Quantum 2025 Enchants are fourteen custom enchants from the limited-time Quantum crate set. They cover all four armor pieces, a sword, two axes, a bow, a crossbow, a shield, a fishing rod, a pickaxe, a shovel and a hoe. The set has been offered in Prison and Survival, and is not necessarily available right now. The enchants are not sold in the enchant shop and do not come from runes or enchanted books.
How to get it#
Each Quantum enchant sits on one skin of the Quantum skin set, which has been offered through limited-time crates. The game rolls the enchant's level when the reward is created, and every level in the listed range is equally likely.
| Skin | Fits | Quantum enchant | Level range | Vanilla enchants on the skin |
|---|---|---|---|---|
| Quantum Helmet | Mindveil | I to V | Protection V, Respiration IV, Aqua Affinity, Unbreaking IV, Mending | |
| Quantum Chestplate | Entropy Ward | I to VIII | Protection V, Unbreaking IV, Mending | |
| Quantum Leggings | Slipstream Step | I to VIII | Protection V, Unbreaking IV, Mending | |
| Quantum Boots | Gravitons Ledge | I to VIII | Protection V, Feather Falling V, Depth Strider IV, Unbreaking IV, Mending | |
| Quantum Sword | Soulbrand | I to X | Sharpness VI, Looting IV, Sweeping Edge IV, Unbreaking IV, Mending | |
| Quantum Axe | Cleaving Howl | I to VII | Efficiency VI, Unbreaking IV, Mending | |
| Quantum Hammer | Seismic Edge | I to VIII | Sharpness VI, Looting IV, Sweeping Edge IV, Unbreaking IV, Mending | |
| Quantum Bow | Piercebane | I to VII | Power VI, Punch III, Unbreaking IV, Mending | |
| Quantum Crossbow | Hexcharge | I to IX | Quick Charge IV, Multishot II, Unbreaking IV, Mending | |
| Quantum Shield | Fracture Ward | I to VI | Unbreaking IV, Mending | |
| Quantum Fishing Rod | Voidline | I to IX | Lure IV, Luck of the Sea IV, Unbreaking IV, Mending | |
| Quantum Pickaxe | Echo Vein | I to X | Efficiency VI, Fortune IV, Unbreaking IV, Mending | |
| Quantum Shovel | Dust Drifter | I to VIII | Efficiency VI, Unbreaking IV, Mending | |
| Quantum Hoe | Harvestcall | I to VI | Efficiency VI, Unbreaking IV, Mending |
A skin only adds the vanilla enchants its item can normally carry, so the Quantum Hammer, which fits an axe, does not add Looting or Sweeping Edge.
- Open a crate that carries the set. See Crates. Keys for limited-time crates are sold in the network store while they are offered. Mode specifics are on Prison Crates and Crates.
- Redeem the skin voucher. The skin arrives as a voucher item. Right-click it to add the skin to your collection.
- Apply the skin. Open
/skins, pick the skin and press its apply button. The skin goes onto the matching item you carry: worn armor, a shield in your off hand, or a tool, weapon or bow in your hotbar. It must be the item type in the "Fits" column, so armor, swords, axes, pickaxes, shovels and hoes must be Netherite. The item takes the skin's look, the vanilla enchants listed above and the Quantum enchant at the rolled level. - Removing the skin takes its enchants off the item again and puts back the levels the item had before. See Cosmetics for skins in general.
Besides the skin, crates of the set also hold other rewards such as pickaxe enchant tokens, boosters, a chat tag and bonus items. Which rewards a crate holds can change, see Crates.
Several skins can roll a level above the enchant's listed maximum, for example Voidline up to IX while its maximum is V. A skin keeps the level it rolled and the enchant works at that level, so the tables below go up to the highest level the crate can roll.
Set bonus#
Wearing all four Quantum armor skins at once (Quantum Helmet, Chestplate, Leggings and Boots) gives three bonuses. The skins only need to be applied to the armor you wear; the Quantum enchants on them are not required.
| Bonus | Effect |
|---|---|
| Extra damage | You deal 10% more damage to a creature that has less than 50% of its maximum health. This is added to your other damage bonuses |
| Knockback resistance | Each time you would be knocked back, there is a 50% chance you are not |
| Wither pulse | Every 6 seconds a purple ring of particles spreads around you, and every creature within 5 blocks of you that was hit by another creature or projectile, or landed a melee hit, in the last 10 seconds gets Wither I for 3 seconds |
The wither pulse does not tell friend from foe: any creature near you that has been fighting is affected, players included. The values are the same in Prison and Survival.
