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Server switches show one honest result

A slow server switch no longer shows a false "already switching" or failure message. You arrive, or you see the real result.

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  • When a server switch you start is still connecting as its time runs out, you no longer see a false "already switching" or failure message. You arrive, or you see the real result once it lands.
  • This covers the server selector and other menus, /home, /spawn, /warp, /bed and player warps.
  • Build competition teleports and dungeon party pulls to another server now behave the same way.
  • You get one message per switch instead of two.