Magma 2025 Enchants are sixteen custom enchants from the limited-time Magma crate set. They cover armor, swords, a mace, an axe, bows, a trident, a shield, a fishing rod and three tools. The set has been offered in Prison and Survival, and is not necessarily available right now. The enchants are not sold in the enchant shop and do not come from runes or enchanted books.
How to get it#
Each Magma enchant sits on one skin of the Magma skin set, which has been offered through limited-time crates. The level is rolled when the reward is created, and every level in the listed range is equally likely.
| Skin | Fits | Magma enchant | Level range | Vanilla enchants on the skin |
|---|---|---|---|---|
| Magma Helmet | Glowbrand Visor | I to V | Protection V, Respiration IV, Aqua Affinity, Unbreaking IV, Mending | |
| Magma Chestplate | Ash Mantle | I | Protection V, Unbreaking IV, Mending | |
| Magma Leggings | Embercore | I | Protection V, Unbreaking IV, Mending | |
| Magma Boots | Firestride | I | Protection V, Feather Falling V, Depth Strider IV, Unbreaking IV, Mending | |
| Magma Sword | Infernal Wound | I to IV | Sharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending | |
| Magma Staff | Pyre Conduit | I to IV | Sharpness VI, Fire Aspect II, Unbreaking IV, Mending | |
| Magma Hammer | Molten Crush | I to V | Breach IV, Wind Burst III, Unbreaking IV, Mending | |
| Magma Axe | Blaze Cleave | I to V | Efficiency VI, Sharpness V, Unbreaking IV, Mending | |
| Magma Bow | Fireline | I to V | Power VI, Infinity, Flame II, Unbreaking IV, Mending | |
| Magma Crossbow | Blastcore Bolts | I to V | Piercing V, Quick Charge III, Multishot, Unbreaking IV, Mending | |
| Magma Trident | Inferno Javelin | I to V | Loyalty III, Impaling V, Unbreaking IV, Mending | |
| Magma Shield | Lava Ward | I to V | Unbreaking IV, Mending | |
| Magma Fishing Rod | Hellhook | I to V | Lure IV, Luck of the Sea IV, Unbreaking IV, Mending | |
| Magma Pickaxe | Veinburn | I to VI | Efficiency VI, Fortune IV, Unbreaking IV, Mending | |
| Magma Shovel | Ashplow | I to VII | Efficiency VI, Unbreaking IV, Mending | |
| Magma Hoe | Charred Growth | I to VI | Efficiency VI, Fortune IV, Unbreaking IV, Mending |
- Open a crate that carries the set. See Crates. Keys for limited-time crates are sold in the network store while they are offered. Mode specifics are on Prison Crates and Crates.
- Redeem the skin voucher. The skin arrives as a voucher item. Right-click it to add the skin to your collection.
- Apply the skin. Open
/skins, pick the skin and press its apply button. The skin goes onto the matching item you carry: worn armor, a shield in your off hand, or a tool, weapon or bow in your hotbar. It must be the item type in the "Fits" column, so swords, axes, pickaxes, shovels, hoes and armor must be Netherite. The item takes the skin's look, the vanilla enchants listed above and the Magma enchant at the rolled level. - Removing the skin takes its enchants off the item again and puts back the levels the item had before. See Cosmetics for skins in general.
Besides the skin, crates of the set also hold other rewards such as enchant runes, pickaxe enchant tokens, boosters and a chat tag. Which rewards a crate holds can change, see Crates.
Set bonus#
Wearing all four Magma armor skins at once (Magma Helmet, Chestplate, Leggings and Boots) gives two bonuses. The skins only need to be applied to the armor you wear; the Magma enchants on them are not required.
| Bonus | Effect |
|---|---|
| Fire protection | You take 50% less damage from fire, burning, lava and magma blocks |
| Extra damage | You deal 10% more damage to a target that has Weakness, Slowness or Glowing. This is added to your other damage bonuses |
The damage bonus pairs with Pyre Conduit and Molten Crush, which apply Weakness, and with Glowbrand Visor, which applies Glowing. The values are the same in Prison and Survival.
