Weapon enchants are the custom enchants for Diamond Sword swords and axes in Survival: extra damage, status effects and special abilities that trigger when you hit or kill something. You buy their runes in the enchant shop with
/enchantshop and apply the resulting books as described in Custom Enchanting. Survival rune prices: Common 10,000 XP, Uncommon 40,000 XP, Rare 100,000 XP, Legendary 200,000 XP.
How weapon enchants trigger#
- The enchant has to be on the item in your main hand when you hit or kill.
- Chance enchants roll once per hit, with a chance of a base value plus a bonus per level, never above 100%. The tables below write this as "2% + 2% per level".
- Most status effects only trigger on hits against other players. The effect column says where a mob also counts.
- None of the enchants on this page has a cooldown.
- "Fits" says which items take the book: swords and axes, or swords only. See Enchant Targets.
How damage bonuses combine#
The damage bonuses of custom enchants (Bane of Netherspawn, Lunar Affinity, Solar Affinity, Village Defender, Double Strike and Rage) are added together, not multiplied. A hit deals its base damage times (1 + all bonuses - all reductions), and never less than zero. Damage reductions from other systems come off the same total.
For example, a Solar Affinity bonus of +30% and a Double Strike bonus of +50% on the same hit give 1 + 0.3 + 0.5 = 1.8, so the hit deals 80% more damage.
Damage enchants#
| Enchant | Rarity | Max level | Fits | Effect | Source |
|---|---|---|---|---|---|
| Bane of Netherspawn | Common | V | Swords and axes | 3% + 3% per level chance to deal +1% damage per level to Nether mobs | Common rune |
| Lunar Affinity | Rare | V | Swords and axes | 2.5% + 2.5% per level chance to deal +5% damage per level at night | Rare rune |
| Solar Affinity | Rare | V | Swords and axes | 2.5% + 2.5% per level chance to deal +10% damage per level during the day | Rare rune |
| Village Defender | Uncommon | V | Swords and axes | 5% + 5% per level chance to deal +10% damage per level to raiders | Uncommon rune |
| Double Strike | Legendary | V | Swords | 2% + 2% per level chance for +50% damage against a player | Legendary rune; crates |
| Rage | Legendary | I | Swords and axes | Up to +30% damage as your health drops: +10% per health point missing beyond 10 | Legendary rune |
Status effect enchants#
| Enchant | Rarity | Max level | Fits | Effect | Source |
|---|---|---|---|---|---|
| Berserk | Rare | V | Swords and axes | 2% + 2% per level chance, when you hit a player, to gain Strength III for 1 second per level | Rare rune; crates |
| Exhaust | Common | V | Swords and axes | 1% + 1% per level chance to give the mob or player you hit Hunger II for 3 seconds | Common rune |
| Glowing | Common | I | Swords and axes | 4% chance to make a player you hit glow for 5 seconds | Common rune; crates |
| Ice Aspect | Rare | IV | Swords | 2% + 2% per level chance to give a player Slowness II for 2 seconds per level | Rare rune |
| Poison | Uncommon | III | Swords and axes | 2% + 2% per level chance to give a player Poison II for 2 seconds per level | Uncommon rune; crates |
| Wither | Rare | I | Swords | 10% chance to give a player Wither I for 1 second | Rare rune; crates |
Other enchants#
| Enchant | Rarity | Max level | Fits | Effect | Source |
|---|---|---|---|---|---|
| Breaking | Legendary | I | Swords and axes | Item text: 1% chance to double the durability damage to the opponent's armor. This armor damage does not currently apply | Legendary rune |
| Decapitator | Common | V | Swords and axes | 1% + 1% per level chance to drop the head of what you kill (zombie, skeleton, wither skeleton, creeper or player) | Common rune |
| Heart Cracker | Legendary | IV | Swords and axes | 25% per level chance to remove 1 absorption point from a player you hit | Legendary rune; crates |
| Multi Kill | Legendary | V | Swords | Kills 1 extra mob per level from a mob stack every time you kill one | Legendary rune |
| Trapped | Legendary | III | Swords and axes | 1% chance to cage a player you hit in iron bars for 5 seconds | Legendary rune; crates |
| Vampire | Rare | V | Swords and axes | 1% + 2.5% per level chance to heal 1 heart when you hit a player | Rare rune; crates |
Proc chance by level#
The chance of each chance-based enchant for every level it can have. A dash means the enchant has no such level.
| Enchant | I | II | III | IV | V |
|---|---|---|---|---|---|
| Bane of Netherspawn | 6% | 9% | 12% | 15% | 18% |
| Berserk | 4% | 6% | 8% | 10% | 12% |
| Decapitator | 2% | 3% | 4% | 5% | 6% |
| Double Strike | 4% | 6% | 8% | 10% | 12% |
| Exhaust | 2% | 3% | 4% | 5% | 6% |
| Glowing | 4% | - | - | - | - |
| Heart Cracker | 25% | 50% | 75% | 100% | - |
| Ice Aspect | 4% | 6% | 8% | 10% | - |
| Lunar Affinity | 5% | 7.5% | 10% | 12.5% | 15% |
| Multi Kill | 100% | 100% | 100% | 100% | 100% |
| Poison | 4% | 6% | 8% | - | - |
| Solar Affinity | 5% | 7.5% | 10% | 12.5% | 15% |
| Trapped | 1% | 1% | 1% | - | - |
| Vampire | 3.5% | 6% | 8.5% | 11% | 13.5% |
| Village Defender | 10% | 15% | 20% | 25% | 30% |
| Wither | 10% | - | - | - | - |
Details#
Bane of Netherspawn#
Works against Blazes, Ghasts, Magma Cubes, Piglins, Piglin Brutes, Zombified Piglins and Wither Skeletons. Other mobs and players take no bonus damage from it.
Lunar Affinity and Solar Affinity#
Both follow the clock of the world you fight in. Solar Affinity works while the time of day is between 0 and 12,000 (sunrise to sunset). Lunar Affinity works between 12,000 and 24,000 (sunset to sunrise). They apply to any target, mobs and players alike.
Village Defender#
The bonus applies to raiders: pillagers, vindicators, evokers, ravagers, illusioners and witches.
Decapitator#
The head drops in addition to the mob's normal drops. A player head carries the skin of the player you killed.
Breaking#
The item text gives a 1% chance per hit to double the durability damage that the opponent's armor takes. This extra durability damage does not currently apply, so the armor of the players you hit wears down at the normal rate.