Nautilus 2025 Enchants are nineteen custom enchants from the limited-time Nautilus crate set. They cover all four armor pieces, five swords, three axes, a bow, a crossbow, a shield, a fishing rod and three tools. The set has been offered in Prison and Survival, and is not necessarily available right now. The enchants are not sold in the enchant shop and do not come from runes or enchanted books.
How to get it#
Each Nautilus enchant sits on one skin of the Nautilus skin set, which has been offered through limited-time crates. The level is rolled when the reward is created, and every level in the listed range is equally likely.
| Skin | Fits | Nautilus enchant | Level range | Vanilla enchants on the skin |
|---|---|---|---|---|
| Nautilus Helmet | Abyssal Vision | I to VII | Protection V, Respiration IV, Aqua Affinity, Unbreaking IV, Mending | |
| Nautilus Chestplate | Mariners Shielding | I to VII | Protection V, Unbreaking IV, Mending | |
| Nautilus Leggings | Tidestride | I to X | Protection V, Unbreaking IV, Mending | |
| Nautilus Boots | Wavewalker | I | Protection V, Feather Falling V, Depth Strider IV, Unbreaking IV, Mending | |
| Nautilus Spear | Riptide Thrust | I to VI | Sharpness VI, Sweeping Edge III, Unbreaking IV, Mending | |
| Nautilus Sword | Oceans Edge | I to VI | Sharpness VI, Looting IV, Sweeping Edge III, Unbreaking IV, Mending | |
| Nautilus Dagger | Coral Sting | I to VII | Sharpness VI, Unbreaking IV, Mending | |
| Nautilus Greatsword | Deep Cleave | I to VI | Sharpness VI, Unbreaking IV, Mending | |
| Nautilus Staff | Tridents Blessing | I to X | Sharpness VI, Fire Aspect II, Unbreaking IV, Mending | |
| Nautilus Axe | Heartquake | I to VI | Efficiency VI, Sharpness V, Unbreaking IV, Mending | |
| Nautilus Mallet | Seafloor Slam | I to VIII | Sharpness VI, Unbreaking IV, Mending | |
| Nautilus Hammer | Tidebreaker | I to V | Sharpness VI, Unbreaking IV, Mending | |
| Nautilus Bow | Whirlpool Shot | I to V | Power VI, Infinity, Flame II, Unbreaking IV, Mending | |
| Nautilus Crossbow | Maelstrom Bolt | I to VII | Piercing V, Quick Charge III, Multishot, Unbreaking IV, Mending | |
| Nautilus Shield | Tidal Guard | I to VIII | Unbreaking IV, Mending | |
| Nautilus Fishing Rod | Leviathans Hook | I to X | Lure IV, Luck of the Sea IV, Unbreaking IV, Mending | |
| Nautilus Pickaxe | Coral Cleaver | I to VII | Efficiency VI, Fortune IV, Unbreaking IV, Mending | |
| Nautilus Shovel | Mudflow Strike | I to VI | Efficiency VI, Unbreaking IV, Mending | |
| Nautilus Hoe | Seeding Tide | I to VIII | Efficiency VI, Fortune IV, Unbreaking IV, Mending |
In Prison the shovel skin also lists Looting IV. A skin only adds the enchants its item can hold, and a shovel cannot hold Looting, so the shovel ends up with the same enchants in both modes.
- Open a crate that carries the set. See Crates. Keys for limited-time crates come from the network store while they are offered. Mode specifics are on Prison Crates and Crates.
- Redeem the skin voucher. The skin arrives as a voucher item. Right-click it to add the skin to your collection.
- Apply the skin. Open
/skins, pick the skin and press its apply button. The skin goes onto the first matching item it finds in your armor slots, your off hand or your hotbar. It must be the item type in the "Fits" column, so armor, swords, axes, pickaxes, shovels and hoes must be Netherite. The item takes the skin's look, the vanilla enchants listed above and the Nautilus enchant at the rolled level. An enchant the item already has at an equal or higher level keeps its level. - Removing the skin takes its enchants off the item again and puts back the levels the item had before. See Cosmetics for skins in general.
Besides the skin, crates of the set also hold other rewards such as enchant runes, pickaxe enchant tokens, boosters and a chat tag. Which rewards a crate holds can change, see Crates.
