Rage is a Legendary enchant for Diamond Sword swords and axes. The lower your health is, the more extra damage your hits deal, up to 30% more.
How to get it#
Rage comes from the Legendary rune. A Legendary rune costs 200,000 XP in the enchant shop and turns into an enchanted book with one of the 31 Legendary enchants in Survival, picked at random, so each rune has a 1 in 31 chance of being Rage. See Runes for how the level and the success chance of a rune book are rolled.
Effect#
Rage has no chance roll. Whenever you deal damage while holding the enchanted item in your main hand, it checks how much health you are missing, which is your maximum health minus your current health.
- While you are missing 10 health points or fewer (5 hearts) there is no bonus.
- Each health point you lose beyond that adds 10% extra damage.
- The bonus stops growing at +30%.
The table below shows the bonus with the usual 20 health points.
Bonus by health#
| Your current health (of 20) | Extra damage |
|---|---|
| 10 or more (5 hearts or more) | No bonus |
| 9 (4.5 hearts) | +10% |
| 8 (4 hearts) | +20% |
| 7 or less (3.5 hearts or less) | +30% |
Notes and tips#
- Health points are half hearts: 10 health points are 5 hearts.
- Values in between scale smoothly: at 9.5 health points the bonus is 5%.
- The bonus applies to damage against both players and mobs.
- Rage is added to other custom-enchant damage bonuses rather than multiplied; see how damage bonuses combine.
- The thresholds are measured against your maximum health, so they move if your maximum health is not 20.