Enchants#
| Enchant | Applies to | Max level | Trigger | Effect |
|---|---|---|---|---|
| Glowbrand Visor | Helmets | V | Hitting a creature | Chance to make the target glow; glowing targets take 15% more damage from you |
| Ash Mantle | Chestplates | I | Taking damage with the chestplate in hand | Chance for Resistance I when a hit leaves you at half health or less |
| Embercore | Leggings | I | Taking fire or lava damage | Chance for Fire Resistance for 5 seconds |
| Firestride | Boots | I | Starting to sprint | Chance for Speed II for 5 seconds |
| Infernal Wound | Swords | IV | Hitting a creature | Chance to add a stack of damage over time, up to 3 stacks |
| Pyre Conduit | Swords | IV | Hitting a creature | Chance for 2 area damage and Weakness I around the target |
| Molten Crush | Maces | V | Hitting a creature | Chance to set the target on fire and weaken it |
| Blaze Cleave | Axes | V | Hitting a creature | Chance to damage and ignite mobs near the target |
| Fireline | Bows | V | Shooting an arrow | Chance for the arrow to leave a damaging fire trail |
| Blastcore Bolts | Crossbows | V | A shot landing | Chance for area damage around the impact |
| Inferno Javelin | Tridents | V | A thrown trident landing | Chance for an explosion that sets creatures on fire |
| Lava Ward | Shields | V | Blocking a hit | Chance to reflect 50% of the damage to the attacker |
| Hellhook | Fishing rods | V | Catching an item | Chance to turn the catch into a Nether item |
| Veinburn | Pickaxes | VI | Breaking a block | Chance to smelt raw ore drops |
| Ashplow | Shovels | VII | Breaking a block | Chance to smelt the drops; Haste from level IV |
| Charred Growth | Hoes | VI | Every 45 seconds while held | Chance to fully grow nearby crops |
Enchant details#
Every value below is the same in Prison and Survival. Most of these enchants are chance enchants: the chance is what the table shows for the item's level, and there is no cooldown unless stated.
Glowbrand Visor#
Applies to: Helmets. Max level: V (the crate rolls I to V). Comes on: Magma Helmet. Trigger: Damaging a creature while wearing the helmet. Arrow and bolt hits count.
If the target is already glowing, from any source, your hit deals 15% more damage. The bonus is added to your other damage bonuses. If the target is not glowing, the enchant rolls its chance, and on success the target glows for 3 seconds (a targeted player is told it was marked). The hit that applies the glow does not get the bonus. The bonus works at every level; the level only changes how often the glow is applied.
| Level | Glow chance |
|---|---|
| I | 2% |
| II | 3% |
| III | 4% |
| IV | 5% |
| V | 6% |
Ash Mantle#
Applies to: Chestplates. Max level: I. Comes on: Magma Chestplate. Trigger: Taking damage while the chestplate is in your main hand or off hand.
When a hit would leave you at or below 50% of your maximum health, the enchant rolls its chance of 8%. On success you gain Resistance I for 10 seconds. It does nothing while you already have any Resistance effect.
Embercore#
Applies to: Leggings. Max level: I. Comes on: Magma Leggings. Trigger: Taking fire, burning, lava or magma-block damage.
Each time you take that kind of damage the enchant rolls its chance of 10%. On success you gain Fire Resistance for 5 seconds. Burning damage arrives in repeated ticks, and each tick rolls on its own.
Firestride#
Applies to: Boots. Max level: I. Comes on: Magma Boots. Trigger: Starting to sprint.
Each time you start sprinting, the enchant rolls its chance of 10%. On success you gain Speed II for 5 seconds. It does nothing while you already have any Speed effect.
Infernal Wound#
Applies to: Swords. Max level: IV (the crate rolls I to IV). Comes on: Magma Sword. Trigger: Hitting a creature with the sword in your main hand.
On success the enchant adds one wound stack to the target. A stack lasts 2 seconds, and a target can carry up to 3 stacks at once. While the target has stacks it takes 2 damage (1 heart) from you every second for each active stack, so 3 stacks deal 6 damage per second. A proc cannot add a stack while 3 are active, and wound damage cannot trigger further wounds. Players and mobs can both be targets.
| Level | Chance per hit |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
Pyre Conduit#
Applies to: Swords. Max level: IV (the crate rolls I to IV). Comes on: Magma Staff. Trigger: Hitting a creature with the sword in your main hand.
On success every living creature within 3 blocks of the target, including the target, takes 2 damage (1 heart) from you and gets Weakness I for 3 seconds. You are not affected. Players, animals and mobs in range are all affected, and the area damage does not trigger further procs.
| Level | Chance per hit |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
Molten Crush#
Applies to: Maces. Max level: V (the crate rolls I to V). Comes on: Magma Hammer. Trigger: Hitting a creature with the mace in your main hand. Any hit counts, not only a smash attack.
On success the target is set on fire for 3 seconds and gets Weakness I for 3 seconds.
| Level | Chance per hit |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
| V | 20% |
Blaze Cleave#
Applies to: Axes. Max level: V (the crate rolls I to V). Comes on: Magma Axe. Trigger: Hitting a creature with the axe in your main hand.
