Income multipliers are the bonuses that scale what you earn from mining. Money, tokens and beacons each have their own chain. Inside a chain, bonuses of the same kind add together first, and then the groups multiply one another, so it matters which group a bonus belongs to.
Money#
The money from a sale is worked out in this order.
- Base price. Every block's drop has a fixed price; see Mine Blocks. The sale adds up the price of everything in your backpack.
- Money bonuses (additive). Your strongest running Money Booster (the rollcall boost is one of these), your Adrenaline Surge and every money bonus you carry, from your equipped minion, suits, relics and held items, are added together as percentages, and the total multiplies the base price. See Boosters.
- Mine tax. If you sell inside a mine whose owner has set a tax, that percentage of the sale is taken and paid to the owner. This happens after the boosters and before your prestige, rebirth and skin bonuses, so the tax is only taken on what the mine itself produced. Players whose role in that mine avoids tax (Officer and above, unless the owner changes it) pay none. See Mine Menu and Management.
- Prestige, rebirth and skin (multiplicative). The sale is multiplied by 1.10 for every prestige you hold, by 1.5 for every rebirth, and by 1.05 if the pickaxe you last mined with has a skin with a money boost. These factors go last, so tax never takes a cut of your own progression.
- Autosell multiplier (additive upgrades). When you sell with
/sell, autosell or instant autosell, the payout is multiplied by 1 plus 1% for every autosell multiplier upgrade level you bought, plus the sell bonus of your store rank (the rank perk lists give +5% for Huntsman, +10% for Savage and +15% for Caveman). The Sell Now button in the backpack menu skips this step. See Backpack and Autosell and Prison Store Ranks and Perks.
Some bonuses raise how many items each block puts in your backpack instead of their price, which also means a bigger sale: the Fortune enchant, a pickaxe skin with a drops boost (+5%), and the gang perks Fortune Pact and War Chest. See Gang Perks.
Worked example#
You sell 10,000 stone ($50 each, so a base price of $500,000) with a 2x Money Booster active, prestige 5, no rebirths, 10 autosell multiplier levels and the Huntsman rank, in your own mine with no tax:
| Step | Factor | Running total |
|---|---|---|
| Base price | $500,000 | |
| Money Booster (2x) | x2 | $1,000,000 |
| Prestige 5 | x1.1^5 = x1.61051 | $1,610,510 |
| Autosell multiplier | 1 + 0.10 + 0.05 = x1.15 | about $1,852,087 |
Tokens#
Tokens are worked out for each block broken.
- Base tokens. The block's own token value; see Mine Blocks.
- Token enchants. Token Finder adds 1.5% of the block's base tokens for every level (level 100 adds 150%). While Token Rush is active, blocks pay double their base tokens. See Prison Enchants.
- Token bonuses (additive). Your strongest running Token Booster, your Adrenaline Surge and every token bonus you carry, from your equipped minion, your pets, suits, relics and held items, are added together as percentages and multiply the block's tokens.
- Separate factors (multiplicative). The result is then multiplied by your gang's token perks (Token Vein, plus War Chest while it runs), by 1.05 if your pickaxe skin has a token boost, by 1.10 per prestige and by 1.5 per rebirth.
Tokens are not taxed and are not affected by the autosell multiplier. Blocks your mining robot breaks pay you tokens through the same steps, with the robot's own Tokens upgrade on top.
Beacons#
- Base. One beacon per beacon block. See Beacons.
- Beacon bonuses (all additive). These are added together, and the sum multiplies the base:
- a rebirth bonus that doubles with every rebirth (x2 at one rebirth, x4 at two);
- the mine owner's Beacon Booster;
- your own Adrenaline Surge;
- a pickaxe skin with a beacon boost (+5%);
- the Beacon Rush enchant while it is active (+100%);
- your gang's beacon perks (Beacon Radar, plus War Chest while it runs).
The result is rounded to a whole number of beacons.
Summary table#
| Bonus | Money | Tokens | Beacons | How it combines |
|---|---|---|---|---|
| Boosters | Yes | Yes | Yes | The strongest running booster of each kind, added to the other bonuses of that currency. For beacons it is the mine owner's booster |
| Rollcall | Yes | A money booster: it counts only while it is your strongest running Money Booster | ||
| Adrenaline Surge | Yes | Yes | Yes | Additive with boosters (a surge from a successful dungeon run). See Dungeon Surges and Weekly Prizes |
| Equipped minion | Some | Some | Additive with boosters. See Minion Kinds | |
| Pets | Yes | Additive with boosters. See Pets | ||
| Suits, relics and held items | Some | Some | Additive with boosters | |
| Pickaxe skin (+5%) | Money skins | Token skins | Beacon skins | Money and tokens: a separate x1.05. Beacons: added with the other beacon bonuses. Drops skins add 5% more items. See Pickaxe Skins |
| Gang perks | Fortune Pact, War Chest (more items) | Token Vein, War Chest | Beacon Radar, War Chest | Tokens: a separate factor. Beacons: added with the other beacon bonuses. Money: more items per block. See Gang Perks |
| Prestige (x1.10 each) | Yes | Yes | Multiplies the total | |
| Rebirth (x1.5 each) | Yes | Yes | Multiplies the total | |
| Rebirth (x2 each) | Yes | Added as one bonus among the beacon bonuses | ||
| Token Finder enchant | Yes | Adds 1.5% of the block's base tokens per level | ||
| Autosell multiplier upgrades | Yes | Applied when /sell, autosell or instant autosell pays out | ||
| Store rank sell bonus | Yes | Counts as part of the autosell multiplier | ||
| Mine tax | Reduces it | Taken from the seller after boosters |
Where to see your bonuses#
Open the stats screen from /prisonmenu by clicking your head. It shows your money, token and beacon multipliers from boosters and the bonuses you carry, and any active booster with its time left. Adrenaline Surges, prestige, rebirth, skin and gang factors are not part of those figures. See Prison Menus.
/boosters lists every booster you have running, Adrenaline Surges included, with where each bonus comes from. See Boosters.
Tips#
- Prestige and rebirth are the biggest multipliers by far: prestige 100, the highest, multiplies your money and token income by about 13,780.
- Different kinds of bonus add together, so running a 2x Money Booster during an Adrenaline Surge is better than either alone. Two Money Boosters do not add: the stronger one runs and the other waits.
- Because the tax is taken before your prestige bonus, a visitor with a high prestige pays tax on a smaller number than they actually receive.