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Magma 2025 Enchants

Limited time

Sixteen limited-time fire-themed custom enchants for armor, weapons, ranged gear, a shield and tools that come on seasonal skins in Prison and Survival.

Available on Prison and Survival.

Magma 2025 Enchants are sixteen custom enchants from the limited-time Magma crate set. They cover armor, swords, a mace, an axe, bows, a trident, a shield, a fishing rod and three tools. The set has been offered in Prison and Survival, and is not necessarily available right now. The enchants are not sold in the enchant shop and do not come from runes or enchanted books.

How to get it#

Each Magma enchant sits on one skin of the Magma skin set, which has been offered through limited-time crates. The level is rolled when the reward is created, and every level in the listed range is equally likely.

SkinFitsMagma enchantLevel rangeVanilla enchants on the skin
Magma HelmetNetherite HelmetGlowbrand VisorI to VProtection V, Respiration IV, Aqua Affinity, Unbreaking IV, Mending
Magma ChestplateNetherite ChestplateAsh MantleIProtection V, Unbreaking IV, Mending
Magma LeggingsNetherite LeggingsEmbercoreIProtection V, Unbreaking IV, Mending
Magma BootsNetherite BootsFirestrideIProtection V, Feather Falling V, Depth Strider IV, Unbreaking IV, Mending
Magma SwordNetherite SwordInfernal WoundI to IVSharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending
Magma StaffNetherite SwordPyre ConduitI to IVSharpness VI, Fire Aspect II, Unbreaking IV, Mending
Magma HammerMaceMolten CrushI to VBreach IV, Wind Burst III, Unbreaking IV, Mending
Magma AxeNetherite AxeBlaze CleaveI to VEfficiency VI, Sharpness V, Unbreaking IV, Mending
Magma BowBowFirelineI to VPower VI, Infinity, Flame II, Unbreaking IV, Mending
Magma CrossbowCrossbowBlastcore BoltsI to VPiercing V, Quick Charge III, Multishot, Unbreaking IV, Mending
Magma TridentTridentInferno JavelinI to VLoyalty III, Impaling V, Unbreaking IV, Mending
Magma ShieldShieldLava WardI to VUnbreaking IV, Mending
Magma Fishing RodFishing RodHellhookI to VLure IV, Luck of the Sea IV, Unbreaking IV, Mending
Magma PickaxeNetherite PickaxeVeinburnI to VIEfficiency VI, Fortune IV, Unbreaking IV, Mending
Magma ShovelNetherite ShovelAshplowI to VIIEfficiency VI, Unbreaking IV, Mending
Magma HoeNetherite HoeCharred GrowthI to VIEfficiency VI, Fortune IV, Unbreaking IV, Mending
  1. Open a crate that carries the set. See Crates. Keys for limited-time crates are sold in the network store while they are offered. Mode specifics are on Prison Crates and Crates.
  2. Redeem the skin voucher. The skin arrives as a voucher item. Right-click it to add the skin to your collection.
  3. Apply the skin. Open /skins, pick the skin and press its apply button. The skin goes onto the matching item you carry: worn armor, a shield in your off hand, or a tool, weapon or bow in your hotbar. It must be the item type in the "Fits" column, so swords, axes, pickaxes, shovels, hoes and armor must be Netherite. The item takes the skin's look, the vanilla enchants listed above and the Magma enchant at the rolled level.
  4. Removing the skin takes its enchants off the item again and puts back the levels the item had before. See Cosmetics for skins in general.

Besides the skin, crates of the set also hold other rewards such as enchant runes, pickaxe enchant tokens, boosters and a chat tag. Which rewards a crate holds can change, see Crates.

Set bonus#

Wearing all four Magma armor skins at once (Magma Helmet, Chestplate, Leggings and Boots) gives two bonuses. The skins only need to be applied to the armor you wear; the Magma enchants on them are not required.

BonusEffect
Fire protectionYou take 50% less damage from fire, burning, lava and magma blocks
Extra damageYou deal 10% more damage to a target that has Weakness, Slowness or Glowing. This is added to your other damage bonuses

The damage bonus pairs with Pyre Conduit and Molten Crush, which apply Weakness, and with Glowbrand Visor, which applies Glowing. The values are the same in Prison and Survival.

