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Dungeons

The Overgrown Crypt is Prison's party dungeon, a freshly generated crypt for up to four players with keys, puzzles, mini-bosses, a flooded boss arena and Sewer Shard rewards.

The Overgrown Crypt is the dungeon of Prison. It is a buried crypt "reclaimed by root and vine" that is built from a library of rooms for every run, so no two runs share the same halls. You enter with a party of up to four players, fight your way through the levels, beat the mini-bosses and the boss, the Bandit Warrior, and take Sewer Shards from the reward chests. The Overgrown Crypt is the only dungeon that is currently open.

At a glance#

TopicDetail
Party1 to 4 players. A solo player still creates a party of one.
Cost to enterFree. There is no key, rank or cooldown to start a run.
LayoutProcedural: rooms, hallways, secrets and puzzles differ every run
DifficultiesEasy, Medium and Hard. See Dungeon Difficulties.
GoalClear the levels, open the boss door, defeat the boss, then loot the reward chests
GradeS+, S, A, B, C or FAIL, decided by score. The grade decides how many reward chests you can open.
CurrencySewer Shards
RecordsThe fastest runs are listed with /dungeon top

How a run goes#

  1. Form or join a party at the Dungeon Party Board NPC. The leader picks a difficulty and presses Enter the Overgrown Crypt. See Entering the Dungeon.
  2. Your party arrives in a lobby while the crypt is built. Everyone readies up, and the run starts a few seconds after the last player is ready.
  3. Work through the rooms level by level. Each level ends at a gate that opens once the level is cleared or when you spend a key. See Dungeon Run Mechanics.
  4. Solve puzzles, find secrets and defeat mini-bosses for score, keys and extra rewards. See Dungeon Puzzles.
  5. Open the boss door and defeat the Bandit Warrior in the flooded sewer arena. See Dungeon Bosses.
  6. Your grade is announced and the reward chests appear. Claim them before the loot window closes. See Dungeon Scoring and Loot.

Dungeon pages#

PageWhat it covers
Entering the DungeonParty board, parties, ready-up, leaving, what you can bring
Dungeon DifficultiesEasy, Medium and Hard multipliers and party scaling
Dungeon Run MechanicsLevels, gates, keys, mobs, secrets, the map and the end of a run
Dungeon PuzzlesLevers, braziers, runes, sequences and hunts
Dungeon Scoring and LootScore values, grade thresholds, reward chests and blessings
Reviving and Second WindGoing down, reviving teammates, the Second Wind blessing and failing a run
Dungeon BossesThe Bandit Warrior, the mini-bosses and the boss arena
Dungeon MobsEvery mob that can appear, with stats
Dungeon WeaponsDungeon weapons and their abilities
Dungeon ShopThe Dungeon Shop and what Sewer Shards buy
Sewer ShardsThe dungeon currency
Dungeon Surges and Weekly PrizesMining surges after a clear and the weekly Hard prizes
Dungeon CommandsEvery dungeon and dungeon party command

The in-game Dungeon Guide recommends:

  • Full iron armour or better, because the boss hits hard.
  • A sword for the rooms and a bow with arrows for traps and cover you have to shoot down.
  • Golden apples or healing potions. The guide also suggests food, but your hunger bar stays full inside the dungeon.
  • Fire resistance for the boss arena once the floor heats up.
  • Dungeon weapons from the shop, which carry abilities that make the crypt easier.

See also#

Prison