Enchants#
| Enchant | Applies to | Max level | Trigger | Effect |
|---|---|---|---|---|
| Mindveil | Helmets | VIII (crate rolls I to V) | A harmful effect being applied to you | Chance to block it; Night Vision from level V |
| Entropy Ward | Chestplates | VIII | Being hit in melee | Chance to give the attacker Wither II for 2 seconds |
| Slipstream Step | Leggings | VIII | Standing in the dark; being hit | Speed II in the dark; chance to dodge a hit |
| Gravitons Ledge | Boots | VIII | Falling more than 8 blocks | Chance to cancel the fall damage and slow nearby creatures |
| Soulbrand | Swords | X | Hitting a creature | Chance to add a burn stack, up to 3 stacks |
| Cleaving Howl | Axes | V (crate rolls I to VII) | Hitting a creature | Chance to deal 3 damage to creatures near the target |
| Seismic Edge | Axes | V (crate rolls I to VIII) | Hitting while sneaking or in the air | Chance for a shockwave that knocks back and damages |
| Piercebane | Bows | V (crate rolls I to VII) | An arrow hitting a creature | Chance for the arrow to ignore half of the target's armor |
| Hexcharge | Crossbows | V (crate rolls I to IX) | Firing 3 seconds or more after loading | Small chance for 2 extra damage |
| Fracture Ward | Shields | V (crate rolls I to VI) | Blocking a hit | Chance to reflect 0.1% of the damage |
| Voidline | Fishing rods | V (crate rolls I to IX) | Casting the rod | Chance for a fish to bite almost at once |
| Echo Vein | Pickaxes | X | Breaking ore | One extra ore item on every qualifying block |
| Dust Drifter | Shovels | V (crate rolls I to VIII) | Breaking a block | Chance for extra sand or gravel, or a bone or emerald |
| Harvestcall | Hoes | VI | Breaking crops | Replants every crop; area harvest from level V |
Enchant details#
Every value below is the same in Prison and Survival. Most of these enchants are chance enchants: the chance is what the table shows for the item's level, and there is no cooldown. Damage that an enchant deals counts as damage from you.
Mindveil#
Applies to: Helmets. Max level: VIII (the crate rolls I to V). Comes on: Quantum Helmet. Trigger: A harmful potion effect being applied to you while you wear the helmet.
Each time a harmful effect, such as Poison, Wither, Slowness, Weakness or Blindness, would be applied to you, the enchant rolls its chance. On success the effect is not applied and you receive a message. From level V the helmet also gives you Night Vision for as long as you wear it. Taking the helmet off removes Night Vision, including Night Vision from a potion.
| Level | Block chance | Night Vision |
|---|---|---|
| I | 11% | No |
| II | 12% | No |
| III | 13% | No |
| IV | 14% | No |
| V | 15% | Yes |
Entropy Ward#
Applies to: Chestplates. Max level: VIII (the crate rolls I to VIII). Comes on: Quantum Chestplate. Trigger: Being hit directly by a player or mob while you wear the chestplate.
On success the attacker gets Wither II for 2 seconds. Only direct hits count: arrows and other projectiles never apply the effect.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
| VIII | 13% |
Slipstream Step#
Applies to: Leggings. Max level: VIII (the crate rolls I to VIII). Comes on: Quantum Leggings. Trigger: Standing in the dark, and being hit, while you wear the leggings.
The enchant has two parts. Once per second the game checks the light level where you stand: while it is below 8 you have Speed II, and a message tells you when it starts and when it wears off. This works at every level. When it wears off it removes Speed from you entirely, including Speed from potions or other sources. Separately, each time a creature or projectile hits you the enchant rolls its dodge chance, and on success the hit is cancelled and deals no damage.
| Level | Dodge chance |
|---|---|
| I | 4% |
| II | 5% |
| III | 6% |
| IV | 7% |
| V | 8% |
| VI | 9% |
| VII | 10% |
| VIII | 11% |
Gravitons Ledge#
Applies to: Boots. Max level: VIII (the crate rolls I to VIII). Comes on: Quantum Boots. Trigger: Taking fall damage after falling more than 8 blocks while you wear the boots.
On success the fall damage is cancelled, and every creature within 3 blocks of you gets Slowness II for 2 seconds. Falls of 8 blocks or less never roll.
| Level | Chance per fall |
|---|---|
| I | 11% |
| II | 12% |
| III | 13% |
| IV | 14% |
| V | 15% |
| VI | 16% |
| VII | 17% |
| VIII | 18% |
Soulbrand#
Applies to: Swords. Max level: X (the crate rolls I to X). Comes on: Quantum Sword. Trigger: Hitting a creature with the sword in your main hand.
On success the target gets one burn stack that lasts 5 seconds. About once per second, every active stack deals 2 damage (1 heart) to the target, credited to the player who applied it. A target can carry at most 3 stacks at once, counting stacks from all attackers; while it has 3, a proc adds nothing. Burn damage does not trigger further procs, and all stacks end when the target dies. Players and mobs can both be targets. The burn does not set the target on fire.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
| VIII | 13% |
| IX | 14% |
| X | 15% |
Cleaving Howl#
Applies to: Axes. Max level: V (the crate rolls I to VII). Comes on: Quantum Axe. Trigger: Hitting a creature with the axe in your main hand.
On success every other creature within 3 blocks of the target takes 3 damage (1.5 hearts) from you. The target and you are not affected, and players nearby are hit as well as mobs. You receive a message only when at least one creature was hit.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
Seismic Edge#
Applies to: Axes. Max level: V (the crate rolls I to VIII). Comes on: Quantum Hammer. Trigger: Hitting a creature with the axe in your main hand while you are sneaking or in the air.
