Achievements are permanent milestones that track how much you have done on Prison. Each category is a chain of tiers; reaching a tier lets you collect a money reward, and the next tier opens a little further on. Unlike quests, achievements never reset or expire.
Opening the menu#
Run /achievements, or click Achievements in the Prison menus (/prison or /prisonmenu). The first screen lists the categories, each showing how many rewards you have waiting. A category opens its list of milestones; a group such as Events opens a second list of categories.
| Button | What it does |
|---|---|
| Category tile | Opens that category's milestones (or the group's categories) |
| Auto-Claim | Toggles automatic payment of finished milestones. On shows "Finished milestone rewards are paid to you automatically" |
| Back, Close, page arrows | Navigate |
In a milestone list each tier shows its target and reward:
| Tier state | Looks like | What to do |
|---|---|---|
| Locked | Red dye with a grey name, "Progress: X/target" and the reward | Keep playing |
| Claimable | Light blue dye with a yellow name and "Click to claim!" | Click to receive the money |
| Claimed | Lime dye with a tick and "Claimed!" | Nothing |
When your progress crosses a tier a title appears: "Achievement Unlocked" with the category and target in the subtitle. If several tiers are crossed at once, only the highest is announced.
Claiming and Auto-Claim#
Auto-Claim is on by default. While it is on, each tier is paid the moment you reach it and nothing needs clicking. If you switch it off, rewards wait in the menu until you click each tier. Switching it back on immediately pays every tier you already qualify for. Your choice is saved between sessions. Every tier can be claimed only once.
Categories#
| Category | Counts | How it progresses |
|---|---|---|
| Blocks Mined | Blocks you break in mines | Adds up for every block broken, including blocks broken by enchants, mine bombs, grenades and your mining robot |
| Money Earned | Money received from selling | Adds up from each sale, after multipliers |
| Tokens Earned | Tokens paid from mining | Adds up for every block |
| Player Kills | Players you kill | Adds up. The same victim does not count again within 10 minutes |
| Prestige | The highest prestige you have reached | A single tier for each of prestiges 1 to 10 |
| Events | A group holding the event categories below | |
| Meteor Strikes | Meteors you help break in prestige mines | See Prestige Mines |
| Roll Call | Rollcalls you report to | See Rollcall |
The Events group also shows King of the Hill and Envoys chains. Those events are not held on Prison, so these chains do not progress here. The Dungeons, Gang Brawls and UFO entries are greyed out and cannot be opened. Progress is cumulative across your whole account and is not reset by prestige or rebirth.
How tiers and rewards are set#
Each chain has nine tiers per set, and each set is ten times larger than the one before it. Blocks Mined, for example, has tiers at 100, 200, ... 900 blocks, then 1,000, 2,000, ... 9,000, and so on. A tier's reward is its target times a rate, and that rate shrinks with every set so that big numbers do not pay out unreasonable sums.
Blocks Mined: 63 tiers#
Rate of $3 per block in the first set, multiplied by 0.55 for each later set. Claiming every tier pays about $457 million.
| Tier set | Targets | Reward for the first | Reward for the last |
|---|---|---|---|
| 1 | 100 to 900, in 9 steps | $300 | $2.7K |
| 2 | 1K to 9K, in 9 steps | $1.65K | $14.8K |
| 3 | 10K to 90K, in 9 steps | $9.07K | $81.7K |
| 4 | 100K to 900K, in 9 steps | $49.9K | $449K |
| 5 | 1M to 9M, in 9 steps | $275K | $2.47M |
| 6 | 10M to 90M, in 9 steps | $1.51M | $13.6M |
| 7 | 100M to 900M, in 9 steps | $8.3M | $74.7M |
Money Earned: 81 tiers#
Rate of $0.06 per dollar earned in the first set, halving each set. Claiming every tier pays about $13.2 billion.
| Tier set | Targets | Reward for the first | Reward for the last |
|---|---|---|---|
| 1 | 10K to 90K, in 9 steps | $600 | $5.4K |
| 2 | 100K to 900K, in 9 steps | $3K | $27K |
| 3 | 1M to 9M, in 9 steps | $15K | $135K |
| 4 | 10M to 90M, in 9 steps | $75K | $675K |
| 5 | 100M to 900M, in 9 steps | $375K | $3.38M |
| 6 | 1B to 9B, in 9 steps | $1.88M | $16.9M |
| 7 | 10B to 90B, in 9 steps | $9.38M | $84.4M |
| 8 | 100B to 900B, in 9 steps | $46.9M | $422M |
| 9 | 1T to 9T, in 9 steps | $234M | $2.11B |
Tokens Earned: 72 tiers#
Rate of $1.2 per token in the first set, halving each set. Claiming every tier pays about $5.27 billion.
| Tier set | Targets | Reward for the first | Reward for the last |
|---|---|---|---|
| 1 | 1K to 9K, in 9 steps | $1.2K | $10.8K |
| 2 | 10K to 90K, in 9 steps | $6K | $54K |
| 3 | 100K to 900K, in 9 steps | $30K | $270K |
| 4 | 1M to 9M, in 9 steps | $150K | $1.35M |
| 5 | 10M to 90M, in 9 steps | $750K | $6.75M |
| 6 | 100M to 900M, in 9 steps | $3.75M | $33.8M |
| 7 | 1B to 9B, in 9 steps | $18.8M | $169M |
| 8 | 10B to 90B, in 9 steps | $93.8M | $844M |
Player Kills: 45 tiers#
Rate of $3,000 per kill in the first set, multiplied by 0.7 for each later set. Claiming every tier pays about $378 million.
| Tier set | Targets | Reward for the first | Reward for the last |
|---|---|---|---|
| 1 | 1 to 9, in 9 steps | $3K | $27K |
| 2 | 10 to 90, in 9 steps | $21K | $189K |
| 3 | 100 to 900, in 9 steps | $147K | $1.32M |
| 4 | 1K to 9K, in 9 steps | $1.03M | $9.26M |
| 5 | 10K to 90K, in 9 steps | $7.2M | $64.8M |
Prestige: 10 tiers#
One tier for each prestige from 1 to 10, paying $250 million times the prestige number.
| Prestige reached | Reward |
|---|---|
| 1 | $250M |
| 2 | $500M |
| 3 | $750M |
| 4 | $1B |
| 5 | $1.25B |
| 6 | $1.5B |
| 7 | $1.75B |
| 8 | $2B |
| 9 | $2.25B |
| 10 | $2.5B |
Roll Call and Meteor Strikes: 27 tiers each#
Each has three sets (1 to 9, 10 to 90, 100 to 900) paying a flat $15,000 per event, so the 900th meteor or rollcall tier pays $13.5 million. Claiming every tier of one chain pays about $74.9 million.
| Tier set | Targets | Reward for the first | Reward for the last |
|---|---|---|---|
| 1 | 1 to 9, in 9 steps | $15K | $135K |
| 2 | 10 to 90, in 9 steps | $150K | $1.35M |
| 3 | 100 to 900, in 9 steps | $1.5M | $13.5M |
Tips#
- Leave Auto-Claim on unless you want to time a payout. The money is the same either way.
- A large sell can cross several tiers in one go; the title shows only the highest, but every tier is paid.