On success every other mob within 3 blocks of the target takes 2 damage (1 heart) from you and is set on fire for 5 seconds. The target itself is not affected, and players are never affected. If no other mob is in range nothing happens. The area damage does not trigger further procs.
| Level | Chance per hit |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
| V | 20% |
Fireline#
Applies to: Bows (not crossbows). Max level: V (the crate rolls I to V). Comes on: Magma Bow. Trigger: Shooting an arrow with the bow in your main hand.
The chance is rolled when the arrow is shot. On success the arrow leaves a fire trail along its flight path, and the trail stays until 5 seconds after the shot. Any creature other than you that is within 1 block of the trail takes 2 damage (1 heart) from you. Only arrows get a trail.
| Level | Chance per shot |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
| V | 20% |
Blastcore Bolts#
Applies to: Crossbows. Max level: V (the crate rolls I to V). Comes on: Magma Crossbow. Trigger: A projectile from the crossbow landing, on a block or a creature.
On success every living creature within 3 blocks of the impact point takes 2 damage (1 heart) from you, except you and the creature the projectile hit directly. Affected players are told they were hit. Each projectile rolls on its own, so Multishot, which the Magma Crossbow carries, rolls three times per shot.
| Level | Chance per projectile |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
| V | 20% |
Inferno Javelin#
Applies to: Tridents. Max level: V (the crate rolls I to V). Comes on: Magma Trident. Trigger: A trident you threw landing, on a block or a creature.
On success an explosion with power 3.5 goes off at the impact point. It does not break blocks, does not start fires and does not hurt you. Every creature the explosion damages is set on fire for 5 seconds.
| Level | Chance per throw |
|---|---|
| I | 11% |
| II | 14% |
| III | 17% |
| IV | 20% |
| V | 23% |
Lava Ward#
Applies to: Shields. Max level: V (the crate rolls I to V). Comes on: Magma Shield. Trigger: A creature's hit landing on you while you are blocking with the shield in either hand.
On success half of the hit's damage (50%) is dealt back to the attacker, up to 8 damage (4 hearts). When the hit came from a projectile, the reflected damage goes to whoever fired it.
| Level | Chance per blocked hit |
|---|---|
| I | 13% |
| II | 21% |
| III | 29% |
| IV | 37% |
| V | 45% |
Hellhook#
Applies to: Fishing rods. Max level: V (the crate rolls I to V). Comes on: Magma Fishing Rod. Trigger: Catching an item with the rod.
On success the item you reeled in is replaced by one item chosen at random from the table below.
| Drop | Share of procs |
|---|---|
| Nether Wart | 3 in 9 (33%) |
| Blaze Powder | 2 in 9 (22%) |
| Magma Cream | 2 in 9 (22%) |
| Magma Block | 1 in 9 (11%) |
| Blaze Rod | 1 in 9 (11%) |
| Level | Chance per catch |
|---|---|
| I | 15% |
| II | 25% |
| III | 35% |
| IV | 45% |
| V | 55% |
Veinburn#
Applies to: Pickaxes. Max level: VI (the crate rolls I to VI). Comes on: Magma Pickaxe. Trigger: Breaking a block with the pickaxe in your main hand.
On success the raw ore items the block drops (raw iron, raw copper and raw gold) are smelted into ingots as they drop, and the stack size is kept, so Fortune still applies. Other drops, such as coal and diamonds, are not changed.
| Level | Chance per block |
|---|---|
| I | 8% |
| II | 11% |
| III | 14% |
| IV | 17% |
| V | 20% |
| VI | 23% |
Ashplow#
Applies to: Shovels. Max level: VII (the crate rolls I to VII). Comes on: Magma Shovel. Trigger: Breaking a block with the shovel in your main hand.
On success every item the block drops that has a furnace recipe is smelted as it drops, so sand drops glass. From level IV the enchant also gives you Haste I for as long as you hold the shovel in either hand. It does not trigger on blocks broken inside Prison mines.
| Level | Smelt chance | Haste I |
|---|---|---|
| I | 10% | No |
| II | 15% | No |
| III | 20% | No |
| IV | 25% | Yes |
| V | 30% | Yes |
| VI | 35% | Yes |
| VII | 40% | Yes |
Charred Growth#
Applies to: Hoes. Max level: VI (the crate rolls I to VI). Comes on: Magma Hoe. Trigger: Holding the hoe in either hand.
While you hold the hoe, the enchant rolls its chance once every 45 seconds, whether or not any crops are nearby. On success every plant with growth stages that is not fully grown within 4 blocks of you in every direction (a 9x9x9 cube centred on you) grows to its final stage at once. You receive a message when at least one plant was grown.
| Level | Chance per 45 seconds |
|---|---|
| I | 5% |
| II | 7% |
| III | 9% |
| IV | 11% |
| V | 13% |
| VI | 15% |