Worlds that fail to start no longer trap you
If a world fails partway through starting, the server now clears it and starts it fresh, so you are no longer sent into a broken copy and kicked.
Key changes
- If an island or one of its worlds fails partway through starting, the server now clears the unfinished copy, so you are no longer sent into it and kicked.
- Your next visit starts the world fresh, and saved worlds are never deleted.