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World Protection Rules

World Protection Rules

The rules each Survival world enforces: no PvP and no explosion block damage in the main worlds, protected spawn, the PvP world rules and how other worlds are locked down.

World protection rules are server-wide settings for each world. They work on top of claims: a claim protects your chunk from players, while world rules decide things like whether players can hurt each other at all.

Rules by world#

WorldPvPBuildingOther rules
Overworld, Nether, EndOffGoverned by claimsExplosions break no blocks
Resource worldsOffNormalExplosions break no blocks
SpawnOff (no damage of any kind)OffNo damage and no hunger loss
PvP worldOnOffFall damage and hot floor damage are off. Portals and flying are off
  • PvP off means you cannot damage other players in the main worlds, in resource worlds or in spawn.
  • Other worlds that are not part of the Survival setup are locked: no damage, no building, no hunger loss and no item dropping.

What this means in practice#

  • Other players cannot kill you in your base or when you travel, unless you agree to a duel in a claim. See Claim Duels.
  • No explosion breaks blocks in the main worlds or the resource worlds: creepers, TNT, beds used in the Nether and respawn anchors all leave the terrain intact, claimed or not.
  • Explosions can still hurt players and mobs. Inside a claim, the Explosions toggle decides whether an explosion happens at all. See Claim Toggles.
  • Same-town fights are only possible where PvP is already allowed. See Town Chat and Member Teleport.

See also#

Survival

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