Skip to content

Slayer Skill

Slayer levels up as you kill mobs yourself, and unlocks bonus drops, mob heads, extra stack kills and damage perks.

Slayer is one of Survival's Skills. You gain Slayer XP by killing mobs yourself, and the skill unlocks six perks as it levels: bonus Enchanted Items, extra damage, double Minecraft XP, double drops, mob heads and extra kills from spawner stacks.

Earning XP#

Each kill of one of these mobs gives Slayer XP. Only kills you make yourself count: a kill dealt by automation never gives Slayer XP, even if you hit the mob last. Mobs that are not in the table give nothing.

MobSlayer XP per kill
Chicken1
Pig1
Sheep1
Cow2
Skeleton2
Creeper3
Spider3
Blaze4
Enderman4
Zombie5
Guardian6
Villager8

Perks#

PerkUnlocks atHow it triggers
Enchanted ItemsLevel 8Chance on killing a mob that drops a matching item
DamageLevel 35Chance on hitting a mob
Double XPLevel 35Chance on a kill
HeadLevel 50Chance on killing a zombie, skeleton, wither skeleton or creeper
LootingLevel 50Chance on a kill
StackLevel 50Chance on killing a mob in a spawner stack

Perk chances are rolled each time the trigger happens. A perk that has a cooldown can fire at most once per cooldown, and a perk without a cooldown rolls on every trigger. Turn all perks off or on with the Skill Trigger Perks option in /options.

Enchanted Items#

When a mob you kill drops rotten flesh, bones or gunpowder there is a chance that the matching Enchanted item drops as well. See Enchanted Items.

chance = 1% + 1% for every level from the unlock level (so 2% at the unlock level), capped at 100%; cooldown = 30 seconds minus 1 second per level from the unlock level.

LevelChanceCooldown
82%29 seconds
5044%0 seconds
7569%0 seconds
10094%0 seconds

Damage#

When you hit a mob there is a chance that the hit deals extra damage. The perk does not affect damage dealt to players. It has no cooldown.

chance = 1% + 1% for every level from the unlock level (so 2% at the unlock level), capped at 100%; damage multiplier = 1.1x plus 0.01x per level from the unlock level.

LevelChanceDamage multiplier
352%1.11x
5017%1.26x
7542%1.51x
10067%1.76x

Double XP#

When you kill a mob there is a chance that the Minecraft experience it drops is doubled. This does not change the Slayer XP you gain.

chance = 1% + 1% for every level from the unlock level (so 2% at the unlock level), capped at 100%; cooldown = 30 seconds minus 1 second per level from the unlock level.

LevelChanceCooldown
352%29 seconds
5017%14 seconds
7542%0 seconds
10067%0 seconds

Looting#

When you kill a mob there is a chance that all its drops are doubled. Drops that cannot fit twice into a stack are not doubled beyond a full stack. This perk has no cooldown.

chance = 1% + 1% for every level from the unlock level (so 2% at the unlock level), capped at 100%.

LevelChance
502%
7527%
10052%

When you kill one of these mobs there is a chance that it drops its head: Zombie (Zombie Head), Skeleton (Skeleton Skull), Wither Skeleton (Wither Skeleton Skull), Creeper (Creeper Head).

chance = 1% + 1% for every level from the unlock level (so 2% at the unlock level), capped at 100%; cooldown = 30 seconds minus 1 second per level from the unlock level.

LevelChanceCooldown
502%29 seconds
7527%4 seconds
10052%0 seconds

Stack#

When you kill a mob that is part of a spawner stack (see Spawner Stacking) there is a chance that one additional mob of the stack is killed with the same hit. You can switch this perk on or off with the Slayer Double-Kill Perk option in /options.

chance = 1% + 1% for every level from the unlock level (so 2% at the unlock level), capped at 100%; cooldown = 30 seconds minus 1 second per level from the unlock level.

LevelChanceCooldown
502%29 seconds
7527%4 seconds
10052%0 seconds

Tips#

  • Slayer XP is awarded per kill, so fast mob farms feed the skill quickly; kills made by automation do not count.
  • Spawners and their mob points are explained in Spawners and Mob Points.
  • Killing mobs also advances the Butchery quests: see Quests.

See also#

Survival