Enchants#

EnchantApplies toMax levelTriggerEffect
Glowbrand VisorHelmetsVHitting a creatureChance to make the target glow; glowing targets take 15% more damage from you
Ash MantleChestplatesITaking damage with the chestplate in handChance for Resistance I when a hit leaves you at half health or less
EmbercoreLeggingsITaking fire or lava damageChance for Fire Resistance for 5 seconds
FirestrideBootsIStarting to sprintChance for Speed II for 5 seconds
Infernal WoundSwordsIVHitting a creatureChance to add a stack of damage over time, up to 3 stacks
Pyre ConduitSwordsIVHitting a creatureChance for 2 area damage and Weakness I around the target
Molten CrushMacesVHitting a creatureChance to set the target on fire and weaken it
Blaze CleaveAxesVHitting a creatureChance to damage and ignite mobs near the target
FirelineBowsVShooting an arrowChance for the arrow to leave a damaging fire trail
Blastcore BoltsCrossbowsVA shot landingChance for area damage around the impact
Inferno JavelinTridentsVA thrown trident landingChance for an explosion that sets creatures on fire
Lava WardShieldsVBlocking a hitChance to reflect 50% of the damage to the attacker
HellhookFishing rodsVCatching an itemChance to turn the catch into a Nether item
VeinburnPickaxesVIBreaking a blockChance to smelt raw ore drops
AshplowShovelsVIIBreaking a blockChance to smelt the drops; Haste from level IV
Charred GrowthHoesVIEvery 45 seconds while heldChance to fully grow nearby crops

Enchant details#

Every value below is the same in Prison and Survival. Most of these enchants are chance enchants: the chance is what the table shows for the item's level, and there is no cooldown unless stated.

Glowbrand Visor#

Applies to: Helmets. Max level: V (the crate rolls I to V). Comes on: Magma Helmet. Trigger: Damaging a creature while wearing the helmet. Arrow and bolt hits count.

If the target is already glowing, from any source, your hit deals 15% more damage. The bonus is added to your other damage bonuses. If the target is not glowing, the enchant rolls its chance, and on success the target glows for 3 seconds (a targeted player is told it was marked). The hit that applies the glow does not get the bonus. The bonus works at every level; the level only changes how often the glow is applied.

LevelGlow chance
I2%
II3%
III4%
IV5%
V6%

Ash Mantle#

Applies to: Chestplates. Max level: I. Comes on: Magma Chestplate. Trigger: Taking damage while the chestplate is in your main hand or off hand.

When a hit would leave you at or below 50% of your maximum health, the enchant rolls its chance of 8%. On success you gain Resistance I for 10 seconds. It does nothing while you already have any Resistance effect.

Embercore#

Applies to: Leggings. Max level: I. Comes on: Magma Leggings. Trigger: Taking fire, burning, lava or magma-block damage.

Each time you take that kind of damage the enchant rolls its chance of 10%. On success you gain Fire Resistance for 5 seconds. Burning damage arrives in repeated ticks, and each tick rolls on its own.

Firestride#

Applies to: Boots. Max level: I. Comes on: Magma Boots. Trigger: Starting to sprint.

Each time you start sprinting, the enchant rolls its chance of 10%. On success you gain Speed II for 5 seconds. It does nothing while you already have any Speed effect.

Infernal Wound#

Applies to: Swords. Max level: IV (the crate rolls I to IV). Comes on: Magma Sword. Trigger: Hitting a creature with the sword in your main hand.

On success the enchant adds one wound stack to the target. A stack lasts 2 seconds, and a target can carry up to 3 stacks at once. While the target has stacks it takes 2 damage (1 heart) from you every second for each active stack, so 3 stacks deal 6 damage per second. A proc cannot add a stack while 3 are active, and wound damage cannot trigger further wounds. Players and mobs can both be targets.

LevelChance per hit
I8%
II11%
III14%
IV17%

Pyre Conduit#

Applies to: Swords. Max level: IV (the crate rolls I to IV). Comes on: Magma Staff. Trigger: Hitting a creature with the sword in your main hand.

On success every living creature within 3 blocks of the target, including the target, takes 2 damage (1 heart) from you and gets Weakness I for 3 seconds. You are not affected. Players, animals and mobs in range are all affected, and the area damage does not trigger further procs.

LevelChance per hit
I8%
II11%
III14%
IV17%

Molten Crush#

Applies to: Maces. Max level: V (the crate rolls I to V). Comes on: Magma Hammer. Trigger: Hitting a creature with the mace in your main hand. Any hit counts, not only a smash attack.

On success the target is set on fire for 3 seconds and gets Weakness I for 3 seconds.

