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Last Stand

Legendary armor enchant that gives a 5% chance, each time you take damage, to gain Absorption hearts for 5 seconds.

Last Stand is a Legendary enchant for Diamond Chestplate armor. Whenever you take damage there is a 5% chance that you gain the Absorption effect for 5 seconds. Higher levels give a stronger Absorption effect, not a higher chance.

How to get it#

Last Stand comes from the Legendary rune. A Legendary rune costs 200,000 XP in the enchant shop and turns into an enchanted book with one of the 31 Legendary enchants in Survival, picked at random, so each rune has a 1 in 31 chance of being Last Stand. See Runes for how the level and the success chance of a rune book are rolled. Last Stand is also a possible reward in crates (Crates).

Effect#

The enchant works while the item is worn. Each time you take damage, from any source (mobs, players, falls, fire and so on), it rolls a 5% chance. On a success you gain Absorption for 5 seconds. The Absorption level equals the enchant level, and each Absorption level adds 2 hearts that soak up damage before your health is hit.

If several worn pieces carry Last Stand, only the highest level counts. Levels do not add up and the chance is rolled once per hit. There is no cooldown, so a new proc can start while the old one is still running.

Levels#

LevelChance per hitAbsorptionExtra hearts
I5%Absorption I2
II5%Absorption II4
III5%Absorption III6

Notes and tips#

  • The level only changes the strength of the effect, so a level I book is as likely to proc as a level III book. A higher level is worth it for the larger buffer.
  • If you already have Absorption with more than 5 seconds left, for example from a golden apple, the enchant's level is added to the strength of that effect for the 5 seconds.
  • Lower levels are more likely when a rune book is revealed (level of the book).

See also#

Survival