Set bonus#
Wearing all four Nautilus armor skins at once (Nautilus Helmet, Chestplate, Leggings and Boots) gives three bonuses. The skins only need to be applied to the armor you wear; the Nautilus enchants on them are not required.
| Bonus | Effect |
|---|---|
| Damage reduction | You take 15% less damage from projectiles and from magic damage |
| Slowing touch | When a player or mob hits you in melee, it has a 20% chance to get Slowness I for 3 seconds |
| In the water | While you are in water you have Water Breathing, Resistance I and Haste I |
The values are the same in Prison and Survival.
Enchants#
| Enchant | Applies to | Max level | Trigger | Effect |
|---|---|---|---|---|
| Abyssal Vision | Helmets | VII | Every 10 seconds while worn | Chance to make mobs within 10 blocks glow |
| Mariners Shielding | Chestplates | VII | Being hit by a projectile | Chance to block the hit; no drowning damage |
| Tidestride | Leggings | X | Being hit | Chance for Speed II and Jump Boost II |
| Wavewalker | Boots | I | Moving in water | Dolphin's Grace for 7 seconds, every 30 seconds |
| Riptide Thrust | Swords | VI | Hitting a creature | Chance to dash forward and freeze creatures in your path |
| Oceans Edge | Swords | VI | Hitting a creature | Chance to stack Weakness and Slowness, up to III |
| Coral Sting | Swords | VII | Hitting a creature | Chance to poison the target |
| Deep Cleave | Swords | VI | Hitting a creature | Chance to push away and damage everything around you |
| Tridents Blessing | Swords | X | Hitting a creature | Chance to strike the target with lightning |
| Heartquake | Axes | VI | Hitting a creature | Chance for 2 extra damage and a 1-second stun |
| Seafloor Slam | Axes | VIII | Hitting a creature | Chance to freeze the target for 2 seconds |
| Tidebreaker | Axes | VII | Hitting a creature | Chance for Slowness II on everything around you |
| Whirlpool Shot | Bows and crossbows | V | An arrow landing | Chance for a whirlpool that pulls creatures in |
| Maelstrom Bolt | Crossbows | VII | A bolt landing | Chance for Slowness II on the creature hit |
| Tidal Guard | Shields | VIII | Blocking a hit | Chance to give Resistance I to the attacker |
| Leviathans Hook | Fishing rods | X | Casting the rod | Chance for 5 extra levels of Luck of the Sea |
| Coral Cleaver | Pickaxes | VII | Breaking a block | Chance for an extra ore drop, or a bonus drop from coral |
| Mudflow Strike | Shovels | VI | Hitting a creature | Chance to push everything around you away |
| Seeding Tide | Hoes | VIII | Breaking kelp or sea pickles | Chance to double the drop |
Enchant details#
Every value below is the same in Prison and Survival. Most of these enchants are chance enchants: the chance is what the table shows for the item's level, and there is no cooldown unless stated. Weapon enchants trigger only with the enchanted item in your main hand.
Abyssal Vision#
Applies to: Helmets. Max level: VII (the crate rolls I to VII). Comes on: Nautilus Helmet. Trigger: Every 10 seconds while you wear the helmet.
Every 10 seconds the enchant rolls its chance, whether or not any mobs are near. On success every mob, including animals, within 10 blocks of you in every direction glows for 5 seconds. Players are not affected. You receive a message when at least one mob was made to glow.
| Level | Chance every 10 seconds |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
| IV | 50% |
| V | 60% |
| VI | 70% |
| VII | 80% |
Mariners Shielding#
Applies to: Chestplates. Max level: VII (the crate rolls I to VII). Comes on: Nautilus Chestplate. Trigger: Being hit by a projectile while you wear the chestplate.
When an arrow, trident or other projectile hits you, the enchant rolls its chance. On success the hit is blocked completely and you take no damage from it. Separately, you take no drowning damage at all while you wear the chestplate, at every level and without a roll.
| Level | Chance to block a projectile |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
Tidestride#
Applies to: Leggings. Max level: X (the crate rolls I to X). Comes on: Nautilus Leggings. Trigger: Being hit by a player, a mob, a projectile or another entity while you wear the leggings.
On success you get Speed II and Jump Boost II for 2 seconds.
| Level | Chance per hit taken |
|---|---|
| I | 12% |
| II | 14% |
| III | 16% |
| IV | 18% |
| V | 20% |
| VI | 22% |
| VII | 24% |
| VIII | 26% |
| IX | 28% |
| X | 30% |
Wavewalker#
Applies to: Boots. Max level: I. Comes on: Nautilus Boots. Trigger: Moving while in water with the boots on.