On success a shockwave pushes everything within 5 blocks of you away from you, the target included, and every creature it pushes takes 2 damage (1 heart) from you. Players are affected as well as mobs, and the shockwave damage does not trigger another shockwave. A hit while standing on the ground without sneaking never rolls.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
| VIII | 13% |
Piercebane#
Applies to: Bows (not crossbows). Max level: V (the crate rolls I to VII). Comes on: Quantum Bow. Trigger: An arrow shot with the bow in your main hand hitting a creature.
On success the target's armor stops only half (50%) of the damage it would normally stop from that arrow, and you receive a message. Only armor points are affected; Protection enchantments and Resistance still apply in full.
| Level | Chance per hit |
|---|---|
| I | 11% |
| II | 12% |
| III | 13% |
| IV | 14% |
| V | 15% |
| VI | 16% |
| VII | 17% |
Hexcharge#
Applies to: Crossbows. Max level: V (the crate rolls I to IX). Comes on: Quantum Crossbow. Trigger: Loading the crossbow, then firing it from your main hand at least 3 seconds after it finished loading.
The chance is rolled twice. The first roll happens when the crossbow finishes loading. If it succeeds and you wait at least 3 seconds before firing, you receive a message as you shoot and the bolt is marked. When the marked bolt hits, the chance is rolled again, and on success the living creature it hit takes 2 extra damage (1 heart). Both rolls must succeed, so the chance per shot is much lower than the chance per roll.
| Level | Chance per roll | Chance per shot (both rolls) |
|---|---|---|
| I | 6% | 0.36% |
| II | 7% | 0.49% |
| III | 8% | 0.64% |
| IV | 9% | 0.81% |
| V | 10% | 1% |
| VI | 11% | 1.21% |
| VII | 12% | 1.44% |
| VIII | 13% | 1.69% |
| IX | 14% | 1.96% |
Fracture Ward#
Applies to: Shields. Max level: V (the crate rolls I to VI). Comes on: Quantum Shield. Trigger: Being hit by a creature or projectile while blocking with the shield in either hand.
On success 0.1% of the hit's damage is dealt back to the attacker, up to 8 damage (4 hearts). When the hit came from a projectile, the reflected damage goes to whoever fired it. The reflected amount is very small: a 10-damage hit sends back 0.01 damage.
| Level | Chance per blocked hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
Voidline#
Applies to: Fishing rods. Max level: V (the crate rolls I to IX). Comes on: Quantum Fishing Rod. Trigger: Casting the rod from your main hand.
Each cast rolls the chance. On success the waiting time for that cast is removed, so a fish bites almost as soon as the bobber is in the water, and you receive a message.
| Level | Chance per cast |
|---|---|
| I | 11% |
| II | 12% |
| III | 13% |
| IV | 14% |
| V | 15% |
| VI | 16% |
| VII | 17% |
| VIII | 18% |
| IX | 19% |
Echo Vein#
Applies to: Pickaxes. Max level: X (the crate rolls I to X). Comes on: Quantum Pickaxe. Trigger: Breaking coal, iron, gold, diamond or emerald ore (normal or deepslate) with the pickaxe in your main hand.
Each matching drop (coal, raw iron, raw gold, diamond or emerald) gets one extra item, on top of Fortune, so 3 diamonds become 4. Ore mined with Silk Touch drops the ore block and is not changed, and other ores such as copper, lapis, redstone and Nether ores are not affected. It does not trigger on ore broken inside Prison mines.
| Level | Extra item per matching drop |
|---|---|
| I to X | 1, on every qualifying ore |
Dust Drifter#
Applies to: Shovels. Max level: V (the crate rolls I to VIII). Comes on: Quantum Shovel. Trigger: Breaking a block with the shovel in your main hand.
Each block rolls two separate chances. If the block is sand, red sand or gravel, the extra drop chance adds one more sand, red sand or gravel item to the drop. On any block, the rare drop chance drops one extra item at the block: a bone (100 in 101) or an emerald (1 in 101). Each part sends its own message. It does not trigger on blocks broken inside Prison mines.
| Level | Extra sand or gravel | Rare drop |
|---|---|---|
| I | 11% | 2% |
| II | 12% | 3% |
| III | 13% | 4% |
| IV | 14% | 5% |
| V | 15% | 6% |
| VI | 16% | 7% |
| VII | 17% | 8% |
| VIII | 18% | 9% |
Harvestcall#
Applies to: Hoes. Max level: VI (the crate rolls I to VI). Comes on: Quantum Hoe. Trigger: Breaking wheat, carrots, potatoes, beetroots or nether wart with the hoe in your main hand.
While you hold the hoe you cannot break these crops before they are fully grown; you get a message instead. Every fully grown crop you break is replanted a moment later, without using seeds from your inventory. From level V, breaking a crop also harvests every fully grown crop of the same kind within 3 blocks on the same layer (a 7 by 7 square around it) and replants those as well.
| Level | Replanting | Area harvest |
|---|---|---|
| I to IV | Every fully grown crop | No |
| V to VI | Every fully grown crop | Yes, 7 by 7 |