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Weapon Enchants

Every melee weapon enchant in Survival with its rarity, max level, per-level numbers and where to get it.

Weapon enchants are the custom enchants for Diamond Sword swords and axes in Survival: extra damage, status effects and special abilities that trigger when you hit or kill something. You buy their runes in the enchant shop with /enchantshop and apply the resulting books as described in Custom Enchanting. Survival rune prices: Common 10,000 XP, Uncommon 40,000 XP, Rare 100,000 XP, Legendary 200,000 XP.

How weapon enchants trigger#

  • The enchant has to be on the item in your main hand when you hit or kill.
  • Chance enchants roll once per hit, with a chance of a base value plus a bonus per level, never above 100%. The tables below write this as "2% + 2% per level".
  • Most status effects only trigger on hits against other players. The effect column says where a mob also counts.
  • None of the enchants on this page has a cooldown.
  • "Fits" says which items take the book: swords and axes, or swords only. See Enchant Targets.

How damage bonuses combine#

The damage bonuses of custom enchants (Bane of Netherspawn, Lunar Affinity, Solar Affinity, Village Defender, Double Strike and Rage) are added together, not multiplied. A hit deals its base damage times (1 + all bonuses - all reductions), and never less than zero. Damage reductions from other systems come off the same total.

For example, a Solar Affinity bonus of +30% and a Double Strike bonus of +50% on the same hit give 1 + 0.3 + 0.5 = 1.8, so the hit deals 80% more damage.

Damage enchants#

EnchantRarityMax levelFitsEffectSource
Bane of NetherspawnCommonVSwords and axes3% + 3% per level chance to deal +1% damage per level to Nether mobsCommon rune
Lunar AffinityRareVSwords and axes2.5% + 2.5% per level chance to deal +5% damage per level at nightRare rune
Solar AffinityRareVSwords and axes2.5% + 2.5% per level chance to deal +10% damage per level during the dayRare rune
Village DefenderUncommonVSwords and axes5% + 5% per level chance to deal +10% damage per level to raidersUncommon rune
Double StrikeLegendaryVSwords2% + 2% per level chance for +50% damage against a playerLegendary rune; crates
RageLegendaryISwords and axesUp to +30% damage as your health drops: +10% per health point missing beyond 10Legendary rune

Status effect enchants#

EnchantRarityMax levelFitsEffectSource
BerserkRareVSwords and axes2% + 2% per level chance, when you hit a player, to gain Strength III for 1 second per levelRare rune; crates
ExhaustCommonVSwords and axes1% + 1% per level chance to give the mob or player you hit Hunger II for 3 secondsCommon rune
GlowingCommonISwords and axes4% chance to make a player you hit glow for 5 secondsCommon rune; crates
Ice AspectRareIVSwords2% + 2% per level chance to give a player Slowness II for 2 seconds per levelRare rune
PoisonUncommonIIISwords and axes2% + 2% per level chance to give a player Poison II for 2 seconds per levelUncommon rune; crates
WitherRareISwords10% chance to give a player Wither I for 1 secondRare rune; crates

Other enchants#

EnchantRarityMax levelFitsEffectSource
BreakingLegendaryISwords and axesItem text: 1% chance to double the durability damage to the opponent's armor. This armor damage does not currently applyLegendary rune
DecapitatorCommonVSwords and axes1% + 1% per level chance to drop the head of what you kill (zombie, skeleton, wither skeleton, creeper or player)Common rune
Heart CrackerLegendaryIVSwords and axes25% per level chance to remove 1 absorption point from a player you hitLegendary rune; crates
Multi KillLegendaryVSwordsKills 1 extra mob per level from a mob stack every time you kill oneLegendary rune
TrappedLegendaryIIISwords and axes1% chance to cage a player you hit in iron bars for 5 secondsLegendary rune; crates
VampireRareVSwords and axes1% + 2.5% per level chance to heal 1 heart when you hit a playerRare rune; crates

Proc chance by level#

The chance of each chance-based enchant for every level it can have. A dash means the enchant has no such level.

EnchantIIIIIIIVV
Bane of Netherspawn6%9%12%15%18%
Berserk4%6%8%10%12%
Decapitator2%3%4%5%6%
Double Strike4%6%8%10%12%
Exhaust2%3%4%5%6%
Glowing4%----
Heart Cracker25%50%75%100%-
Ice Aspect4%6%8%10%-
Lunar Affinity5%7.5%10%12.5%15%
Multi Kill100%100%100%100%100%
Poison4%6%8%--
Solar Affinity5%7.5%10%12.5%15%
Trapped1%1%1%--
Vampire3.5%6%8.5%11%13.5%
Village Defender10%15%20%25%30%
Wither10%----

Details#

Bane of Netherspawn#

Works against Blazes, Ghasts, Magma Cubes, Piglins, Piglin Brutes, Zombified Piglins and Wither Skeletons. Other mobs and players take no bonus damage from it.

Lunar Affinity and Solar Affinity#

Both follow the clock of the world you fight in. Solar Affinity works while the time of day is between 0 and 12,000 (sunrise to sunset). Lunar Affinity works between 12,000 and 24,000 (sunset to sunrise). They apply to any target, mobs and players alike.

Village Defender#

The bonus applies to raiders: pillagers, vindicators, evokers, ravagers, illusioners and witches.

Decapitator#

The head drops in addition to the mob's normal drops. A player head carries the skin of the player you killed.

Breaking#

The item text gives a 1% chance per hit to double the durability damage that the opponent's armor takes. This extra durability damage does not currently apply, so the armor of the players you hit wears down at the normal rate.

See also#

Survival

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