Skip to content

The Overworld

The permanent Survival overworld, 70,000 blocks across with a central spawn, where to build, how it is split into sectors and what never resets.

The Overworld is the permanent Survival world and the place to build. It is one continuous map, 70,000 blocks across, from -35,000 to 35,000 on both X and Z. Your builds, claims and towns here are never wiped.

Key facts#

FactValue
Size70,000 x 70,000 blocks
Centre0, 0 (the spawn)
DifficultyHard
ResetNever
ClaimingAllowed outside the spawn area
PortalsNether and End. See Portals and World Travel
PvPOff. See World Protection Rules

Spawn#

The centre of the map, from -500 to 500 on X and Z, is spawn. It is protected: you cannot build, take damage or lose hunger there. See Spawn, PvP World and AFK Area.

Finding a place to build#

New players should use /rtp (or /rtpmenu and click Overworld). It drops you at a random safe spot on the surface, more than 32 blocks from any sector line or the world edge and at least 50 blocks from other players. Random teleport covers X and Z from -10,000 to 20,000, so the far edges of the map are best reached by walking or by /tpa <player>. Check that the spot is unclaimed before you build. See Homes and Teleports.

Then:

  1. Claim the chunk you want. See Claiming Land.
  2. Set a home with /sethome <name>.
  3. Build, and claim every chunk your base touches.

Land that is not claimed is unprotected, so claim before you build anything valuable.

One world, many servers#

The overworld is split into four large sectors and the spawn sector. You may be moved to another server as you cross a sector line, and building within 32 blocks of a sector line is blocked. See Sectors and the World Edge.

Landmarks and events#

The overworld has three King of the Hill points: Village, Trees and Bridge. See PvP.

See also#

Survival

Categories