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Prison Achievements

Long-term milestone chains for blocks mined, money earned, tokens earned, kills, prestige and events, each tier paying out money and claimable by hand or automatically.

Achievements are permanent milestones that track how much you have done on Prison. Each category is a chain of tiers; reaching a tier lets you collect a money reward, and the next tier opens a little further on. Unlike quests, achievements never reset or expire.

Opening the menu#

Run /achievements, or click Achievements in the Prison menus (/prison or /prisonmenu). The first screen lists the categories, each showing how many rewards you have waiting. A category opens its list of milestones; a group such as Events opens a second list of categories.

ButtonWhat it does
Category tileOpens that category's milestones (or the group's categories)
Auto-ClaimToggles automatic payment of finished milestones. On shows "Finished milestone rewards are paid to you automatically"
Back, Close, page arrowsNavigate

In a milestone list each tier shows its target and reward:

Tier stateLooks likeWhat to do
LockedRed dye with a grey name, "Progress: X/target" and the rewardKeep playing
ClaimableLight blue dye with a yellow name and "Click to claim!"Click to receive the money
ClaimedLime dye with a tick and "Claimed!"Nothing

When your progress crosses a tier a title appears: "Achievement Unlocked" with the category and target in the subtitle. If several tiers are crossed at once, only the highest is announced.

Claiming and Auto-Claim#

Auto-Claim is on by default. While it is on, each tier is paid the moment you reach it and nothing needs clicking. If you switch it off, rewards wait in the menu until you click each tier. Switching it back on immediately pays every tier you already qualify for. Your choice is saved between sessions. Every tier can be claimed only once.

Categories#

CategoryCountsHow it progresses
Blocks MinedBlocks you break in minesAdds up for every block broken, including blocks broken by enchants, mine bombs, grenades and your mining robot
Money EarnedMoney received from sellingAdds up from each sale, after multipliers
Tokens EarnedTokens paid from miningAdds up for every block
Player KillsPlayers you killAdds up. The same victim does not count again within 10 minutes
PrestigeThe highest prestige you have reachedA single tier for each of prestiges 1 to 10
EventsA group holding the event categories below
Meteor StrikesMeteors you help break in prestige minesSee Prestige Mines
Roll CallRollcalls you report toSee Rollcall

The Events group also shows King of the Hill and Envoys chains. Those events are not held on Prison, so these chains do not progress here. The Dungeons, Gang Brawls and UFO entries are greyed out and cannot be opened. Progress is cumulative across your whole account and is not reset by prestige or rebirth.

How tiers and rewards are set#

Each chain has nine tiers per set, and each set is ten times larger than the one before it. Blocks Mined, for example, has tiers at 100, 200, ... 900 blocks, then 1,000, 2,000, ... 9,000, and so on. A tier's reward is its target times a rate, and that rate shrinks with every set so that big numbers do not pay out unreasonable sums.

Blocks Mined: 63 tiers#

Rate of $3 per block in the first set, multiplied by 0.55 for each later set. Claiming every tier pays about $457 million.

Tier setTargetsReward for the firstReward for the last
1100 to 900, in 9 steps$300$2.7K
21K to 9K, in 9 steps$1.65K$14.8K
310K to 90K, in 9 steps$9.07K$81.7K
4100K to 900K, in 9 steps$49.9K$449K
51M to 9M, in 9 steps$275K$2.47M
610M to 90M, in 9 steps$1.51M$13.6M
7100M to 900M, in 9 steps$8.3M$74.7M

Money Earned: 81 tiers#

Rate of $0.06 per dollar earned in the first set, halving each set. Claiming every tier pays about $13.2 billion.

Tier setTargetsReward for the firstReward for the last
110K to 90K, in 9 steps$600$5.4K
2100K to 900K, in 9 steps$3K$27K
31M to 9M, in 9 steps$15K$135K
410M to 90M, in 9 steps$75K$675K
5100M to 900M, in 9 steps$375K$3.38M
61B to 9B, in 9 steps$1.88M$16.9M
710B to 90B, in 9 steps$9.38M$84.4M
8100B to 900B, in 9 steps$46.9M$422M
91T to 9T, in 9 steps$234M$2.11B

Tokens Earned: 72 tiers#

Rate of $1.2 per token in the first set, halving each set. Claiming every tier pays about $5.27 billion.

Tier setTargetsReward for the firstReward for the last
11K to 9K, in 9 steps$1.2K$10.8K
210K to 90K, in 9 steps$6K$54K
3100K to 900K, in 9 steps$30K$270K
41M to 9M, in 9 steps$150K$1.35M
510M to 90M, in 9 steps$750K$6.75M
6100M to 900M, in 9 steps$3.75M$33.8M
71B to 9B, in 9 steps$18.8M$169M
810B to 90B, in 9 steps$93.8M$844M

Player Kills: 45 tiers#

Rate of $3,000 per kill in the first set, multiplied by 0.7 for each later set. Claiming every tier pays about $378 million.

Tier setTargetsReward for the firstReward for the last
11 to 9, in 9 steps$3K$27K
210 to 90, in 9 steps$21K$189K
3100 to 900, in 9 steps$147K$1.32M
41K to 9K, in 9 steps$1.03M$9.26M
510K to 90K, in 9 steps$7.2M$64.8M

Prestige: 10 tiers#

One tier for each prestige from 1 to 10, paying $250 million times the prestige number.

Prestige reachedReward
1$250M
2$500M
3$750M
4$1B
5$1.25B
6$1.5B
7$1.75B
8$2B
9$2.25B
10$2.5B

Roll Call and Meteor Strikes: 27 tiers each#

Each has three sets (1 to 9, 10 to 90, 100 to 900) paying a flat $15,000 per event, so the 900th meteor or rollcall tier pays $13.5 million. Claiming every tier of one chain pays about $74.9 million.

Tier setTargetsReward for the firstReward for the last
11 to 9, in 9 steps$15K$135K
210 to 90, in 9 steps$150K$1.35M
3100 to 900, in 9 steps$1.5M$13.5M

Tips#

  • Leave Auto-Claim on unless you want to time a payout. The money is the same either way.
  • A large sell can cross several tiers in one go; the title shows only the highest, but every tier is paid.

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