A run of the Overgrown Crypt builds up a score. When the run ends, the score becomes a grade, and the grade decides how many reward chests you may open. The rules are the same on all difficulties; only the Sewer Shard amounts change. See Dungeon Difficulties.
What earns and costs score#
| Event | Score |
|---|---|
| Killing a dungeon mob | +10 |
| Finding a secret | +75 |
| Defeating a mini-boss | +150 (on top of the +10 kill) |
| Sweeping a level clean | +100 |
| Solving a lever combo puzzle | +150 |
| Solving a rune puzzle | +175 |
| Solving a brazier puzzle | +200 |
| Defeating the final boss | +300 (on top of the +10 kill) |
| Finding every secret in the layout | +150 at the end |
| Nobody went down during the whole run | +200 at the end |
| A player going down | -150 each time |
Speed bonus#
When the run completes, the fastest bar you met adds a bonus. The clock starts when the run begins, not in the lobby.
| Finished within | Bonus |
|---|---|
| 15 minutes | +100 |
| 10 minutes | +200 |
| 7 minutes | +300 |
Grades#
| Grade | Score needed | Reward chests unlocked |
|---|---|---|
| S+ | 1,200 | 5 |
| S | 900 | 4 |
| A | 650 | 3 |
| B | 400 | 2 |
| C | 0 | 1 |
| FAIL | Only when the whole party is down, or the run is abandoned | 0 |
A completed run always grades at least C. FAIL runs pay nothing and are not recorded in the run times. The grade is announced to the party as "Run complete - grade grade with score points!".
Reward chests#
When the run completes, a chest appears for each tier your grade unlocks, in the boss reward room. A grade unlocks tiers 1 up to its chest count, so S+ opens all five.
- Everyone still inside is teleported to the reward room a moment later.
- Click a chest to see its single reward and claim it. Every tier is free. You get one pick per chest, so you can claim each chest once.
- The reward is a payout of Sewer Shards. The amount is rolled once per chest for the whole run, so every party member sees the same amount, then multiplied by the difficulty's payout multiplier.
- You must have dealt damage to a dungeon mob to open the chests. A player who dealt none sees "Only those who fought may loot - you dealt no damage this run."
- A player who is still down when the run ends gets "You were dead when the run ended - no chests for the carried."
- You have a 120 second loot window, with warnings at 30 and 10 seconds. After that everyone is sent back to spawn.
Payouts per chest#
Amounts are in Sewer Shards before the difficulty multiplier.
| Tier | Chest | Minimum | Maximum | Unlocked at |
|---|---|---|---|---|
| 1 | Wooden | 30 | 60 | C and better |
| 2 | Stone | 60 | 100 | B and better |
| 3 | Iron | 100 | 160 | A and better |
| 4 | Gilded | 160 | 250 | S and better |
| 5 | Crypt | 250 | 400 | S+ |
Total shards from chests by grade#
Totals add every unlocked chest, so they are the minimum and maximum you can claim from chests in one run.
| Grade | Easy (x0.7) | Medium (x1.0) | Hard (x1.6) |
|---|---|---|---|
| C | 21 to 42 | 30 to 60 | 48 to 96 |
| B | 63 to 112 | 90 to 160 | 144 to 256 |
| A | 133 to 224 | 190 to 320 | 304 to 512 |
| S | 245 to 399 | 350 to 570 | 560 to 912 |
| S+ | 420 to 679 | 600 to 970 | 960 to 1,552 |
Other Sewer Shard payouts#
| Source | Payout |
|---|---|
| Defeating the Gravewarden mini-boss | 40 Sewer Shards to each party member who has dealt damage during the run |
| Defeating the Bog Shaman mini-boss | 40 Sewer Shards to each party member who has dealt damage during the run |
These payouts are flat and are not multiplied by the difficulty.
Blessings#
Chests that stand in the rooms during a run are blessing chests. They are not loot. The first player to open one rolls a blessing, and every standing party member receives it. Solving the brazier puzzle also grants a blessing. Spirits (downed players) do not receive the effects.
| Blessing | Chance | Effect |
|---|---|---|
| Swiftness | 31.9% | Speed II for 60 seconds |
| Strength | 21.3% | Strength I for 60 seconds |
| Stone Skin | 21.3% | Resistance I for 60 seconds |
| Mending Light | 21.3% | Regeneration II for 15 seconds |
| Second Wind | 4.3% | Every downed teammate is revived at once |
The chances come from the blessing weights 3, 2, 2, 2 and 0.4. The announcement reads "player opened a blessing chest: blessing!". See Reviving and Second Wind for going down and reviving.
Records#
Completed runs are recorded with their time, players and grade. See Dungeon Commands for /dungeon top, and Dungeon Surges and Weekly Prizes for the weekly Hard prizes.
See also#
- Sewer Shards for what to spend shards on
- Dungeon Shop for the Dungeon Shop