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Worlds that fail to start no longer trap you

If a world fails partway through starting, the server now clears it and starts it fresh, so you are no longer sent into a broken copy and kicked.

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Key changes

  • If an island or one of its worlds fails partway through starting, the server now clears the unfinished copy, so you are no longer sent into it and kicked.
  • Your next visit starts the world fresh, and saved worlds are never deleted.