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Trapped

Legendary weapon enchant with a 1% chance to lock a player you hit inside an iron bar cage for 5 seconds.

Trapped is a Legendary enchant for Diamond Sword swords and axes. When you hit another player, it has a small chance to build a cage of iron bars around them for a few seconds.

How to get it#

Trapped comes from the Legendary rune. A Legendary rune costs 200,000 XP in the enchant shop and turns into an enchanted book with one of the 31 Legendary enchants in Survival, picked at random, so each rune has a 1 in 31 chance of being Trapped. See Runes for how the level and the success chance of a rune book are rolled. Trapped is also one of the possible rewards in crates (Crates).

Effect#

After each hit on another player with the enchanted weapon in your main hand, Trapped rolls a 1% chance. On a success a cage appears around the target:

  • The cage is a ring of iron bars around the target's block, with a 3 by 3 space inside, rising six blocks from the target's feet.
  • A smooth stone roof closes the top.
  • Only blocks that are not solid are replaced. Solid blocks that are already there stay where they are.
  • After 5 seconds the bars and the roof are removed and the blocks that were replaced come back.

The chance and the cage are the same at every level.

Levels#

LevelChance per hitCage duration
I1%5 seconds
II1%5 seconds
III1%5 seconds

Notes and tips#

  • Trapped can be put on a book up to level III, but the levels do not change anything.
  • Hits on mobs do not trigger it.
  • The cage replaces only air and other non-solid blocks, so a target standing in a tight space gets a smaller cage.

See also#

Survival