LevelChance per hit
I8%
II11%
III14%
IV17%
V20%

Blaze Cleave#

Applies to: Axes. Max level: V (the crate rolls I to V). Comes on: Magma Axe. Trigger: Hitting a creature with the axe in your main hand.

On success every other mob within 3 blocks of the target takes 2 damage (1 heart) from you and is set on fire for 5 seconds. The target itself is not affected, and players are never affected. If no other mob is in range nothing happens. The area damage does not trigger further procs.

LevelChance per hit
I8%
II11%
III14%
IV17%
V20%

Fireline#

Applies to: Bows (not crossbows). Max level: V (the crate rolls I to V). Comes on: Magma Bow. Trigger: Shooting an arrow with the bow in your main hand.

The chance is rolled when the arrow is shot. On success the arrow leaves a fire trail along its flight path, and the trail stays until 5 seconds after the shot. Any creature other than you that is within 1 block of the trail takes 2 damage (1 heart) from you. Only arrows get a trail.

LevelChance per shot
I8%
II11%
III14%
IV17%
V20%

Blastcore Bolts#

Applies to: Crossbows. Max level: V (the crate rolls I to V). Comes on: Magma Crossbow. Trigger: A projectile from the crossbow landing, on a block or a creature.

On success every living creature within 3 blocks of the impact point takes 2 damage (1 heart) from you, except you and the creature the projectile hit directly. Affected players are told they were hit. Each projectile rolls on its own, so Multishot, which the Magma Crossbow carries, rolls three times per shot.

LevelChance per projectile
I8%
II11%
III14%
IV17%
V20%

Inferno Javelin#

Applies to: Tridents. Max level: V (the crate rolls I to V). Comes on: Magma Trident. Trigger: A trident you threw landing, on a block or a creature.

On success an explosion with power 3.5 goes off at the impact point. It does not break blocks, does not start fires and does not hurt you. Every creature the explosion damages is set on fire for 5 seconds.

LevelChance per throw
I11%
II14%
III17%
IV20%
V23%

Lava Ward#

Applies to: Shields. Max level: V (the crate rolls I to V). Comes on: Magma Shield. Trigger: A creature's hit landing on you while you are blocking with the shield in either hand.

On success half of the hit's damage (50%) is dealt back to the attacker, up to 8 damage (4 hearts). When the hit came from a projectile, the reflected damage goes to whoever fired it.

LevelChance per blocked hit
I13%
II21%
III29%
IV37%
V45%

Hellhook#

Applies to: Fishing rods. Max level: V (the crate rolls I to V). Comes on: Magma Fishing Rod. Trigger: Catching an item with the rod.

On success the item you reeled in is replaced by one item chosen at random from the table below.

DropShare of procs
Nether Wart3 in 9 (33%)
Blaze Powder2 in 9 (22%)
Magma Cream2 in 9 (22%)
Magma Block1 in 9 (11%)
Blaze Rod1 in 9 (11%)
LevelChance per catch
I15%
II25%
III35%
IV45%
V55%

Veinburn#

Applies to: Pickaxes. Max level: VI (the crate rolls I to VI). Comes on: Magma Pickaxe. Trigger: Breaking a block with the pickaxe in your main hand.

On success the raw ore items the block drops (raw iron, raw copper and raw gold) are smelted into ingots as they drop, and the stack size is kept, so Fortune still applies. Other drops, such as coal and diamonds, are not changed.

LevelChance per block
I8%
II11%
III14%
IV17%
V20%
VI23%

Ashplow#

Applies to: Shovels. Max level: VII (the crate rolls I to VII). Comes on: Magma Shovel. Trigger: Breaking a block with the shovel in your main hand.

On success every item the block drops that has a furnace recipe is smelted as it drops, so sand drops glass. From level IV the enchant also gives you Haste I for as long as you hold the shovel in either hand. It does not trigger on blocks broken inside Prison mines.

LevelSmelt chanceHaste I
I10%No
II15%No
III20%No
IV25%Yes
V30%Yes
VI35%Yes
VII40%Yes

Charred Growth#

Applies to: Hoes. Max level: VI (the crate rolls I to VI). Comes on: Magma Hoe. Trigger: Holding the hoe in either hand.

While you hold the hoe, the enchant rolls its chance once every 45 seconds, whether or not any crops are nearby. On success every plant with growth stages that is not fully grown within 4 blocks of you in every direction (a 9x9x9 cube centred on you) grows to its final stage at once. You receive a message when at least one plant was grown.

LevelChance per 45 seconds
I5%
II7%
III9%
IV11%
V13%
VI15%

General