When you move in water and the enchant is not on cooldown, you get Dolphin's Grace for 7 seconds. The 30-second cooldown starts when the boost is given, so the boost is available at most once every 30 seconds. There is no chance roll. On Bedrock Edition the boost only starts while you are swimming, and while it lasts it also speeds up your swimming in the direction you are looking.
| Level | Boost | Duration | Cooldown |
|---|---|---|---|
| I | Dolphin's Grace | 7 seconds | 30 seconds |
Riptide Thrust#
Applies to: Swords. Max level: VI (the crate rolls I to VI). Comes on: Nautilus Spear. Trigger: Hitting a creature with the sword in your main hand.
On success you are launched forward in the direction you are looking. While the dash lasts, every creature and player within 2 blocks of you is frozen for 1 second: a frozen player cannot walk or jump (falling still works), and a mob has its movement stopped at that moment. Creatures that are already frozen are skipped. The dash ends when you touch the ground again, at the earliest 1 second after it started, and after 5 seconds at most.
| Level | Chance per hit |
|---|---|
| I | 1.1% |
| II | 1.2% |
| III | 1.3% |
| IV | 1.4% |
| V | 1.5% |
| VI | 1.6% |
Oceans Edge#
Applies to: Swords. Max level: VI (the crate rolls I to VI). Comes on: Nautilus Sword. Trigger: Hitting a creature with the sword in your main hand.
On success the target gets one wet stack that lasts 5 seconds. A target can carry up to 3 stacks at once, from all attackers together; while it has 3, a proc adds nothing. The target then gets Weakness and Slowness at the level of the stacks you have on it (I, II or III) for 5 seconds. A stronger Weakness or Slowness the target already has is left alone. Players and mobs can both be targets.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
Coral Sting#
Applies to: Swords. Max level: VII (the crate rolls I to VII). Comes on: Nautilus Dagger. Trigger: Hitting a creature with the sword in your main hand.
On success the target is poisoned with Poison I for 10 seconds. A targeted player is told they were hit.
| Level | Chance per hit |
|---|---|
| I | 6.7% |
| II | 8.4% |
| III | 10.1% |
| IV | 11.8% |
| V | 13.5% |
| VI | 15.2% |
| VII | 16.9% |
Deep Cleave#
Applies to: Swords. Max level: VI (the crate rolls I to VI). Comes on: Nautilus Greatsword. Trigger: Hitting a creature with the sword in your main hand.
On success everything within 3 blocks of you is knocked away from you with a strong push, and every creature that was pushed takes 2 damage (1 heart) from you. The target is included when it is within 3 blocks. Other players are only pushed and damaged where PvP is allowed.
| Level | Chance per hit |
|---|---|
| I | 1.5% |
| II | 2% |
| III | 2.5% |
| IV | 3% |
| V | 3.5% |
| VI | 4% |
Tridents Blessing#
Applies to: Swords. Max level: X (the crate rolls I to X). Comes on: Nautilus Staff. Trigger: Hitting a creature with the sword in your main hand.
On success lightning strikes the target's position. Each creature the lightning damages takes 3 damage (1.5 hearts) instead of normal lightning damage. The lightning never damages you and does not set blocks on fire.
| Level | Chance per hit |
|---|---|
| I | 5.5% |
| II | 6% |
| III | 6.5% |
| IV | 7% |
| V | 7.5% |
| VI | 8% |
| VII | 8.5% |
| VIII | 9% |
| IX | 9.5% |
| X | 10% |
Heartquake#
Applies to: Axes. Max level: VI (the crate rolls I to VI). Comes on: Nautilus Axe. Trigger: Hitting a creature with the axe in your main hand.
On success the target takes 2 extra damage (1 heart) from you. If it survives, it is stunned for 1 second. A stunned player cannot move, jump, use items or interact with blocks, and a stunned player or mob cannot deal melee hits. A mob has its movement stopped when the stun starts.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
Seafloor Slam#
Applies to: Axes. Max level: VIII (the crate rolls I to VIII). Comes on: Nautilus Mallet. Trigger: Hitting a creature with the axe in your main hand.
On success the target is frozen for 2 seconds. A frozen player cannot walk or jump, though falling still works. A mob has its movement stopped at that moment but is not held in place.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
| VIII | 13% |
Tidebreaker#
Applies to: Axes. Max level: VII (the crate rolls I to V). Comes on: Nautilus Hammer. Trigger: Hitting a creature with the axe in your main hand.
On success every living creature within 3 blocks of you, players included, gets Slowness II for 10 seconds. You are not affected. The target is included when it is within 3 blocks.
| Level | Chance per hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
Levels VI (11%) and VII (12%) exist, but the crate does not roll them.
