Category: Mechanics
12 pages in the Lifesteal wiki.
- Combat TagHitting or being hit by a player tags you for 30 seconds, restricting commands and travel, and logging out while tagged leaves a combat logger that can be killed.
- Gaining and Losing HeartsEvery death costs one heart and every player kill hands the killer a Heart item. This page covers the exact rules, including natural deaths and combat logging.
- Stacking SpawnersSpawners of the same mob stack up to 64 in one block; adding unupgraded spawners to an upgraded stack costs money, and the panel splits stacks back out.
- Safe ZonesSafe zones are marked areas where players cannot be hurt and explosions and knockback do nothing; combat-tagged players cannot enter them.
- Withdrawing HeartsTurn one of your hearts into a tradable Heart item with /lives withdraw, as long as you keep at least 10 hearts.
- Heart CoinflipWager hearts on a 50/50 coinflip with /lives coinflip. A win pays two Heart items for every heart wagered; a loss costs the wagered hearts.
- PortalsNether and End portals link the three Lifesteal dimensions, with an 8 to 1 Nether ratio and a fixed End arrival point.
- Production ModesSpawners work in physical mode, spawning real mobs near players, or virtual mode, producing loot over time with no mobs at all.
- PrestigeTrade 15 hearts for one permanent extra heart slot with /prestige, raising your maximum from 25 hearts up to a limit of 30.
- Spawner StorageEach spawner stores the drops and XP it produces, up to 54 item slots and 10,000 XP by default, and you collect them from the panel or with a command.
- EliminationReaching 0 hearts kicks you from Lifesteal and bans you for a rank-based time, then resets your hearts to 10 when you return.
- The GridThe Grid splits each Lifesteal dimension into sections that you cross without loading screens, with a 32 block no-build buffer along every seam.