 members, or 7 when the owner is a Savage or Caveman. Each member's beacons count, so who you recruit matters. See Creating and Joining a Gang.

The dungeon#

The Overgrown Crypt rewards skill and teamwork, and its rewards feed back into mining. See Dungeons.

  • Weekly prizes. The three players with the fastest Hard runs of the week win 1,000, 500 and 250 Gems. Speed matters: finishing within 7 minutes adds +300 score, and the grade also decides your chests. See Dungeon Surges and Weekly Prizes.
  • Mining surges. Every successful run gives the party a surge on money, tokens and beacons: +10% for 1 hour (Easy), +15% for 2 hours (Medium) or +20% for 3 hours (Hard).
  • Sewer Shards. An S+ run on Medium pays about 600 to 970 Sewer Shards from chests, and 1.6 times that on Hard. The shards buy dungeon weapons, Warden's armour, potions and 30 minute mining boosters. See Dungeon Shop.
  • Score targets. S+ needs 1,200 score, and a run with nobody down earns a +200 bonus. See Dungeon Scoring and Loot.

Crates and the player market#

  • Every prestige pays Prestige Crate keys and every rebirth pays Rebirth Crate keys. Both crates hold rewards such as beacons, token pouches, boosters, rank skips and enchant tokens. See Prestige Crate and Rebirth Crate.
  • Orders let you buy items that other players fill, and sell items to other players' orders. See Orders.
  • Chest shops let you sell from your plot while you are offline. See Chest Shops.
  • Store ranks raise your auction, chest shop and vault limits and add kits and a sell bonus. See Prison Store Ranks and Perks.

Leaderboards#

The boards that players chase are listed on Prison Leaderboards: rank, rebirths, blocks mined, money, Gems, tokens, beacons, gangs and dungeon times.

Summary table#

GoalWhat feeds itWhere to read more
Higher incomePrestige and rebirth multipliers, boosters, enchantsRanks, Prison Enchants
Gang rankingBeacons held by membersGang Beacons
Weekly Gems (gang)Beacon growth over the weekGang Leaderboard
Weekly Gems (dungeon)A fast Hard clearDungeon Surges and Weekly Prizes
GearSewer Shards from the dungeonDungeon Shop
Crate keysPrestige and rebirthPrison Crates

See also#

Prison

Endgame