Whirlpool Shot#
Applies to: Bows and crossbows. Max level: V (the crate rolls I to V). Comes on: Nautilus Bow. Trigger: An arrow shot from the bow in your main hand landing, on a block or a creature.
The chance is rolled when the arrow lands. On success a whirlpool forms where the arrow landed and lasts 5 seconds. Every tick it pulls everything within 5 blocks of it towards its centre, except you. Other players are only pulled where PvP is allowed.
| Level | Chance per arrow |
|---|---|
| I | 5.1% |
| II | 5.2% |
| III | 5.3% |
| IV | 5.4% |
| V | 5.5% |
Maelstrom Bolt#
Applies to: Crossbows. Max level: VII (the crate rolls I to VII). Comes on: Nautilus Crossbow. Trigger: A projectile from the crossbow in your main hand landing.
The chance is rolled when the projectile lands, on a block or a creature. On success, if it hit a living creature, that creature gets Slowness II for 10 seconds. Each projectile rolls on its own, so Multishot rolls three times per shot, and a piercing bolt only counts the first thing it hits.
| Level | Chance per projectile |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
Tidal Guard#
Applies to: Shields. Max level: VIII (the crate rolls I to VIII). Comes on: Nautilus Shield. Trigger: A melee hit or a projectile landing on you while you are blocking with the shield in either hand.
On success Resistance I is applied for 5 seconds and you receive the activation message. The Resistance goes to the attacker whose hit you blocked, not to you; for a projectile, that is whoever fired it.
| Level | Chance per blocked hit |
|---|---|
| I | 6% |
| II | 7% |
| III | 8% |
| IV | 9% |
| V | 10% |
| VI | 11% |
| VII | 12% |
| VIII | 13% |
Leviathans Hook#
Applies to: Fishing rods. Max level: X (the crate rolls I to X). Comes on: Nautilus Fishing Rod. Trigger: Casting the rod.
Each time you cast the rod, the enchant rolls its chance. On success that cast gets 5 extra levels of Luck of the Sea on top of any the rod already has, which raises the chance of treasure and lowers the chance of junk. From level IX the bonus applies to every cast.
| Level | Chance per cast |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
| IV | 50% |
| V | 60% |
| VI | 70% |
| VII | 80% |
| VIII | 90% |
| IX | 100% |
| X | 100% |
Coral Cleaver#
Applies to: Pickaxes. Max level: VII (the crate rolls I to VII). Comes on: Nautilus Pickaxe. Trigger: Breaking a block with the pickaxe in your main hand.
The enchant has two separate rolls:
- Ore bonus. When you break coal, iron, gold, diamond or emerald ore (including the deepslate versions), a success adds one extra coal, raw iron, raw gold, diamond or emerald to the drop. It adds one item, not a doubled stack. Other ores are not affected.
- Coral bonus. When you break a living coral block (tube, brain, bubble, fire or horn), a success drops one extra item: a bone (100 in 101) or, rarely, an emerald (1 in 101).
| Level | Ore bonus chance | Coral bonus chance |
|---|---|---|
| I | 20% | 11% |
| II | 30% | 21% |
| III | 40% | 31% |
| IV | 50% | 41% |
| V | 60% | 51% |
| VI | 70% | 61% |
| VII | 80% | 71% |
Coral Cleaver does not trigger on blocks broken inside Prison mines. See the Prison pickaxe note above.
Mudflow Strike#
Applies to: Shovels. Max level: VI (the crate rolls I to VI). Comes on: Nautilus Shovel. Trigger: Hitting a creature with the shovel in your main hand.
On success everything within 3 blocks of you is pushed away from you with a light push. It deals no damage. Other players are only pushed where PvP is allowed.
| Level | Chance per hit |
|---|---|
| I | 12% |
| II | 14% |
| III | 16% |
| IV | 18% |
| V | 20% |
| VI | 22% |
Seeding Tide#
Applies to: Hoes. Max level: VIII (the crate rolls I to VIII). Comes on: Nautilus Hoe. Trigger: Breaking kelp or a sea pickle with the hoe in your main hand.
On success the kelp or sea pickles the broken block drops are doubled. Blocks that a player placed within the last 5 minutes do not count.
| Level | Chance per block |
|---|---|
| I | 15% |
| II | 20% |
| III | 25% |
| IV | 30% |
| V | 35% |
| VI | 40% |
| VII | 45% |
| VIII | 50% |