FixAll modes
Server switches show one honest result
A slow server switch no longer shows a false "already switching" or failure message. You arrive, or you see the real result.
- When a server switch you start is still connecting as its time runs out, you no longer see a false "already switching" or failure message. You arrive, or you see the real result once it lands.
- This covers the server selector and other menus,
/home,/spawn,/warp,/bedand player warps. - Build competition teleports and dungeon party pulls to another server now behave the same way.
- You get one message per switch instead of two.